July 27, 2025

Girls, Just Want to Have Fu-unnn!

Girls, Just Want to Have Fu-unnn!

It's episode 303! You know what that means? Nothing! But we still just wanna have fun. It's summer and we STILL don't know how to shorten our episodes. This episode is all about wanting to have fun in Path 2. Hopefully, no matter what you're playing, you're having fun fun fun! 3.26, 0.2, Dawn of the Hunt, Secrets of the Atlas, Mercenaries of stuff...fun fun fun! Thanks for your listens each and every week. We can't thank you enough!

(00:00:00) Welcome to Forever Exiled

(00:04:14) Supporter shoutout and life updates

(00:08:29) Getting back into routines

(00:12:50) Board games and strategy nights

(00:17:46) Kids and competitive nature

(00:22:31) Path of Exile begins

(00:26:04) The 3.25.1 patch notes

(00:33:38) Weapon balance and crafting feedback

(00:39:45) Unique item redesigns

(00:44:10) The ExileCon flashback

(00:50:40) Final thoughts and wrap-up

Forever Exiled Info:

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Path of Exile Website

Wrecker of Days Builds List

Discord...

FE Merch Store

FE Nexus Store

WEBVTT

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[SPEAKER_00]: Welcome to Foreverx, all of them just naked tags, and I'm Tyler Recker of Days, episode three hundred and three.

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[SPEAKER_00]: of our podcast together, and we're going to see how this goes.

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[SPEAKER_00]: If some technical difficulties on both ends, there's no offense.

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[SPEAKER_01]: It's not just Justin's.

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[SPEAKER_01]: Um, what's the word?

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[SPEAKER_01]: It's like somebody's technological idiot.

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[SPEAKER_01]: Oh, I didn't even say idiot, right?

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[SPEAKER_00]: I thought you did a purpose.

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[SPEAKER_00]: No, I would have been way better if I did it on purpose.

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[SPEAKER_00]: Uh, yeah.

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[SPEAKER_00]: Well, we'll see how this goes.

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[SPEAKER_00]: Big shout to our patrons.

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[SPEAKER_00]: We're recording this very early.

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[SPEAKER_00]: So if anybody signs up, we'll show you out next week, but thank you to everybody who resubs up this week.

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[SPEAKER_00]: And, uh, Patron Kitts Axis Taffredock, which is just more of us.

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[SPEAKER_00]: It's our podcast after the podcast.

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[SPEAKER_00]: We just keep it going on and on and on.

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[SPEAKER_01]: Yep.

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[SPEAKER_01]: But not this week.

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[SPEAKER_01]: We're recording early.

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[SPEAKER_01]: I'm, I'm camping.

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[SPEAKER_01]: I'm really going for.

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[SPEAKER_00]: Oh, yeah.

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[SPEAKER_00]: Yeah.

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[SPEAKER_00]: That's right.

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[SPEAKER_00]: We're going.

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[SPEAKER_00]: I'm going to Victoria and you, your camp and where are you guys going?

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[SPEAKER_01]: Yeah, go on a manning.

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[SPEAKER_01]: Oh, yeah.

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[SPEAKER_01]: It's really camping and manning yet, but it'll be nice.

01:05.154 --> 01:07.255
[SPEAKER_01]: I've ever got to spot the camping.

01:07.275 --> 01:10.057
[SPEAKER_01]: You know, been demanding a billion times, but I've never camped there.

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[SPEAKER_01]: I wanted to make sure we got spot right close to the river.

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[SPEAKER_01]: It's close to spot.

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[SPEAKER_01]: I could find the river, but I don't know if the booking site is.

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[SPEAKER_01]: If it's actually, or not, site looks close, the picture's looked close, but I don't know.

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[SPEAKER_01]: So we'll find out.

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[SPEAKER_01]: Anyway, it's looking forward to it.

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[SPEAKER_01]: Yeah.

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[SPEAKER_00]: We just do camping.

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[SPEAKER_00]: So it's nice.

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[SPEAKER_00]: We used to camp there when we were younger.

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[SPEAKER_00]: And I remember one time in particular, camping there.

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[SPEAKER_00]: And I went fishing with my dad and my brother.

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[SPEAKER_00]: And there's a bridge that goes over the river.

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[SPEAKER_00]: So my dad and my brother were fishing off of the river.

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[SPEAKER_00]: And I had gone across the bridge and down the river and was fishing on the edge of the river.

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[SPEAKER_00]: And so I can see the bridge, you know, it's not that far away.

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[SPEAKER_00]: Maybe two, three hundred feet away.

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[SPEAKER_00]: And I'm fishing off some of my dad just to yell and just then get up here now.

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[SPEAKER_00]: And he's like yelling at me like now.

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[SPEAKER_00]: Grab my stuff and I start running.

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[SPEAKER_00]: As I'm running towards the bridge, I got to turn left to get onto the bridge.

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[SPEAKER_00]: As I get to the spot where I go left under the bridge, like thirty feet, forty feet down the bank, just in front of me, is a massive bear.

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[SPEAKER_00]: And my dad was saying that he was nervous, that he was going to have to step in front, because I was not getting there fast enough.

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[SPEAKER_00]: Yeah, I think that was our last man in trip actually.

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[SPEAKER_00]: I feel like we had issues with bears and noises or bugs or something.

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[SPEAKER_00]: Mom was like that went on.

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[SPEAKER_00]: You went to RV parks.

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[SPEAKER_00]: Yeah, you don't know why.

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[SPEAKER_00]: Yeah, I don't know why.

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[SPEAKER_00]: Yeah, that's odd.

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[SPEAKER_00]: Anyway, that'd be fun.

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[SPEAKER_00]: How long you going for?

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[SPEAKER_00]: Ah, three nights.

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[SPEAKER_00]: Three.

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[SPEAKER_00]: This is with more family people too, right?

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[SPEAKER_00]: That's right.

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[SPEAKER_00]: Yeah, I'm going with my end laws this time.

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[SPEAKER_01]: Sweet.

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[SPEAKER_01]: You guys are all the same campsite or.

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[SPEAKER_01]: Yeah, booked a double site.

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[SPEAKER_01]: So we'll be, uh, we'll be doing that.

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[SPEAKER_00]: It'll be a lot of fun.

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[SPEAKER_00]: Sweet, I'm going to be in Victoria, but I think when you come back, because when are you back?

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[SPEAKER_00]: Saturday.

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[SPEAKER_00]: Yeah, and I'm leaving Sunday.

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[SPEAKER_00]: And then we're going just right.

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[SPEAKER_01]: That's why we couldn't do after Dark that night because you're taking off the next morning.

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[SPEAKER_00]: Yeah, sort of timing for was a little bit weird for this one, but you know what?

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[SPEAKER_00]: It's a summer episode.

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[SPEAKER_00]: It is.

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[SPEAKER_00]: It's a summer break episode.

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[SPEAKER_00]: Yep.

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[SPEAKER_00]: I don't care about talking about our weeks because it's been like three days since we talked to each other unless you got something that's fun.

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[SPEAKER_01]: No, man, my computers, um, didn't need some looking into.

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[SPEAKER_01]: So I know I know you're busy, but uh, I think I think you're gonna have to take it apart.

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[SPEAKER_01]: or teach me how to do it so that I don't bug you anymore.

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[SPEAKER_00]: I don't want to teach you how to do that.

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[SPEAKER_00]: I'll show you how, but it is odd, but we'll figure it out.

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[SPEAKER_00]: Tyler has got some temperatures that are far too high on the CPU when doing nothing.

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[SPEAKER_00]: Normally your temperatures wouldn't worry me if you were like in the middle of a game or like something heavy but doing nothing sitting at that time we gotta fix that is random.

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[SPEAKER_01]: It's probably just thermal pay stuff right come over here.

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[SPEAKER_00]: I assume your things not like caked in dust because it's I mean it's up on the desk so it shouldn't be no and we're very we're very picky about dusting things out and right now it's running at sixty c

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[SPEAKER_00]: Yeah, but that's also sad.

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[SPEAKER_00]: I don't get high for doing nothing, but like even sixties high for nothing.

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[SPEAKER_00]: For nothing.

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[SPEAKER_00]: Yeah, I mean, mine sits probably like forty forty five granted.

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[SPEAKER_01]: I have way more cooling in my mind, but, but really, I've never in my life since we've had this MSI center.

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[SPEAKER_01]: Yeah.

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[SPEAKER_01]: Um, easy to look at.

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[SPEAKER_01]: I've never seen it below fifty in my life.

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[SPEAKER_00]: But your your system Tyler interrupts me right in the middle of talking pause.

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[SPEAKER_00]: Thank you, my friend.

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[SPEAKER_00]: Back up so long.

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[SPEAKER_00]: Back up still running.

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[SPEAKER_00]: Anyway, we'll get cool off.

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[SPEAKER_00]: What I was going to say is there's a lot less fans in your system than mine.

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[SPEAKER_00]: So we can always just look at adding a couple fans.

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[SPEAKER_00]: Okay, so we'll figure that though.

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[SPEAKER_01]: So here we are.

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[SPEAKER_01]: It's like three days later.

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[SPEAKER_01]: And we're sexier than ever.

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[SPEAKER_01]: Oh, if you're sexier than three days before.

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[SPEAKER_00]: But what we see.

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[SPEAKER_00]: I still Logan's guy is new job.

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[SPEAKER_00]: And he's doing very well at it.

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[SPEAKER_00]: And it's funny because it's a seasonal job.

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[SPEAKER_00]: So he's done in September.

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[SPEAKER_00]: It's a summer job, but there's a chance they'll keep him on just based on how he does.

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[SPEAKER_00]: And if they have the room fort if they need to.

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[SPEAKER_00]: But he's turned into quite the sales person because, you know, like when you finish going to some places and they're like, oh, there's a thing you can fill out at the bottom online for whatever.

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[SPEAKER_00]: He is promoting the fact that, you know, he'd love to get a full-time position and, you know, the feedback looks really good for him.

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[SPEAKER_00]: And he's actually been kidding.

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[SPEAKER_00]: He's got, I think he's had like six of them.

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[SPEAKER_00]: Since since he started with them, so we went and saw him yesterday.

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[SPEAKER_00]: Well he was working.

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[SPEAKER_00]: Okay.

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[SPEAKER_00]: So that's cool.

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[SPEAKER_00]: Yeah.

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[SPEAKER_00]: I don't know what to talk about.

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[SPEAKER_01]: It's all good, man.

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[SPEAKER_01]: So good.

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[SPEAKER_01]: I've been having a lot of fun in with of Excel and this week.

