The Third Edict Excitement!

It's time for a Path of Exile 2 patch/update! The Third Edict has officially been revealed and GGG loaded 0.3.0 with updates and content that PoE 2 lovers will...love! In this episode we go through as much as we can without reading the Patch Notes word for word (which we know you'd love). We can't wait for next Friday's release! Hopefully you enjoyed the reveal, and our opinions regarding it! Thanks, as always, for your time each and every week. We love your faces!
(00:00:00) Welcome to Forever Exiled
(00:03:45) Patreon banter and After Dark chatter
(00:09:12) Discord community shout-outs
(00:14:25) Xbox release anniversary
(00:19:40) Weekly life updates and MCU movie marathons
(00:28:55) Spinal injections and missed live events
(00:34:22) Path of Exile 1 patch notes and mass identification
(00:42:08) First reactions to PoE2 announcement
(00:49:15) Sprinting mechanics and campaign pacing
(00:57:34) Act Four and interludes explained
(01:05:22) Support gems overhaul and lineage supports
(01:13:40) Currency tiers, essences, and crafting changes
(01:19:45) New trade system and stash tab conversion
Forever Exiled Info:
Twitter @ForeverExiled82
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[SPEAKER_04]: Welcome to forever excelled.
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[SPEAKER_04]: I'm Justin aka tags.
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[SPEAKER_04]: I'm Tyler.
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[SPEAKER_04]: Reckor of days Episode three hundred and seven of our podcasts together to get at the recon again.
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[SPEAKER_01]: I get rid of my head because I don't know what it is, but every time you speak, I feel like saying together again.
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[SPEAKER_01]: We just need to hang out more than a week.
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[SPEAKER_01]: I know, but it's not even like I don't even watch the show.
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[SPEAKER_01]: It's like the second new muppets will be something.
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[SPEAKER_01]: It does.
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[SPEAKER_00]: I don't get it.
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[SPEAKER_04]: Get out of here.
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[SPEAKER_04]: Big shout out to our patrons like somebody who resubbed up this week.
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[SPEAKER_04]: Patron gets to access to Afterdark, part guess after the podcast where we just keep going and yes to the third who asked, people do enjoy an additional hour of us.
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[SPEAKER_04]: Wait, where did that?
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[SPEAKER_04]: I'm afraid I didn't see it.
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[SPEAKER_04]: I'm not giving it.
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[SPEAKER_04]: No, I'm not going to say.
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[SPEAKER_04]: I'm not.
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[SPEAKER_04]: I don't remember their name.
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[SPEAKER_04]: No, obviously.
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[SPEAKER_04]: I'm not going to do Spotify.
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[SPEAKER_04]: I don't read our YouTube ones too often.
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[SPEAKER_04]: I'll read them if they're commented like in the first.
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[SPEAKER_00]: It's nobody actually saying that.
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[SPEAKER_04]: Yeah, it's pretty good.
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[SPEAKER_01]: Who would want?
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[SPEAKER_01]: Like, what does it say?
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[SPEAKER_01]: I don't know.
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[SPEAKER_01]: Because I don't know the Spotify stuff.
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[SPEAKER_01]: I only get if you send it to me.
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[SPEAKER_04]: Yeah.
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[SPEAKER_04]: It's a funny thing.
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[SPEAKER_01]: I want to see.
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[SPEAKER_01]: I want to see.
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[SPEAKER_04]: I want to see.
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[SPEAKER_04]: Is there a podcast after the podcast?
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[SPEAKER_04]: And it's your way of supporting the podcast and hearing more of us.
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[SPEAKER_04]: And yes, people enjoy after dark.
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[SPEAKER_04]: Okay.
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[SPEAKER_00]: I love where what they're siding up for.
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[SPEAKER_04]: Did we get on purpose?
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[SPEAKER_04]: I don't know.
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[SPEAKER_04]: Funny was because we only talk about it in the very first like five minutes four minutes of the podcast.
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[SPEAKER_04]: So it just made me laugh thinking like you're already commenting that like.