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[SPEAKER_01]: And fun enough with my son as well.

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[SPEAKER_01]: Yeah, but mostly in path.

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[SPEAKER_01]: I actually had a horrible time playing path of Excel too, just because it was really frustrating coming across like the different difficulty spikes that aren't really balanced appropriately at a different aspects of the game.

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[SPEAKER_01]: especially considering different archetypes like some archetypes just don't have clear unless you go outside of the archetype which is desperately needed in some of the earlier boss fights where they just throw enemies at you like what would be the executioner is one where in the second half the fight it's just non-stop extra guys or even even silly enough

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[SPEAKER_01]: What's that worm in like the burrowing mud or some mud burrows?

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[SPEAKER_01]: Yeah, there's that worm.

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[SPEAKER_01]: The second half of that fight is just non-stop little squeegees cut getting thrown at you at the same time, right?

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[SPEAKER_01]: And so there's just some archetypes that just don't have good enough clear to

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[SPEAKER_01]: focus to be able to do that boss fight.

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[SPEAKER_01]: You can do it.

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[SPEAKER_01]: It's just it's not a fun experience.

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[SPEAKER_01]: You're not efficient.

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[SPEAKER_01]: You're needing to fluke out or you're fighting auto wham or whatever it is, right?

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[SPEAKER_01]: So anyway, I mean, that wasn't the best of times, but we, my son and I have been talking lots about, um, lean away ten year olds are like, right?

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[SPEAKER_01]: It's like something's on their head and it's just non-stop.

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[SPEAKER_00]: Uh-huh.

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[SPEAKER_01]: Yeah.

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[SPEAKER_01]: And so it's been Path Vexile for him and it's his favorite game on the planet.

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[SPEAKER_01]: He's going through and he's having a great time and he's like he's going through and passing the executioner within like a blink of a nine.

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[SPEAKER_01]: It's taken me to two full sessions to get there.

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[SPEAKER_01]: Um, but so we're going through and we're like comparing POE planners and stuff like that and having a great time and he's asking about what these different mechanics are and he's asking about the reminders of what, you know, evasion is and

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[SPEAKER_01]: It's just really fun to see him go through and try and make a balanced build.

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[SPEAKER_01]: Of course, all in his head, because he knows what the game's going to be like, yeah, but I'm telling him, you know, like a good percentage of a vision would be up until a certain point and trying to get as much damage as he can while you're getting as much defense as he can.

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[SPEAKER_01]: Are you going to get your life back if you take a big hit, right?

08:25.246 --> 08:28.529
[SPEAKER_01]: That make sure you're not going to that second big hit if it comes quickly.

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[SPEAKER_01]: Are you going to make sure you can survive the second hit?

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[SPEAKER_01]: So it's a lot of fun seeing him go through it.

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[SPEAKER_01]: Um, but I was I was struck with the, um, the personal frustration, not at not a GGG frustration, a personal frustration of how spirit works in the game again.

08:45.424 --> 09:02.571
[SPEAKER_01]: It's just that conflict and it's not necessarily a bad conflict, but for me it is because the two things I love in this style of game is automatically triggering, said spell, whether it's offense, defense, debuffs on enemies.

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[SPEAKER_01]: I love auto triggering anything and everything, but then also I love my minions.

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[SPEAKER_01]: I love passive damage, whether it's righteous fire or any kind of minion.

09:13.035 --> 09:19.420
[SPEAKER_01]: And of course, as we've mentioned many times, skeletons until much later in the game, they're at a really weak spot in the game right now.

09:20.101 --> 09:31.730
[SPEAKER_01]: And so, all of a sudden, it re-clicked, I guess you could say, that zombies in the current design of Path of Exile II are kind of perfect for me.

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[SPEAKER_01]: I hate the design of them where there are temporary things and they require corpses, but I get the comparison because they need a corpse.

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[SPEAKER_01]: They're not going to require spirit, right?

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[SPEAKER_01]: But because they require corpse, they're going to be temporary.

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[SPEAKER_01]: So like I get the why they're different and why there isn't the spirit reservation, but requiring corpses is the same kind of negative conflict to the game mechanics as the onkill mechanics.

10:01.643 --> 10:13.669
[SPEAKER_01]: Right, if you invest in on kill mechanics or if you invest in court requiring corpses, well, some of the most important battles in the game don't have the ability to kill extra enemies or corpses available for you, right?

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[SPEAKER_01]: So there's that kind of conflict there, but I started realizing to myself and start trying to plan around.

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[SPEAKER_01]: zombies like I still can get in my minion love of casting and using zombies and still using power siphon which I love because of the calling strike I just love calling enemies getting that boss fight done a little bit earlier just I don't know I feel like I'm living more when I call enemies but it also calling enemies works really well with impending doom right you curse a bunch of people and the sooner somebody dies the sooner the the group explodes right so yeah

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[SPEAKER_01]: So I do like that as well.

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[SPEAKER_01]: So it was just playing around with weapon swapping.

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[SPEAKER_01]: I'm not happy with where weapon swapping is and of course with the restrictions of only being able to allow one support gem per build.

11:05.654 --> 11:12.518
[SPEAKER_01]: I find all of the above more restricting like all these really cool ideas I have I can't do, right?

11:13.038 --> 11:38.203
[SPEAKER_01]: But despite all the restrictions and the frustrations of me not being able to fully complete a build that I want to do because of the restrictions in the game, I found a way to do zombies and then weapons swap to a build that still doesn't require a lot of different changes, but also doesn't share the same supports to something that can be efficient and boss fighting.

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[SPEAKER_01]: That doesn't have any extra enemies or corpses and things like that.

11:43.525 --> 11:45.927
[SPEAKER_01]: It was fun and we were talking all over an hour talking a lot.

11:45.967 --> 12:03.467
[SPEAKER_01]: I was explaining my process of why zombies would work here or why I would pick these nose for zombies but not for these ones and then how it worked for Minion's stability and he got so excited he started moving away from his evasion character and wanted to make a witch himself and he was going through all of these tendencies and he had a really cool week.

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[SPEAKER_01]: It was a lot of fun.

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[SPEAKER_01]: Did he make another character as he's still playing?

12:06.249 --> 12:12.915
[SPEAKER_01]: Oh yeah, he has like that to restrict him because he's he does so on Xbox for those that aren't familiar with Xbox.

12:13.475 --> 12:24.804
[SPEAKER_01]: I'd have a really cool family sharing feature where somebody who has the online subscription for gold or I don't know if I forget what it's called Game Pass.

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[SPEAKER_01]: They can pick one console to be their home console.

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[SPEAKER_01]: And any game that they have access to either via subscription or purchase, they share that with anybody else that's logged into that specific console.

12:38.463 --> 12:43.666
[SPEAKER_01]: So, you know, I can buy Elden Ring and then anybody in my family can play it, right?

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[SPEAKER_01]: It's like the same, like it's their version of, hey, you purchased a disk here.

12:48.028 --> 12:49.328
[SPEAKER_01]: Yeah, you can borrow the game for it.

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[SPEAKER_00]: Only on that console.

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[SPEAKER_01]: But it is only on that console, and then they have restrictions for how many times you can change that profile can change their home.

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[SPEAKER_01]: That's their version, that's their way of sharing content within a family, which works really well.

13:09.847 --> 13:25.413
[SPEAKER_01]: Now, in Path of Excel's case, which would normally be a free-to-play game, and anybody as long as I gave parental permissions, anybody could play that game because it's free-to-play, but because this is a paid exclusive access, they don't let me share that game.

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[SPEAKER_01]: It's not like I bought Elden Ring, and I can share it with anybody that uses that Xbox.

13:30.575 --> 13:50.000
[SPEAKER_01]: And it's good that they do this of course, but that's just how it works because this is like a paid access beta I can't share that game so all of her has to be logged in as me when he plays but he has so many good theory crafting ideas just like all of us right you have a million different ideas all of a sudden you have a million different characters started so I've restricted him to three characters

13:50.600 --> 13:55.543
[SPEAKER_01]: which now is like a living hell because he has all these cool ideas, but he has to delete.

13:55.683 --> 13:56.144
[SPEAKER_01]: Right.

13:56.184 --> 13:56.404
[SPEAKER_01]: Yeah.

13:56.924 --> 13:58.965
[SPEAKER_01]: Well, because I'm going to get to the point very quickly.

13:59.005 --> 13:59.806
[SPEAKER_01]: We're already starting.

13:59.826 --> 14:04.929
[SPEAKER_01]: I'm at my, yeah, assuming the cap is twenty four, like the other is twenty four.

14:04.949 --> 14:05.970
[SPEAKER_01]: I don't think the right is.

14:06.570 --> 14:08.311
[SPEAKER_01]: I know because you kept buying an extra slot.

14:08.831 --> 14:10.172
[SPEAKER_01]: Yes, I have no you would need one.

14:10.232 --> 14:11.693
[SPEAKER_01]: Whereas I would just delete my lowest.

14:11.773 --> 14:12.914
[SPEAKER_01]: I start doing that.

14:12.974 --> 14:14.135
[SPEAKER_00]: Yeah, I was doing that.

14:14.715 --> 14:29.980
[SPEAKER_00]: I was, I had my brother over on the weekend, and he was asking me, he's like, so he played Path Vexile, because he played before two, and I said, you know, I played through the league, and I haven't played Path Vexile two and wait for the next release, and he's like, is it free yet?

14:30.241 --> 14:35.042
[SPEAKER_00]: And I'm like, no, it's still in its early access, and he's like, oh, he's like, when does this next one come out?

14:35.382 --> 14:37.763
[SPEAKER_00]: I said in August, he's like, oh, is that when it'll go free?

14:37.823 --> 14:38.123
[SPEAKER_00]: I'm like, no.

14:43.125 --> 14:44.386
[SPEAKER_01]: I'm that's going to be a minute.

14:45.408 --> 14:45.768
[SPEAKER_01]: It is.

14:45.928 --> 14:46.248
[SPEAKER_01]: It is.

14:46.429 --> 14:55.058
[SPEAKER_01]: But hey, like this new schedule they have is is exciting because we've been making fun of them since the beginning of beta.

14:56.519 --> 15:02.485
[SPEAKER_01]: Sometimes out of frustration, which I guess is disappointing when you reflect on your own character, but also just because

15:04.146 --> 15:05.527
[SPEAKER_01]: some stuff's just fun to make fun of.

15:05.787 --> 15:08.268
[SPEAKER_01]: And it was just being silly and just poking fun, right?

15:08.388 --> 15:13.991
[SPEAKER_01]: But it's reassuring that they're back to kind of like the style of schedule that they like.

15:14.751 --> 15:22.634
[SPEAKER_01]: And that's, of course, gives you the impression in the hope that they're going to be even more efficient than they have been with their releases.

15:22.774 --> 15:27.476
[SPEAKER_01]: And as much as we would say, hey, they should be doing this or they should be doing that.

15:27.536 --> 15:31.538
[SPEAKER_01]: When they have come out with releases, they've had an insane amount of content.

15:32.358 --> 15:36.942
[SPEAKER_01]: And that was with them not doing the type of scheduling that they're used to.

15:37.102 --> 15:51.754
[SPEAKER_01]: So I'm really very curious to see how much content comes out in August where maybe this isn't like the first time that they'll have a release starting their new schedule because it takes like reshuffling and reorganizing to get into it.

15:51.774 --> 15:54.256
[SPEAKER_01]: So maybe it'll be the December one that's really the best.

15:55.217 --> 15:58.460
[SPEAKER_01]: judge of how efficient their new scheduling is going to be.

15:58.840 --> 16:11.671
[SPEAKER_01]: Nonetheless, I'm very excited for August because even if half of that time frame, they got a bit back into their old routine of things, I'm really curious to see how much more content or how efficient this content is.

16:11.731 --> 16:19.217
[SPEAKER_01]: I just have the impression that it's going to be better overall than what they've done without that being a criticism to what they've come up with in the past.

16:19.846 --> 16:20.146
[SPEAKER_00]: I don't know.

16:20.166 --> 16:26.630
[SPEAKER_00]: I mean, I poke fun just because it's, I think it's hilarious to say that we're back to our old schedule and no, you're not.

16:26.690 --> 16:28.110
[SPEAKER_00]: You're just saying you're back to it.

16:28.150 --> 16:31.132
[SPEAKER_00]: You got to actually do it to actually be back in your old schedule.

16:31.192 --> 16:35.354
[SPEAKER_00]: But I mean, I think their last content update was good.

16:35.374 --> 16:37.535
[SPEAKER_00]: I thought that to me made sense.

16:37.555 --> 16:39.056
[SPEAKER_00]: You saw a new class.

16:39.096 --> 16:41.197
[SPEAKER_00]: You saw a little bit of changes to endgame.

16:41.277 --> 16:46.420
[SPEAKER_00]: You saw, you know, a little bit of new skills that to me sort of makes sense for an early access.

16:46.560 --> 16:47.221
[SPEAKER_00]: I am curious.

16:48.041 --> 16:54.008
[SPEAKER_00]: I'm curious what it will mean because they've said they want to have a date instead of plan around the content.

16:54.088 --> 16:56.571
[SPEAKER_00]: So the date is August, twenty-nine, or whatever it is.

16:56.651 --> 17:03.418
[SPEAKER_00]: So whatever we have up until that point is what gets released and that just means that some stuff gets pushed till the December to the December one.

17:03.659 --> 17:03.859
[SPEAKER_00]: Sure.

17:04.980 --> 17:06.662
[SPEAKER_00]: which I think is cool.

17:06.722 --> 17:18.413
[SPEAKER_00]: I mean, I think there is a benefit to them to the consistency of having a new league every four months and actually sticking with it because people can, it's something for people to expect which is good because then people know when they're

17:19.286 --> 17:20.807
[SPEAKER_00]: going to get back into playing the game.

17:21.508 --> 17:43.002
[SPEAKER_00]: What will be curious to see is what does that mean for the content that comes out like if you know are they are they releasing just very is it not as many fun new exciting things to come back to or yeah I don't know August will be fun to see and I think December will also be a good one because then you'll be able to compare what came out in August to what what we see in December to see how

17:43.943 --> 17:46.085
[SPEAKER_00]: Well, you know, what it looks like their plan is going forward.

17:46.626 --> 17:59.339
[SPEAKER_01]: My assumption is that they have the capacity to worry both both balancing things and coming out with new content because you need to do that with every league anyway, right?

17:59.419 --> 18:01.562
[SPEAKER_01]: Well, even if you're just sticking with Path of Exile one, you

18:02.082 --> 18:04.683
[SPEAKER_01]: You have new content and you have to worry about balancing things.

18:04.703 --> 18:09.485
[SPEAKER_01]: So, obviously there's more to balance in this situation because you're creating a brand new game.

18:09.545 --> 18:17.228
[SPEAKER_01]: So it includes loot and enemies and bosses and skills and character power, past victory.

18:17.328 --> 18:18.488
[SPEAKER_01]: It's a big complicated list.

18:19.049 --> 18:27.512
[SPEAKER_01]: But assuming that because that's something they need to get used to to releasing every four months anyway, both balance and content, assuming they have the capacity for that.

18:28.272 --> 18:31.533
[SPEAKER_01]: That's hopeful, good news, and hopefully reality.

18:31.613 --> 18:35.554
[SPEAKER_01]: Now, let's pretend for the sake conversation they have to pick.

18:36.115 --> 18:36.975
[SPEAKER_01]: August is coming out.

18:37.015 --> 18:43.097
[SPEAKER_01]: We mentioned last week or yeah, last week that whatever they don't come out with a August.

18:43.857 --> 18:45.979
[SPEAKER_01]: Obviously, they can come up with whatever they want in between.

18:46.059 --> 18:50.262
[SPEAKER_01]: But in terms of major patches, whatever they don't come up with in August is going to come up with in December.

18:51.023 --> 18:54.125
[SPEAKER_01]: And that will now at that point have been a year.

18:54.725 --> 18:59.429
[SPEAKER_01]: So with that in mind, whatever you don't release in August, quote unquote, comes out in December.

18:59.629 --> 19:06.795
[SPEAKER_01]: And if you could only, if you only had the capacity and the resources to pick one, would you working at GGG in having the choice?

19:07.335 --> 19:25.322
[SPEAKER_00]: pick balancing the game or coming out with Windows of new content it will always are on this new content always for them to balance for you for you like if you were I'm saying for me and I think that's what they're gonna think to You can't have a four-month league based off-just balance.

19:25.562 --> 19:27.843
[SPEAKER_00]: I just don't think it draws in people back into play

19:28.423 --> 19:35.105
[SPEAKER_00]: I don't think balance is what either pulls people back in or even just some degree keeps them playing.

19:35.145 --> 19:36.086
[SPEAKER_00]: I think it's the content.

19:36.126 --> 19:37.406
[SPEAKER_00]: There has to be content.

19:37.466 --> 19:41.348
[SPEAKER_00]: Content is always going to be the most important part for them going forward.

19:41.388 --> 19:43.508
[SPEAKER_00]: It always has been balances important.

19:43.528 --> 19:45.889
[SPEAKER_00]: I'm not saying I'm not taking away from the importance of balance.

19:47.950 --> 20:12.797
[SPEAKER_00]: you a four month league with a focus on balance versus content I just I don't think would be a good move on their part I don't think it pulls people back into the game people aren't playing the game right now because the bound they think the balances off I know that there are probably some But the majority of them are because they played the content and they want to see new stuff we've got multiple sentences multiple classes multiple acts hundreds of skills

20:13.717 --> 20:18.100
[SPEAKER_00]: There's just so much more content and content is what brings people back to playing the game.

20:18.581 --> 20:19.541
[SPEAKER_00]: Not the balance.

20:19.581 --> 20:21.583
[SPEAKER_00]: I don't think people quit because the balance is off.

20:22.984 --> 20:26.406
[SPEAKER_01]: I do, but I do think people quit because balance is bad.

20:27.347 --> 20:32.971
[SPEAKER_01]: It limits your ideas and the whole reason for path of exalping what it is is ideas, theory crap.

20:33.011 --> 20:33.692
[SPEAKER_01]: Balance isn't that.

20:36.763 --> 20:43.705
[SPEAKER_01]: Well, in the current case, I'm referring to balance with just certain skills, archetypes, things, just not being playable.

20:43.845 --> 20:55.168
[SPEAKER_01]: Certain crazy difficulty spikes out of nowhere can hinder the ability for the user to know if they're making the wrong choices.

20:55.788 --> 21:02.050
[SPEAKER_01]: Or if they just need to get past this one stupid part because the choices are actually good, it's just this part of the game's really stupid.

21:03.579 --> 21:13.088
[SPEAKER_01]: So it definitely can because the whole reason people play the reason the thing that makes path of Excel big, the thing that makes the pass of tree big is the validity of all of it.

21:13.609 --> 21:19.394
[SPEAKER_01]: If a third of that is valid, the game's only a third of the size that it technically is, right?

21:19.995 --> 21:29.524
[SPEAKER_01]: So, but I totally agree, like you still need the content, and that's of course why content has always been coming out every three, four months along with whatever balance passes that they can do.

21:29.604 --> 21:30.505
[SPEAKER_01]: So, I agree.

21:31.406 --> 21:34.449
[SPEAKER_01]: I'm nervous for them, but excited for them all at the same time.

21:34.549 --> 21:39.854
[SPEAKER_01]: It's quite a unique milestone or stage, I guess you could say, of beta.

21:41.197 --> 21:48.247
[SPEAKER_01]: When I'm looking at Pewey planner or path of building, I see lots of blank circles.

21:49.128 --> 21:53.554
[SPEAKER_01]: A lot of ascendancies don't exist egg classes, even don't yet exist.

21:53.995 --> 21:57.219
[SPEAKER_01]: Do you see any ascendancies that currently exist?

21:58.000 --> 22:00.923
[SPEAKER_01]: Getting, obviously, we don't know what's coming in terms of sentences.

22:00.984 --> 22:06.750
[SPEAKER_01]: We can guess, of course, like there's some pretty thematic things that are out there, like an assassin.

22:07.050 --> 22:08.492
[SPEAKER_01]: For example, isn't out there yet.

22:08.572 --> 22:10.194
[SPEAKER_01]: Druids aren't out there.

22:10.214 --> 22:12.496
[SPEAKER_01]: There's a lot of the Templar stuff that doesn't exist.

22:12.616 --> 22:16.581
[SPEAKER_01]: And even on the south side of the tree, there's just complete classes without it.

22:18.332 --> 22:23.216
[SPEAKER_01]: Whereas, you know, now we have some classes like the witch that are completely full, right?

22:23.556 --> 22:24.416
[SPEAKER_01]: I don't know where, right?

22:25.837 --> 22:28.419
[SPEAKER_01]: Do you see any current ascendancies?

22:28.479 --> 22:40.488
[SPEAKER_01]: Because that's all we have for knowledge right now that just don't really seem to fit that might without knowing what's coming for other ascendancies that already kind of need like a big reshuffle and what their theme is.