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[SPEAKER_04]: Also, what did you come here for?
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[SPEAKER_04]: What did you come here?
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[SPEAKER_04]: Did you come here to learn about Path of Exile?
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[SPEAKER_04]: Cause I promise you.
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[SPEAKER_04]: wrong place.
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[SPEAKER_01]: Yeah.
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[SPEAKER_01]: You could join our discord for that.
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[SPEAKER_01]: There's people who learn way more about it that way.
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[SPEAKER_01]: Sure.
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[SPEAKER_01]: Very helpful.
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[SPEAKER_01]: Very kind.
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[SPEAKER_01]: Justin and I are not very helpful.
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[SPEAKER_01]: Nor are we kind.
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[SPEAKER_01]: Oh, it's kind of your gateway.
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[SPEAKER_01]: That's your kind people.
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[SPEAKER_01]: We provided the place to be.
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[SPEAKER_04]: And it was a weapon by accident.
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[SPEAKER_04]: But from kindness.
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[SPEAKER_04]: Uh, it's anyway, episode three hundred and seven.
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[SPEAKER_04]: Xbox release, uh, who cares?
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[SPEAKER_04]: Who cares?
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[SPEAKER_04]: Ty.
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[SPEAKER_01]: Oh, shut your face.
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[SPEAKER_01]: Good.
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[SPEAKER_01]: It's not my fault when this happened.
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[SPEAKER_01]: Anyway, August, twenty fourth, twenty seventeen Justin eight years ago in the box.
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[SPEAKER_01]: Path of Excel came out by the way.
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[SPEAKER_01]: Good math thing.
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[SPEAKER_01]: It is cool.
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[SPEAKER_01]: Okay.
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[SPEAKER_00]: I was like.
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[SPEAKER_01]: I started a one-man club that day of being stoked for path on console and they have done nothing but improve it and make it better and better and better and it is really good to the point where you are now a controller convert for the sequel.
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[SPEAKER_01]: So all of yours.
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[SPEAKER_04]: I gotta find my controller now the path of Excel too is coming back.
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[SPEAKER_04]: Because we're going to have a lot of Excel too.
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[SPEAKER_04]: I was a week.
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[SPEAKER_01]: Path of Excel one came out with a patch actually a really cool one a very cool one.
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[SPEAKER_01]: What does that have to do with your week tie?
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[SPEAKER_01]: You were saying we're going to talk about Path of Excel, too.
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[SPEAKER_01]: Maybe, but I mean Path of Excel one came out with a really cool patch.
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[SPEAKER_01]: So maybe that will be monopolized every single week.
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[SPEAKER_04]: How was your week?
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[SPEAKER_04]: How was it for you?
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[SPEAKER_01]: I just had a good week.
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[SPEAKER_01]: My stupid wife's pillow was falling over hang on.
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[SPEAKER_01]: Seriously, I swear my wife's on her office anymore.
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[SPEAKER_01]: No, it doesn't give up.
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[SPEAKER_01]: It hasn't been forever, but she is like so lucky that her husband has a podcast.
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[SPEAKER_01]: Well, and I'm very lucky.
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[SPEAKER_01]: I know you're just telling it.
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[SPEAKER_01]: I'm staring at my belly button.
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[SPEAKER_01]: But something's gonna fall onto the monitor so I don't fix it.
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[SPEAKER_01]: But obviously you and I are very fortunate to have spouses that are totally cool with us just doing whatever whenever.
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[SPEAKER_01]: And so we've been able to do this podcast because our in a way our wives let us do, right?
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[SPEAKER_01]: I agree.
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[SPEAKER_01]: So um, but going all that thankful this aside.
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[SPEAKER_01]: She's lucky we have the podcast because for all of her broadcasting stuff that she absolutely loves to do.
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[SPEAKER_00]: She is she's got like the best mic best audio set up she could ever have.
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[SPEAKER_00]: No way.
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[SPEAKER_04]: Right, you got to shoot their crates, right?
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[SPEAKER_04]: Did you just say a pillow was gonna fall you have a pillow at the window?