22:41.411 --> 22:44.412
[SPEAKER_00]: I never played the Merc so I can't say anything about the Merc.

22:45.132 --> 22:56.014
[SPEAKER_00]: As much as there are some ascendancies that may be bothering me a little bit or that I wasn't super happy with, I would be sad to see them fix them opposed to coming out with a new one or new ones.

22:56.775 --> 22:59.935
[SPEAKER_00]: I don't want them to fix a class or build that I've tried.

22:59.955 --> 23:00.896
[SPEAKER_00]: I want to try something new.

23:00.976 --> 23:01.976
[SPEAKER_00]: I want to play a new class.

23:02.016 --> 23:03.256
[SPEAKER_00]: I want to see the new ascendancies.

23:03.396 --> 23:11.178
[SPEAKER_00]: I don't want to see them balance an existing one if that comes at the cost of seeing a new class or ascendancy.

23:12.819 --> 23:15.580
[SPEAKER_00]: My, honestly, my biggest problem with Path of Excel too.

23:16.321 --> 23:24.865
[SPEAKER_00]: I don't even care so much to see ascendancies balanced or change because I don't know them well enough besides the ones that I played, which I did play quite a few.

23:24.885 --> 23:31.408
[SPEAKER_00]: I, I want to play Path of Excel too more and I can't because I can't deal with the campaign.

23:31.668 --> 23:38.252
[SPEAKER_00]: I, I know I've said it before and I've bitched about it, but like it is the, it is the reason that I don't.

23:39.012 --> 23:40.052
[SPEAKER_00]: play more path to.

23:40.072 --> 23:46.394
[SPEAKER_00]: I want to try the new smithicatava, the new warrior build.

23:47.174 --> 23:48.195
[SPEAKER_00]: I really want to try it.

23:48.675 --> 23:50.655
[SPEAKER_00]: I just can't bring myself to leveling.

23:50.675 --> 23:53.096
[SPEAKER_00]: I can't go fully decked out.

23:53.876 --> 23:58.338
[SPEAKER_00]: Twink character to level fast is still way too long.

23:59.538 --> 24:08.040
[SPEAKER_00]: It's, I don't know, that, that's my biggest downside to path to right now is that there are things I'd like to try and I don't care about them balancing or fixing existing ones.

24:08.080 --> 24:09.821
[SPEAKER_00]: I'd like to try some more of the existing ones.

24:09.921 --> 24:12.362
[SPEAKER_00]: I just can't bring myself to do another character leveling.

24:12.942 --> 24:23.605
[SPEAKER_00]: So I'm, and I don't know that it's gonna happen, but that is honestly my biggest hope out of anything for path to moving forward is that they find something to make the campaign faster.

24:23.825 --> 24:26.806
[SPEAKER_00]: I know that they have this idea that it's supposed to be fun and

24:27.546 --> 24:42.058
[SPEAKER_00]: enjoyable but uh I don't mind doing it once at a normal rate although even at a normal rate it's too long it's just too long and that's my biggest downside to path to like I want to play I want to do the endgame stuff but I just can't bring myself to that part so

24:42.839 --> 24:51.364
[SPEAKER_00]: That was a side rail, but I didn't mean to go on, but with regards to your question, I can't think of one that I'd want them to balance or adjust, because I just want to see new stuff.

24:51.425 --> 24:54.306
[SPEAKER_00]: I don't really care for them to fix existing ones.

24:54.346 --> 24:55.807
[SPEAKER_00]: I think that's something they can do later.

24:55.827 --> 25:02.752
[SPEAKER_01]: I think at this point, like people right from the get-go are disappointed the Druid hasn't shown up.

25:03.352 --> 25:03.692
[SPEAKER_01]: Right.

25:03.772 --> 25:09.655
[SPEAKER_01]: Or like any type of animal changing and choose like they have other classes that morph into something else.

25:10.135 --> 25:10.375
[SPEAKER_01]: Right.

25:10.415 --> 25:11.916
[SPEAKER_01]: Like demon form or something like that.

25:12.336 --> 25:20.099
[SPEAKER_01]: But that's not that for some reason and I don't know why, but for some reason that's not changing into an animal and therefore.

25:20.699 --> 25:21.220
[SPEAKER_01]: Cool.

25:21.300 --> 25:21.820
[SPEAKER_01]: You know what I mean?

25:21.840 --> 25:27.222
[SPEAKER_01]: Like when you have something that's part of your demos and then it's not visible right away.

25:27.522 --> 25:27.783
[SPEAKER_01]: Right.

25:28.383 --> 25:28.663
[SPEAKER_01]: It's like

25:29.262 --> 25:31.543
[SPEAKER_01]: Oh, that's what was exciting right now.

25:31.563 --> 25:44.887
[SPEAKER_01]: A little little little things like and these changes are good for the record, but like when you have your biggest cheer at the first Excel con is when you have a meta gem that turns on and off your or is all the same time.

25:45.087 --> 25:47.127
[SPEAKER_01]: Like that's your biggest cheer, right?

25:47.207 --> 25:49.948
[SPEAKER_01]: And comes from all the PUE two vets that are just so used to it.

25:50.368 --> 25:52.109
[SPEAKER_01]: And now, of course, that's irrelevant.

25:52.749 --> 25:56.010
[SPEAKER_01]: because of just how, and I love the current system that they have.

25:56.030 --> 25:56.950
[SPEAKER_00]: Oh, it's amazing now.

25:57.110 --> 25:57.550
[SPEAKER_01]: Oh, it is.

25:57.670 --> 25:59.030
[SPEAKER_00]: It was so cute too.

25:59.070 --> 25:59.510
[SPEAKER_00]: It's great.

25:59.770 --> 26:00.791
[SPEAKER_00]: But now we've got it.

26:00.811 --> 26:02.291
[SPEAKER_00]: We're like spoiled children.

26:02.311 --> 26:03.011
[SPEAKER_00]: We're like next.

26:03.631 --> 26:04.211
[SPEAKER_00]: Exactly.

26:04.311 --> 26:04.772
[SPEAKER_01]: Exactly.

26:04.832 --> 26:05.992
[SPEAKER_01]: But it's just one of those things.

26:06.052 --> 26:12.093
[SPEAKER_01]: Like if that was how it stayed, that would have been one of the most exciting things that people would be looking for to.

26:12.113 --> 26:13.593
[SPEAKER_01]: They just couldn't wait for that metagem.

26:13.853 --> 26:16.554
[SPEAKER_01]: They couldn't wait to hit that button and then everything turns on.

26:17.014 --> 26:21.315
[SPEAKER_01]: And then they just get that feel good moment where their pants get a little bit wetter and they're like, oh, yeah.

26:21.775 --> 26:27.458
[SPEAKER_01]: All right, that felt good, but that's what you get excited about when the release finally comes because that's what you were teaspoon, right?

26:28.018 --> 26:43.827
[SPEAKER_01]: And so obviously in December, the druid wasn't released and then February, in the April, or whatever, the timelines were, I think we'll pass the point now where even if an August, a druid and being like a change ling or however they were, it comes out.

26:44.568 --> 26:56.700
[SPEAKER_01]: Or if it doesn't come out I think we're past the point of people caring like obviously people want it But I don't think it hurts the company to delay it anymore or less than it already has, but I think the damage was done in the first few releases

26:57.397 --> 26:58.998
[SPEAKER_01]: Now, of course, the damage is relevant.

26:59.259 --> 27:01.280
[SPEAKER_01]: It was just, that's what people get excited for.

27:01.320 --> 27:02.161
[SPEAKER_01]: And then it's not there.

27:02.221 --> 27:03.122
[SPEAKER_01]: People get used to it.

27:03.522 --> 27:10.068
[SPEAKER_01]: So I don't think there's any, like, if it's not ready, I don't think it hurts the company anymore than it already has.

27:10.168 --> 27:11.969
[SPEAKER_01]: And I think that's already water under the bridge.

27:12.630 --> 27:24.900
[SPEAKER_00]: I think I thought I saw somebody say, I don't remember if it was in our discord mention, I thought I saw a comment that somebody had said that Johnathan or somebody said there would not be any new characters in the August release.

27:28.977 --> 27:30.578
[SPEAKER_00]: I just want to see what August brings then.

27:30.638 --> 27:34.279
[SPEAKER_00]: Like, if you're not bringing out new characters, hopefully there's at least new ascendancies.

27:34.379 --> 27:36.879
[SPEAKER_00]: But like, what else is the new content?

27:37.039 --> 27:42.940
[SPEAKER_00]: And if it's just to like start loading up endgame, which I do think they do need to do, because that's what keeps people playing the game.

27:44.741 --> 27:49.161
[SPEAKER_00]: There's still going to be a shift to what type of characters you can build, the skills you can use.

27:49.222 --> 27:56.443
[SPEAKER_00]: So if there's no new character coming and we're talking about a four month process, I, I don't know.

27:57.464 --> 28:14.685
[SPEAKER_01]: that is interesting I guess like a wonder of characters was the term that was used because character could mean like a different like classic what there's something that looks oh it was class not okay well in that case then yeah I mean new ascendancies are exciting I mean I remember when the game was

28:15.532 --> 28:38.729
[SPEAKER_01]: hasn't hadn't been released yet and we're and all we care like they're they keep talking about features and skills and skill combos and in a humorous but real way you and I were like I don't care man just like all I want is the list of a sentences that's all I want just give us the send and see trees and let us go right just let us let us put you bit and

28:39.690 --> 28:41.472
[SPEAKER_01]: I guess that's the same for me now.

28:41.752 --> 28:53.064
[SPEAKER_01]: Like, I'm frustrated that my favorite archetype is almost non-existent to level with and considering how the campaign is that's a frustrating combination.

28:53.624 --> 29:01.432
[SPEAKER_01]: That being said, I'm used to it now working around it finding different ways to enjoy the game even though it's not the ideas that I would prefer to go ahead with.

29:02.113 --> 29:08.855
[SPEAKER_01]: And so, I would probably be more excited to have more theory crafting options.

29:09.615 --> 29:12.055
[SPEAKER_01]: Like, obviously, minions need to be fixed in general, right?

29:12.095 --> 29:14.096
[SPEAKER_01]: That'll have to happen at some point.

29:14.196 --> 29:24.278
[SPEAKER_01]: But I think for August, if they were to come out with new ascendancies, that would probably get me going more than no new ascendancies, but yes, your minions are fixed.

29:24.538 --> 29:27.339
[SPEAKER_01]: Because with minions, I would have to go through the exact same.

29:27.699 --> 29:30.820
[SPEAKER_01]: Like, sure, it would be satisfying to actually go through the campaign.

29:33.061 --> 29:37.723
[SPEAKER_01]: see the different types of minions excel based on their strengths and weaknesses.

29:37.823 --> 29:46.108
[SPEAKER_01]: I think that would be a lot of fun, but theory crafting is what gets me, you know, like that extra ascendancy, just even if it's just one, I'd be like, oh cool.

29:46.308 --> 29:49.250
[SPEAKER_01]: And then it's not going to work for me because it's going to be a assassin or something.

29:49.310 --> 29:54.653
[SPEAKER_01]: And then I'm going to be like, oh, but that one moment will be really exciting.

29:55.713 --> 30:00.278
[SPEAKER_00]: I'm torn a bit on it just because I obviously want to see classes.

30:00.318 --> 30:07.784
[SPEAKER_00]: I want to see ascendancies, but there's just, there's like this part inside of me that goes like, yeah, you're going to have these cool ideas, but you're never going to try them.

30:08.185 --> 30:10.367
[SPEAKER_00]: You're never going to level another character through it.

30:10.467 --> 30:13.209
[SPEAKER_00]: Like, it's a weird thing.

30:13.269 --> 30:19.314
[SPEAKER_00]: I was playing space engineers and Christina was watching me for a little bit while I was playing it.

30:20.195 --> 30:28.241
[SPEAKER_00]: And she came into this one point and I had been working on this ship to try and get off of the planet to try and get into space.

30:28.761 --> 30:30.562
[SPEAKER_00]: And I said, I'm at that moment now.

30:30.602 --> 30:33.825
[SPEAKER_00]: I'm about to try and see if I can get this ship that I've been working on in space.

30:34.663 --> 30:35.163
[SPEAKER_00]: She laughed.

30:35.183 --> 30:41.486
[SPEAKER_00]: She's like, you've been working on that for four hours just to get that space, that ship into space.

30:41.506 --> 30:44.167
[SPEAKER_00]: I was like, yeah, and I have had so much fun.

30:44.467 --> 30:50.010
[SPEAKER_00]: Like I've the process of like trying to make this thing work and how am I going to figure it all out.

30:50.470 --> 30:51.531
[SPEAKER_00]: It's been super enjoyable.

30:51.691 --> 30:54.372
[SPEAKER_00]: I don't have that from the leveling process with Path of Exile.

30:54.912 --> 30:57.913
[SPEAKER_00]: Like, I don't enjoy the process in Path of Excel.

30:58.073 --> 31:01.053
[SPEAKER_00]: I enjoy the end.

31:01.793 --> 31:06.234
[SPEAKER_00]: I can't even say I like it in Path One.

31:06.754 --> 31:07.854
[SPEAKER_00]: In Path One, I have a direction.

31:07.894 --> 31:08.535
[SPEAKER_00]: I know where I'm going.

31:08.575 --> 31:11.535
[SPEAKER_00]: I know how I'm going to get there and I know what's going to take me a couple hours and I'm done.

31:11.655 --> 31:14.196
[SPEAKER_00]: And then I'm going to experience the game that I want to play.

31:14.796 --> 31:20.177
[SPEAKER_00]: And Path Two, I get that there's this new experience and it's, you know, the campaign was fine.

31:20.217 --> 31:21.757
[SPEAKER_00]: It was fun the first time that I played it.

31:22.277 --> 31:29.959
[SPEAKER_00]: But because it's too long to get to the fun part for me, there's not the same enjoyment in leveling in path two as there was in path one.

31:29.979 --> 31:35.100
[SPEAKER_00]: I don't find the skill tree as enticing or exciting as I did in path one.

31:35.740 --> 31:47.823
[SPEAKER_00]: So I just, yeah, because I want to skip process or make the process as fast as possible, it's just tough because as much as they may come up with new classes and ascendancies and I'll get excited for it,

31:48.523 --> 31:50.906
[SPEAKER_00]: I am excited for the Smithicataba.

31:51.146 --> 31:52.188
[SPEAKER_00]: I was excited to try that.

31:52.368 --> 31:52.949
[SPEAKER_00]: Really excited.

31:52.969 --> 31:54.611
[SPEAKER_00]: I was talking with people in discord about it.

31:54.771 --> 31:55.712
[SPEAKER_00]: I had some ideas.

31:55.832 --> 32:02.761
[SPEAKER_00]: Even after I had already played two characters, I was talking with the guy about the Smith and the cool things you could be doing with it.

32:02.881 --> 32:07.566
[SPEAKER_00]: And I was, it was very exciting to me to try and play that in the end game.

32:08.207 --> 32:11.729
[SPEAKER_00]: But the process to get to there is what stopped me from playing path to.

32:12.389 --> 32:14.070
[SPEAKER_00]: So yeah, I don't know.

32:14.110 --> 32:16.872
[SPEAKER_00]: I'm as much as I am excited to see the classes.

32:16.992 --> 32:19.213
[SPEAKER_00]: That is what I want to see as classes and ascendancies.

32:19.273 --> 32:25.456
[SPEAKER_00]: But then I have to pick the one that I want to play because it's just it's so tiring to go through the campaign.

32:26.057 --> 32:26.177
[SPEAKER_00]: So

32:26.837 --> 32:27.979
[SPEAKER_00]: I don't know if that will be fixed.

32:28.199 --> 32:35.069
[SPEAKER_00]: I feel like they have their, you know, foot in the mud a little bit on that one and they're putting, they're just, they're standing on that.

32:35.109 --> 32:41.297
[SPEAKER_01]: Do like if you were them and you'd already put in all this money and time into the axe.

32:42.419 --> 32:43.039
[SPEAKER_01]: How do you cut it?

32:43.600 --> 32:57.896
[SPEAKER_01]: I don't know if you don't realize how conflicting it was to what your games actually all about like even when I go and I'm going through and I've been doing the acts many times now, but when you go through and it's like, okay, now go talk to this person over here.

32:57.916 --> 33:01.439
[SPEAKER_01]: You have to actually click on them to progress the quest, which is

33:02.140 --> 33:03.801
[SPEAKER_01]: opposite of Path of Exxon one.

33:04.381 --> 33:25.288
[SPEAKER_01]: We loved that you could just go and get everything you need to do in the extension of Cosa who you had to click on to to start you you could just go and get the items then come back and then everything was skipped whereas in Path two you can't do that you actually I mean there's a couple quests that you can but for the most part of the year

33:26.148 --> 33:26.728
[SPEAKER_01]: You have to come back.

33:26.768 --> 33:27.909
[SPEAKER_01]: You have to come here and you have to come back.

33:28.249 --> 33:38.534
[SPEAKER_01]: Very similar to when you're going to like Tetra and Venue or whatever their name is, and you have to get like the poison vial before you can go into the desert area in Pathway.

33:38.554 --> 33:45.438
[SPEAKER_00]: You can plan that so efficiently that you still are only coming back one time and talking to them and then you go back.

33:45.998 --> 33:57.087
[SPEAKER_01]: But in path too, it's like they lost sight of that, or they didn't know that that was such a rewarding part of going through their campaign, right?

33:57.447 --> 34:02.291
[SPEAKER_01]: Such a user first, I guess you could say, experience because now you're forced to go

34:03.032 --> 34:05.933
[SPEAKER_01]: or I have to click on this person, blah, blah, blah, blah, blah, blah.

34:06.153 --> 34:07.934
[SPEAKER_01]: I have to go through their dialogue options.

34:07.994 --> 34:12.596
[SPEAKER_01]: And then I have to go and click on this person, then I can start the question, then I can come back.

34:12.636 --> 34:16.297
[SPEAKER_01]: And if I don't do this, then I actually have to go back and do it.

34:16.357 --> 34:23.160
[SPEAKER_01]: Or I have to like go back and forth back and forth from way point to way point from way point to way point just to go to the next section.

34:23.840 --> 34:26.261
[SPEAKER_01]: And that kind of stuff is disappointing.

34:27.001 --> 34:34.391
[SPEAKER_01]: At the end of the day, all it is is tedious, but it's disappointing because it's like too much change, I guess you could say.

34:34.431 --> 34:40.639
[SPEAKER_01]: It's not like the sequels taking the best from path one and then just expanding on it.

34:41.180 --> 34:41.320
[SPEAKER_01]: It's

34:42.101 --> 34:44.904
[SPEAKER_01]: almost like it got lost in, oh, well, what about this change?

34:44.924 --> 34:45.485
[SPEAKER_01]: What about this change?

34:45.505 --> 34:46.185
[SPEAKER_01]: What about this change?

34:46.606 --> 34:50.050
[SPEAKER_01]: And it's forgotten a little bit of what was best about the game.

34:50.490 --> 34:52.272
[SPEAKER_01]: These are little details, just little details.

34:52.672 --> 34:57.798
[SPEAKER_01]: So, and maybe these are things that can easily be fixed with how the coding works for Quest progression.

34:57.838 --> 34:59.260
[SPEAKER_01]: I think that would be really great if it could.

34:59.880 --> 35:04.605
[SPEAKER_00]: If, if I look at act, the back throughout act one is decent.

35:04.705 --> 35:08.969
[SPEAKER_00]: There are ways to proficiently or efficiently sorry get through the act.

35:09.330 --> 35:10.631
[SPEAKER_00]: There is still some back and forth.

35:10.671 --> 35:11.973
[SPEAKER_00]: There is some stock talking.

35:12.513 --> 35:17.819
[SPEAKER_00]: I think the zones just need to be massively smaller and I don't think it's terrible.

35:18.479 --> 35:19.140
[SPEAKER_00]: Act two.

35:19.160 --> 35:21.644
[SPEAKER_00]: Well, I can't think of Act two.

35:21.704 --> 35:22.325
[SPEAKER_00]: What's Act two?

35:22.365 --> 35:23.086
[SPEAKER_00]: That's where you're going.

35:23.166 --> 35:24.227
[SPEAKER_00]: Oh, through Jamir Qua.

35:25.089 --> 35:26.390
[SPEAKER_00]: Act two is too much back and forth.

35:26.491 --> 35:27.692
[SPEAKER_00]: And then you got to talk to this person.

35:27.732 --> 35:28.954
[SPEAKER_00]: And then you got to go to this spot.

35:29.134 --> 35:33.240
[SPEAKER_00]: Also, I can't figure out sometimes when you go to a new zone and act two, like you move the caravan.

35:34.041 --> 35:38.846
[SPEAKER_00]: Sometimes the door is right there and sometimes you have to walk down to the door that drops.

35:38.886 --> 35:39.767
[SPEAKER_00]: I can't figure out why.