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[SPEAKER_01]: She doesn't like curtains.
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[SPEAKER_01]: Oh, she's a blind girl.
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[SPEAKER_01]: Okay.
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[SPEAKER_01]: I think blinds are ugly.
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[SPEAKER_01]: There's not one time I ever look in a window and I see Venetian blinds and like, wow, that really enhances that window experience.
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[SPEAKER_01]: That looks really nice and curtains look nice.
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[SPEAKER_01]: Venetian blinds look like blinds.
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[SPEAKER_01]: They're never going to look nice ever.
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[SPEAKER_01]: I just couldn't do it because who?
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[SPEAKER_01]: Because blinds are blinds.
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[SPEAKER_04]: The only reason that I like curtains is I like them for the blackout purpose.
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[SPEAKER_04]: Yeah.
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[SPEAKER_04]: Yeah.
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[SPEAKER_04]: Yeah.
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[SPEAKER_01]: But she doesn't like curtains, which means we can't buy blackout curtains, right?
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[SPEAKER_01]: Yeah.
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[SPEAKER_01]: But she doesn't like all the extra light that's shining on her for, you know, broadcasting and stuff and where our offices sit.
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[SPEAKER_01]: Yeah, blackout curtain in the lady, but it's not my office anymore, so I'm doomed.
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[SPEAKER_00]: So you get it anyway.
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[SPEAKER_01]: Yeah, but luckily I got to paint.
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[SPEAKER_01]: It was my office at the time we were paying.
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[SPEAKER_01]: I remember when you did only room I was allowed to.
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[SPEAKER_01]: Yeah, now I have no rooms.
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[SPEAKER_01]: I'm allowed to change the color in.
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[SPEAKER_01]: So thanks for that, dear.
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[SPEAKER_01]: But because
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[SPEAKER_01]: She puts her spousal foot down big now and then on curtains.
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[SPEAKER_01]: So now all of a sudden I'm a blackout curtain.
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[SPEAKER_01]: So she has like these big pillows leaning against the mission guys.
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[SPEAKER_01]: It looks obviously you can't see them from the outside, but it looks way worse.
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[SPEAKER_04]: I mean it's good for sound.
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[SPEAKER_01]: What the pillows?
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[SPEAKER_01]: Yeah.
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[SPEAKER_01]: Blackout curtains are too.
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[SPEAKER_01]: They're nice and heavy.
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[SPEAKER_01]: They would work, but they're definitely better than we ever had ever.
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[SPEAKER_01]: You know what?
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[SPEAKER_01]: Blinds.
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[SPEAKER_01]: I should have thought about that.
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[SPEAKER_01]: She just came back from a Soyuz.
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[SPEAKER_01]: I should have curtain the whole place up.
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[SPEAKER_01]: I see that last time she did that I did I tried to do like all this crazy cleaning that was bad.
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[SPEAKER_04]: I was gonna say let's go on set of curtains on it.
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[SPEAKER_01]: But this is now her most important room in the house.
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[SPEAKER_01]: So I should have done it here.
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[SPEAKER_01]: You'd have gotten half a curtain up, but it would have been a really good one.
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[SPEAKER_01]: It would have been a really cool curtain.
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[SPEAKER_01]: We had a good week man.
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[SPEAKER_01]: Nothing different.
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[SPEAKER_01]: It was just a chill week next week.
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[SPEAKER_01]: We're taking the kids at the water slides as a big thing.
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[SPEAKER_01]: Cool.
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[SPEAKER_01]: We were trying to be all cheap and take advantage of a coupon that we got.
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[SPEAKER_01]: And it ended up the day we were available to use the coupon.
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[SPEAKER_01]: The whole park was sold out.
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[SPEAKER_01]: I feel like they probably do that on purpose.
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[SPEAKER_01]: I think so too.
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[SPEAKER_01]: So, but that'd be fun.
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[SPEAKER_01]: That's how it works.
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[SPEAKER_01]: So, we're going to do it full price.
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[SPEAKER_01]: It's coming week, but I'm just been good.