35:39.907 --> 35:45.533
[SPEAKER_00]: Sometimes the exit is right at the spot where you just pick the new place to go to.

35:46.174 --> 35:46.935
[SPEAKER_00]: Sometimes it's not.

35:47.395 --> 35:49.978
[SPEAKER_00]: Act three is brutal.

35:50.539 --> 35:53.962
[SPEAKER_00]: Act three is way way too long.

35:54.182 --> 35:55.924
[SPEAKER_00]: Not only is it too long, the zones are

35:57.245 --> 35:58.006
[SPEAKER_00]: way too big.

35:58.646 --> 36:07.353
[SPEAKER_00]: Well, like when I looked at that thing that tracked my time, act three took up well over fifty percent of the total time to level if you compared it to act one and two.

36:08.390 --> 36:09.951
[SPEAKER_00]: Like it's just too long, it's too big.

36:10.652 --> 36:13.214
[SPEAKER_00]: And I just, I've, it, go ahead.

36:13.595 --> 36:20.841
[SPEAKER_00]: Now I was just going to say, I think they just need just the zones need to be smaller and you need to be able to go through the areas, do the things you do, turn it in.

36:20.921 --> 36:26.466
[SPEAKER_00]: And then there might be a next step to it, but I don't want a one step then two step, then three step, then force them.

36:26.526 --> 36:28.828
[SPEAKER_00]: It just, it draws it out a long time.

36:29.894 --> 36:32.717
[SPEAKER_01]: It kind of conflicts with the ability to pause the game.

36:33.097 --> 36:43.569
[SPEAKER_01]: The ability to pause the game means you can be interrupted or your life, your game experience can be just as interruptable as real life, right?

36:44.090 --> 36:44.691
[SPEAKER_01]: And that's great.

36:44.811 --> 36:46.873
[SPEAKER_01]: But when you have massive instances,

36:47.694 --> 36:50.595
[SPEAKER_01]: And let's say you need to come back to the game later.

36:50.655 --> 36:54.476
[SPEAKER_01]: Like it's really great that wherever you are in a map or in the game.

36:54.516 --> 37:00.557
[SPEAKER_01]: I mean, I guess in mapping you lose your instance, but when you're in the campaign, it will load you exactly where you were before.

37:01.157 --> 37:06.779
[SPEAKER_01]: But when your whole fog of war resets and you have this massive area, that's not helpful.

37:07.459 --> 37:08.060
[SPEAKER_01]: You know what I mean?

37:08.100 --> 37:11.783
[SPEAKER_01]: Like if you're going to be interruptable, it needs to be convenient to be interrupted.

37:11.803 --> 37:21.590
[SPEAKER_01]: And if you have massive areas, and you've gone through half the area, okay, well, the area that I'm looking for isn't in this half, but now it's time for dinner, right?

37:21.791 --> 37:30.738
[SPEAKER_01]: And in console and like I get that there's PC people that don't really get this because your PC just stays on, but in console and this is something that GGG does need to consider while they're doing this.

37:30.798 --> 37:35.582
[SPEAKER_01]: Now that you're in both worlds under the same instance, same compatibility, in a console,

37:36.242 --> 37:39.845
[SPEAKER_01]: When you're controller disconnects, it disconnects you from the game, right?

37:39.885 --> 37:51.595
[SPEAKER_01]: And I think that's an option within, like, if you get disconnected, but there's still the prospects of control or consoles turning off after it's been inactive for an hour.

37:52.215 --> 37:53.556
[SPEAKER_01]: And all those different types of things.

37:53.576 --> 37:55.518
[SPEAKER_01]: And then when that happens, you load the game back up.

37:55.598 --> 37:57.519
[SPEAKER_01]: Sure, yes, you go back into the same instance.

37:58.220 --> 38:00.702
[SPEAKER_01]: But now your fog of war is completely gone.

38:01.463 --> 38:04.445
[SPEAKER_01]: And that's not interruptible.

38:04.685 --> 38:07.467
[SPEAKER_01]: I guess you could say that's not helping me live my life.

38:07.567 --> 38:13.772
[SPEAKER_01]: Like the same conveniences of like pausing the game or the purpose of putting me back in the exact same spot.

38:13.792 --> 38:17.015
[SPEAKER_01]: There's no point to it if it's not beneficial to me.

38:17.195 --> 38:20.618
[SPEAKER_01]: And if I only have half of this massive area unlocked,

38:21.118 --> 38:24.740
[SPEAKER_01]: Okay, what I'm looking for isn't here based on the enemies that I've killed.

38:24.760 --> 38:31.562
[SPEAKER_01]: Like, remember when you're going through, um, you're on the way to Dorianny and you've got to find these sole cores, right?

38:31.782 --> 38:40.586
[SPEAKER_01]: One on, and then you've got to put them in this just before you fight and I love the boss fight that like laser stone snake thing that comes out, right?

38:40.906 --> 38:42.327
[SPEAKER_01]: When you're walking around with Alva,

38:42.947 --> 38:51.072
[SPEAKER_01]: So there's a medium sole core you use on the right side and the medium sole core you lose on the left side, but those sole cores aren't necessarily found on the right or left.

38:51.112 --> 38:52.212
[SPEAKER_01]: They couldn't get it to be anywhere.

38:52.853 --> 38:53.073
[SPEAKER_01]: Right.

38:53.093 --> 38:55.955
[SPEAKER_01]: But that area is huge massive.

38:56.515 --> 39:01.478
[SPEAKER_01]: But when you die, right, that all gets reset if you die.

39:02.507 --> 39:12.441
[SPEAKER_01]: which obviously I never do, but it's also the same for when you pause the game for dinner and you come back to hours later, right?

39:12.801 --> 39:13.743
[SPEAKER_01]: Where have I been?

39:13.763 --> 39:16.927
[SPEAKER_01]: Oh crap, the entire fog of war has reset.

39:17.568 --> 39:20.490
[SPEAKER_00]: So, and there's very few spots in Pewey one where that applies.

39:20.570 --> 39:24.933
[SPEAKER_00]: Like, I can think of a few where there are in Path of Excel too.

39:24.953 --> 39:27.355
[SPEAKER_00]: There are so many instances where I go into a zone.

39:27.495 --> 39:36.841
[SPEAKER_00]: I know there I can think of at least one and act one absolutely a couple of next three where I enter the area and all I'm doing is finding all the different exits.

39:37.042 --> 39:40.484
[SPEAKER_00]: And then I'm walking through them, grab the checkpoint, walk back out, walk around.

39:40.744 --> 39:43.606
[SPEAKER_00]: And the whole reason I'm doing that is fear of losing that zone.

39:44.106 --> 39:45.908
[SPEAKER_00]: Because it's awful if you lose that zone.

39:46.679 --> 39:48.220
[SPEAKER_00]: Pat the VxL one didn't really have that.

39:48.260 --> 39:50.941
[SPEAKER_00]: Pat the VxL one had it a little bit in a couple spots.

39:51.362 --> 39:55.044
[SPEAKER_00]: But Pat the VxL two has so many of them and the Zones are so big.

39:55.464 --> 39:58.706
[SPEAKER_00]: But if you're, I mean, thankfully, they added in the, the checkpoints.

39:58.726 --> 40:03.308
[SPEAKER_00]: So you can bounce across the map, but like, watch, make the Zones smaller.

40:03.728 --> 40:05.770
[SPEAKER_01]: Make the Zones also instant specific.

40:06.090 --> 40:09.592
[SPEAKER_01]: If you lose the instance or you lose your fog of war, you lose the checkpoints.

40:10.232 --> 40:10.552
[SPEAKER_01]: Do you?

40:11.113 --> 40:11.373
[SPEAKER_01]: Yeah.

40:12.475 --> 40:20.583
[SPEAKER_01]: So you need the waypoints, like waypoints are what matters, which was a few episodes ago I was venting about the matli and waterways or whatever they're called.

40:21.224 --> 40:25.128
[SPEAKER_01]: And I'm like, I would love for them to come up with a way to have multiple waypoints in a zone.

40:25.629 --> 40:28.852
[SPEAKER_01]: Because that at least, let's be go to dinner and not worry.

40:29.493 --> 40:31.515
[SPEAKER_00]: Yeah, a zone being reset is just it.

40:31.535 --> 40:34.137
[SPEAKER_00]: They're just and that's smaller than what it used to be.

40:34.677 --> 40:40.002
[SPEAKER_00]: The waterways is is I think they took out like six of the different walkthrough areas.

40:41.603 --> 40:49.310
[SPEAKER_00]: I like that they're trying to make the campaign like interactable and that you're learning something and they want to make it fun.

40:49.990 --> 40:50.991
[SPEAKER_00]: But, and that's cool.

40:51.271 --> 40:56.075
[SPEAKER_00]: I don't, I don't want to take away from that, but also people play your game to play endgame.

40:56.135 --> 41:03.021
[SPEAKER_00]: People play your game to blast maps, kill loads of enemies, level up their character, plan out their build.

41:03.181 --> 41:05.343
[SPEAKER_00]: My build is not planned through the axe.

41:05.843 --> 41:08.045
[SPEAKER_00]: My build is planned from sixty-five on.

41:08.686 --> 41:16.012
[SPEAKER_00]: So like, the campaign is there just to get me to the endgame, but it shouldn't be the hindrance to me getting to the endgame.

41:16.212 --> 41:17.053
[SPEAKER_00]: It, it just,

41:18.570 --> 41:19.170
[SPEAKER_00]: Yeah, I don't know.

41:19.190 --> 41:20.651
[SPEAKER_00]: I don't know how you make it shorter.

41:20.691 --> 41:34.300
[SPEAKER_00]: I have no idea even if like, you know, when you add the three more acts that they're planning to add, I don't know that that shortens it because I would hope that their next three acts are like act ten in Path of Exile One.

41:34.340 --> 41:37.302
[SPEAKER_00]: We're like, okay, it's just two of these three things that I'm done.

41:37.322 --> 41:38.423
[SPEAKER_00]: Yeah.

41:39.023 --> 41:44.147
[SPEAKER_01]: It would be nice if they had some sort of XP cheat system in the game where

41:45.343 --> 41:59.432
[SPEAKER_01]: If you were able to kill the end act boss much earlier than you should be able to, you just kind of get that bonus XP to get you ready or the same level when you're starting the next act.

41:59.772 --> 42:00.412
[SPEAKER_01]: You know what I mean?

42:00.873 --> 42:04.295
[SPEAKER_01]: So that no matter what you did in the act,

42:04.915 --> 42:11.682
[SPEAKER_01]: if you were able to finish the act, you just kind of were able to start the next act at the appropriate level.

42:12.243 --> 42:18.889
[SPEAKER_01]: Because then it would allow you, and I get that's totally anti RPG, you know what I mean?

42:18.990 --> 42:22.693
[SPEAKER_01]: But this is an RPG with an endgame, and that's what we care about.

42:23.294 --> 42:26.437
[SPEAKER_01]: And it would really help that, can you hear me okay?

42:27.018 --> 42:27.198
[SPEAKER_01]: Yeah.

42:27.797 --> 42:32.361
[SPEAKER_01]: Okay, sorry, no, my computer just went from sixty to eighty five really fast.

42:33.021 --> 42:38.246
[SPEAKER_01]: And well, I just saw like my audacity chug a bit, so I just want to make sure you could still hear me.

42:38.386 --> 42:45.792
[SPEAKER_01]: But it would, I don't know, that would be one way where it's like, okay, everything's random, everything's going, but I know where I need to go in a way like,

42:46.512 --> 42:59.060
[SPEAKER_01]: Despite the fact that things are random, I've progressed here, I got this, let's just keep going, but there's also that because the areas are so big, you have to kind of go through with the XP process too, right?

42:59.601 --> 43:00.381
[SPEAKER_01]: I have a solution.

43:00.962 --> 43:01.122
[SPEAKER_00]: What?

43:01.662 --> 43:15.273
[SPEAKER_00]: If they're going to keep the areas like they're going to keep, when you go through the axe the first time, any subsequent character you get gets a fifty percent movement speed, but until they be the final act of the new character.

43:15.934 --> 43:16.975
[SPEAKER_00]: Just let me move faster.

43:16.995 --> 43:19.076
[SPEAKER_00]: That is actually all I need.

43:19.497 --> 43:22.779
[SPEAKER_00]: I can finish the axe away faster if I can move faster.

43:23.660 --> 43:26.241
[SPEAKER_00]: because I can plant on my, my damage is going to be fine.

43:26.421 --> 43:29.683
[SPEAKER_00]: I already can use items from my previous characters.

43:30.323 --> 43:31.363
[SPEAKER_00]: Just let me move faster.

43:31.884 --> 43:38.647
[SPEAKER_00]: And then take that away as soon as I kill the last boss, although that being said, that will probably be, it'd be more fun to level than it would be to map.

43:38.707 --> 43:45.910
[SPEAKER_00]: If you also lose a fifty percent movement speed buff, but that's, that is why if there's no alternative, just give me faster movements speed.

43:45.990 --> 43:50.272
[SPEAKER_00]: Let me move faster to get through the axe so that I can get to end game.

43:50.312 --> 43:50.472
[SPEAKER_00]: And then

43:50.472 --> 43:53.436
[SPEAKER_00]: and take it away from me as soon as I kill Dorian in the second time.

43:53.456 --> 43:57.021
[SPEAKER_00]: Imagine the complaining.

43:57.662 --> 43:59.365
[SPEAKER_00]: If you don't care, proper setup movement.

44:00.707 --> 44:02.429
[SPEAKER_00]: It was the blessing of the gods.

44:02.449 --> 44:03.130
[SPEAKER_00]: You get a buff.

44:04.046 --> 44:09.469
[SPEAKER_00]: for your subsequent characters after you beat in the axe the first time, and the damage is not the issue.

44:10.050 --> 44:20.416
[SPEAKER_00]: On a subsequent character, the damage is not the problem, the deep that I can live through it, I can get through it, I just, it takes forever, and there's not enough movement speed in the game for me to make up for that.

44:20.956 --> 44:27.440
[SPEAKER_00]: And that is my biggest problem with it, is I cannot, there is no way for me to get fast enough.

44:28.040 --> 44:30.381
[SPEAKER_00]: The damage, again, the damage, I don't have a problem with the damage.

44:31.302 --> 44:34.063
[SPEAKER_00]: There's ways and there's items I can get that will make that better.

44:34.503 --> 44:35.743
[SPEAKER_00]: But I can't move fast enough.

44:35.923 --> 44:40.805
[SPEAKER_00]: And so I'm still taking my time running through these zones because they're so freaking massive.

44:43.285 --> 44:43.765
[SPEAKER_00]: I don't know man.

44:43.805 --> 44:45.346
[SPEAKER_00]: I'm very excited for August.

44:45.406 --> 44:52.388
[SPEAKER_00]: I'm very excited for new stuff to come out, new content, new classes, new sentences, but they're still part of me that goes like, just you're gonna play one character.

44:52.928 --> 44:54.568
[SPEAKER_00]: You're not gonna level multiple characters.

44:54.929 --> 44:59.790
[SPEAKER_00]: And it's annoying because like when I went back to path one for our private league,

45:00.370 --> 45:10.396
[SPEAKER_00]: I was shocked to how much fun I was having and how many different builds I was trying and that was because I could get to the point where they were fun and where I wanted to play them in end game in five hours.

45:11.056 --> 45:12.877
[SPEAKER_00]: Even six hours I can be that's fine.

45:13.517 --> 45:16.119
[SPEAKER_00]: Eighteen hours, fifteen hours is not okay.

45:16.339 --> 45:18.280
[SPEAKER_00]: That's way too much time I could be doing something else.

45:18.340 --> 45:22.643
[SPEAKER_00]: It's too many times for me to sit down and play to be just in the act process.

45:23.524 --> 45:26.065
[SPEAKER_00]: You can go through like five seasons of a show in that time.

45:27.045 --> 45:27.646
[SPEAKER_00]: It's just too much.

45:27.666 --> 45:31.047
[SPEAKER_00]: I can build four spaceships in that time.

45:31.667 --> 45:33.448
[SPEAKER_00]: See, and it would be fun.

45:34.428 --> 45:37.009
[SPEAKER_00]: The thing is, they do correlate.

45:37.129 --> 45:38.069
[SPEAKER_00]: I know it sounds stupid.

45:38.089 --> 45:39.250
[SPEAKER_00]: I'm talking about space engineers.

45:39.810 --> 45:45.575
[SPEAKER_00]: But that four-hour process of building that spaceship and then getting it to work and getting it into space.

45:45.616 --> 45:47.317
[SPEAKER_00]: And now I'm into the next process of the game.

45:47.437 --> 45:54.143
[SPEAKER_00]: That is the same feeling I get when I build my character and I get them through the leveling process or the act process.

45:54.224 --> 45:56.085
[SPEAKER_00]: And now I'm into the next process of the game.

45:56.506 --> 45:57.867
[SPEAKER_00]: I'm into the next stage of the game.

45:57.907 --> 45:58.728
[SPEAKER_00]: I'm now in end game.

45:59.208 --> 45:59.829
[SPEAKER_00]: Now I can like

46:00.509 --> 46:08.853
[SPEAKER_00]: figure out whatever I want to do, but that process can't be so drawn out that it makes it a hindrance for me wanting to play.

46:08.873 --> 46:10.314
[SPEAKER_00]: That's just how I feel about it.

46:10.894 --> 46:24.420
[SPEAKER_01]: So, you had a comment similar to that a few episodes ago that's really resonated with me and it's the amount of time that it takes to try out an idea needs to be worth it.

46:25.120 --> 46:28.422
[SPEAKER_01]: And if it's not worth it, if it takes too long,

46:29.487 --> 46:31.168
[SPEAKER_01]: new ideas are no longer exciting.

46:31.849 --> 46:34.071
[SPEAKER_01]: No, they're actually right, but it's this point.

46:34.431 --> 46:34.631
[SPEAKER_01]: Right.

46:35.051 --> 46:47.722
[SPEAKER_01]: The whole point of path of exile is all the really different cool ideas you can come up with whether it's based on a unique or notable or keystone or send and see a skill combos, whatever it is.

46:47.782 --> 46:50.244
[SPEAKER_01]: Like that's the joy and the love of P.O.E.

46:50.664 --> 46:55.408
[SPEAKER_01]: You don't think that path of exile is better than another game if you're not in this eerie crafting.

46:56.008 --> 47:02.991
[SPEAKER_01]: Path of Excel one is not the pinnacle standard of quality assurance or quality of life.

47:03.191 --> 47:14.717
[SPEAKER_01]: Like you play the game for theory crafting ideas, options, and then of course, even if you're married to one idea, like I am, the excitement of taking that through new content every three months or four months.

47:15.437 --> 47:30.151
[SPEAKER_01]: But if it takes way too long to see how cool or inefficient an idea is, it completely removes the entire purpose of what to me, path of Excel, stands for.

47:30.311 --> 47:40.161
[SPEAKER_01]: And when you said something very similar to that, a few episodes ago, and it's really resonated with me, which means, in my opinion, they've gone in the complete opposite direction.

47:40.842 --> 47:44.664
[SPEAKER_00]: I don't mind if it's build or an idea that I have doesn't work.

47:45.024 --> 47:47.825
[SPEAKER_00]: Like that's part of the learning process of figuring out what it looks like.

47:48.385 --> 47:57.169
[SPEAKER_00]: But that can't have come at the cost of if it took me, let's say, fifteen hours and that's on a faster end to get to the end game or even even twelve.

47:57.750 --> 48:00.071
[SPEAKER_00]: Twelve hours is at least.

48:01.011 --> 48:04.433
[SPEAKER_00]: three to six sit downs of time for me to play the game.

48:04.553 --> 48:09.436
[SPEAKER_00]: So that's at least a week of my time has gone into just getting to that point.

48:09.476 --> 48:11.076
[SPEAKER_00]: Have it failed that I can't do that.

48:11.136 --> 48:14.138
[SPEAKER_00]: Like that's just that it takes the fun out.

48:14.198 --> 48:17.820
[SPEAKER_00]: Like I don't have the time to sit on my computer eight hours a day and play a game.

48:17.960 --> 48:19.521
[SPEAKER_00]: I just I don't get that.

48:19.601 --> 48:19.741
[SPEAKER_00]: So

48:21.622 --> 48:28.570
[SPEAKER_00]: The Patvex I was all about theory crafting the fun of it, the loot, the like killing blasts and maps, all that kind of stuff.

48:29.091 --> 48:39.482
[SPEAKER_00]: But I need to be able to get to the process of finding out if my idea works or not in a much faster fashion because, uh, first of all, I don't want, I'm not a POB person, like I like, I love path building.

48:40.043 --> 48:42.644
[SPEAKER_00]: But that's not where I want to plan my build or play my build.

48:42.704 --> 48:44.964
[SPEAKER_00]: I want to get in the game and try my build out.

48:45.284 --> 48:54.007
[SPEAKER_00]: And I can accept if I spent six hours to get to end game, might get my builds just sucking, maybe there's something I can do, maybe there's not, but that's acceptable to me.

48:54.627 --> 48:56.907
[SPEAKER_00]: I can handle like, oh, shit, I didn't work.

48:56.967 --> 49:02.529
[SPEAKER_00]: I have to try something different or manipulate my build, but at least I'm at that stage where I can start doing it.

49:03.289 --> 49:29.960
[SPEAKER_00]: that it for it to take twelve to fifteen hours before I even get to that point is just it kills the fun for me of wanting to get back into starting a new one and that's like I said I was very excited about the Smith Katava I talked a lot about it with um I got on discord and it looked awesome it looked like so much fun but I was like I can't do that I just can't sit down to spend that much time when I could be doing something else it just it eats up too much of my time that I get to play

49:31.255 --> 49:43.683
[SPEAKER_01]: One thing that I'd like to really praise GGG for again, is their ability to really not be sticks in the mud about things like this seems like they have been willing to change everything and anything since the beta started.

49:43.723 --> 49:49.026
[SPEAKER_01]: They've had so many really cool ideas and concepts and they've completely changed them.

49:49.346 --> 49:58.712
[SPEAKER_01]: Whether it's like end game mapping, retry attempts, concepts, just like everything, the willing to change everything and anything so far.

49:59.713 --> 50:04.537
[SPEAKER_01]: So I am really excited to see, because there's obviously, you're obviously not the only person that feels that way.

50:04.937 --> 50:15.025
[SPEAKER_01]: About the opinions that you have, I'm not the only person that feels like I have the opinions that I have, and all the opinions that you and I don't share haven't mentioned, those aren't far and few between either.

50:15.645 --> 50:27.974
[SPEAKER_01]: So for them to suffer through it, you know, luckily is their own problem, not ours, but despite all that, I am excited to see what they come out with in August because there are a lot of common complaints.

50:28.895 --> 50:36.460
[SPEAKER_01]: Maybe they're relevant because they are attempting a different direction, and maybe that's why they're keeping the first game, right?

50:36.580 --> 50:40.122
[SPEAKER_01]: If you like this stick with the first game, you feel like that stick with the new game.

50:41.743 --> 50:56.532
[SPEAKER_01]: But I'm curious to see how separate and similar each game ends up going in the decisions that they make to make them what they are, either a replacement or a separate style of ideas that they couldn't really apply to the first game.

50:57.873 --> 51:02.495
[SPEAKER_01]: I still find, though, that no matter how much fun people have in path one, I love.

51:02.675 --> 51:02.935
[SPEAKER_01]: Draw.

51:03.795 --> 51:03.935
[UNKNOWN]: Yeah.

51:04.816 --> 51:06.016
[SPEAKER_00]: Yeah, the history.

51:06.076 --> 51:11.738
[SPEAKER_00]: That thank God they brought pause, though, in path of XO one, because that is still my favorite feature they've ever added to the game.

51:12.418 --> 51:19.121
[SPEAKER_00]: Just an interesting note that I was thinking about, though, I have yet to spend money on path of XO two.

51:19.681 --> 51:22.222
[SPEAKER_00]: And that is extremely odd for me.

51:22.822 --> 51:24.363
[SPEAKER_00]: to have not bought a supporter pack.

51:24.663 --> 51:28.786
[SPEAKER_00]: And I went and played Path of Excel one, we did a private league, and then I went and played three, twenty-six.

51:29.386 --> 51:34.309
[SPEAKER_00]: I didn't, but I was very close to buying a supporter pack for Path of Excel one, because I was having more fun in that one.

51:35.250 --> 51:43.235
[SPEAKER_00]: And, you know, I know they're making good money on both of them, but the fact is, if I don't have that fun in that reason to play, I don't spend money.

51:43.795 --> 51:49.119
[SPEAKER_00]: Like I need something that keeps me in Path of Excel two, and for me, it's the trying new builds, doing new things, and I...

51:51.080 --> 51:57.722
[SPEAKER_00]: It's just weird for me to have gone this long and not paid anything for any piece of, you know, MTX or anything.

51:58.102 --> 52:00.743
[SPEAKER_00]: Even the hideouts, which I look at and I go, those are great.

52:00.783 --> 52:05.565
[SPEAKER_00]: They'll be fun, but if I'm not playing and I'm not in them, what's the point of paying for them right now?

52:06.165 --> 52:08.106
[SPEAKER_00]: So, I'm hopeful for August.

52:08.826 --> 52:10.947
[SPEAKER_00]: I am very excited to see new stuff come out.

52:11.147 --> 52:16.489
[SPEAKER_00]: I just hope that they also find some way to let me experience it faster and more often.

52:17.049 --> 52:19.850
[SPEAKER_01]: I'm really curious whether they're going to go with that because it's not like

52:21.065 --> 52:36.481
[SPEAKER_00]: Yeah, no, it's it's just they have a weird spot to be in because they need content for the end game, but they also need to let people get to that end game because I mean we've referenced it so many times for Chris says he knows he they've got you when you get to end game when you get to maps they know they've got you

52:37.882 --> 52:42.926
[SPEAKER_00]: They need to still have that mentality because that is just that is an ARPG.

52:43.527 --> 52:45.289
[SPEAKER_00]: It is not the campaign ever.

52:45.649 --> 52:48.992
[SPEAKER_00]: In any game I've ever played any ARPG I've ever played it's not the campaign.

52:49.552 --> 52:50.873
[SPEAKER_00]: It's the end game that I'm playing for.

52:50.913 --> 52:52.995
[SPEAKER_00]: So I don't know how we talk this long.

52:53.035 --> 52:56.298
[SPEAKER_00]: I thought this was summer episode that we were going to wrap in twenty minutes and be done.

52:57.319 --> 52:57.799
[SPEAKER_00]: This is what happened.

52:57.820 --> 52:58.480
[SPEAKER_00]: This is what happened.

52:58.500 --> 52:59.041
[SPEAKER_00]: This is what happened.

52:59.061 --> 52:59.561
[SPEAKER_00]: This is what happened.

52:59.581 --> 53:00.702
[SPEAKER_00]: This is what happened.

53:00.742 --> 53:01.463
[SPEAKER_01]: This is what happened.

53:01.703 --> 53:02.203
[SPEAKER_01]: This is what happened.

53:02.223 --> 53:03.344
[SPEAKER_02]: This is what happened.

53:03.364 --> 53:04.285
[SPEAKER_01]: This is what happened.

53:04.305 --> 53:04.806
[SPEAKER_01]: This is what happened.

53:04.946 --> 53:05.426
[SPEAKER_01]: This is what happened.

53:05.586 --> 53:06.507
[SPEAKER_01]: This is what happened.

53:06.527 --> 53:07.308
[SPEAKER_01]: This is what happened.

53:07.328 --> 53:08.449
[SPEAKER_01]: This is what happened.

53:09.902 --> 53:10.442
[SPEAKER_00]: No kidding, eh?

53:11.322 --> 53:13.203
[SPEAKER_00]: Uh, do anything else that we're gonna, can we wrap this?

53:13.463 --> 53:14.343
[SPEAKER_00]: No, I gotta take off.

53:14.803 --> 53:15.263
[SPEAKER_00]: All right, sweet.

53:15.684 --> 53:17.624
[SPEAKER_00]: Forever Excel, three, three, just naked tags.

53:18.144 --> 53:19.085
[SPEAKER_00]: Tyler record of days.

53:19.525 --> 53:21.305
[SPEAKER_00]: Patrons, we will see you in an afterdark.

53:21.345 --> 53:24.726
[SPEAKER_00]: We are still gonna record that before we take off our summer vacays.

53:25.366 --> 53:26.747
[SPEAKER_00]: And, uh, what do we got?

53:26.807 --> 53:30.168
[SPEAKER_01]: No, no, no, you can keep that in, but you have to fix that.

53:30.308 --> 53:30.808
[SPEAKER_01]: No, buddy.

53:31.308 --> 53:31.688
[SPEAKER_01]: No, buddy.

53:31.768 --> 53:32.228
[SPEAKER_00]: No, buddy.

53:32.368 --> 53:33.729
[SPEAKER_00]: We're taking vacays.

53:33.789 --> 53:38.590
[SPEAKER_01]: No, that's, see, I'm gonna put glasses on you and then punch you in the face.

53:38.870 --> 53:41.151
[SPEAKER_00]: That's all for his VAK tomorrow.

53:42.471 --> 53:43.951
[SPEAKER_00]: We are on the location.

53:44.571 --> 53:45.031
[SPEAKER_00]: Calm.

53:45.251 --> 53:46.732
[SPEAKER_00]: We have a very fun discord.

53:46.772 --> 53:48.132
[SPEAKER_00]: Oh, yeah, we have a car giveaway happening.

53:49.092 --> 53:51.933
[SPEAKER_00]: If you missed out on that, car giveaways happening.

53:51.993 --> 53:52.973
[SPEAKER_00]: It actually ends next week.

53:53.013 --> 53:54.674
[SPEAKER_00]: I think August was back.

53:55.334 --> 54:00.715
[SPEAKER_00]: So after the next episode, actually, is it then are we recording before that one?

54:01.735 --> 54:01.895
[SPEAKER_00]: Nope.

54:02.356 --> 54:06.038
[SPEAKER_00]: So this is the only, uh, adventure of the car giveaway.

54:06.498 --> 54:07.639
[SPEAKER_00]: Maybe put in the description.

54:07.679 --> 54:08.039
[SPEAKER_00]: What else?

54:08.479 --> 54:09.360
[SPEAKER_00]: Uh, nope.

54:09.560 --> 54:10.520
[SPEAKER_00]: Back in China, the way support.

54:10.560 --> 54:11.261
[SPEAKER_00]: You need to listen.

54:11.701 --> 54:12.781
[SPEAKER_00]: Yeah, you got to listen, that's true.

54:13.402 --> 54:15.663
[SPEAKER_00]: Uh, way support podcasts are on the website and down below.

54:15.903 --> 54:16.403
[SPEAKER_00]: Thanks for everybody.

54:16.423 --> 54:17.424
[SPEAKER_00]: Have a great week.

54:18.144 --> 54:18.725
[SPEAKER_00]: Vicky.

54:19.405 --> 54:20.606
[SPEAKER_01]: Ash, I hope you get hit hard.

54:20.986 --> 54:26.709
[SPEAKER_01]: Except not your back, not your back, but like face or nose or maybe have your ears box, call flower ear.

54:27.810 --> 54:28.170
[SPEAKER_01]: Sucker.