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[SPEAKER_01]: Kids are playing.
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[SPEAKER_01]: Oh, I'm taking them through the MCU.
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[SPEAKER_01]: Yeah, you said that.
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[SPEAKER_01]: It's oh, did I?
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[SPEAKER_01]: Okay.
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[SPEAKER_01]: Yeah, it's not something left at our company.
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[SPEAKER_01]: It was cool at the time when it was starting off, but their storytelling got
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[SPEAKER_04]: That's my time, I guess.
06:56.226 --> 06:57.229
[SPEAKER_01]: That's my time.
06:57.290 --> 06:58.273
[SPEAKER_01]: Don't like.
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[SPEAKER_01]: Ah, they waste so much of my time.
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[SPEAKER_01]: So anyway, but there's like really cool elements to it and on all of them were busts, they just they definitely, there's hits and misses.
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[SPEAKER_01]: But I'm showing them like ten or eleven, twelve movies up until endgame, you know what I mean?
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[SPEAKER_01]: And then nothing after none of the shows or anything like that.
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[SPEAKER_01]: Just the ones that I'm feel are important for all the endgame thingy things, the gauntlet, that kind of thing.
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[SPEAKER_04]: Cool?
07:26.249 --> 07:26.789
[SPEAKER_01]: So that's cool.
07:26.870 --> 07:28.871
[SPEAKER_01]: So we had a big movie day yesterday.
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[SPEAKER_01]: We watched the three of them.
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[SPEAKER_01]: I want to have a man Avengers and then Winter Soldier.
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[SPEAKER_01]: And I don't know if you remember Winter Soldier, not because it was a long time ago.
07:39.260 --> 07:40.280
[SPEAKER_01]: Dude, what the arm is in, right?
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[SPEAKER_01]: Yeah.
07:41.201 --> 07:42.702
[SPEAKER_01]: And how they introduce him.
07:44.804 --> 07:47.409
[SPEAKER_01]: Like, they're somebody else's stuff in this world.
07:47.809 --> 07:48.030
[SPEAKER_01]: Yeah.
07:48.270 --> 07:52.577
[SPEAKER_01]: Uh, nothing beats how they introduce the winter soldier into the MCU.
07:52.597 --> 07:54.721
[SPEAKER_01]: Like he is that mask that hair.
07:54.741 --> 07:57.245
[SPEAKER_01]: I mean, Sebastian Stan too, but then you get the.
07:59.260 --> 08:05.626
[SPEAKER_01]: And I love how everybody just shoots at the shield or just shoots at the arm, but in the moment you don't care because you want them to be badass.
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[SPEAKER_01]: So it's just happening.
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[SPEAKER_01]: So glad they're not thinking about shooting people in the foot.
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[SPEAKER_01]: And it's just so good.
08:13.052 --> 08:16.095
[SPEAKER_01]: So anyway, his introduction was epic and they got to see that yesterday.
08:16.155 --> 08:19.298
[SPEAKER_01]: So we all just like had a moment ourselves.
08:19.318 --> 08:20.139
[SPEAKER_01]: It was good.
08:20.619 --> 08:20.859
[SPEAKER_01]: Cool.
08:21.420 --> 08:21.880
[SPEAKER_01]: How about you, man?
08:21.920 --> 08:22.461
[SPEAKER_01]: You had a week.
08:22.561 --> 08:23.682
[SPEAKER_01]: You've been shot up.
08:24.468 --> 08:32.633
[SPEAKER_04]: I went for my epidural yesterday and so I'm heavily sedated yesterday's sock, man.
08:32.693 --> 08:33.253
[SPEAKER_04]: It was brutal.
08:33.694 --> 08:40.738
[SPEAKER_04]: Every time you get the, I've only had this thing twice, but it, for the first time, for the, well, this one hurt more than hurt the last time.
08:41.498 --> 08:48.703
[SPEAKER_04]: But you know, you know, you're talking like a needle like right up into the tailbone and they got to get it right up into the spine.
08:48.783 --> 08:50.244
[SPEAKER_04]: So it's not fun.
08:50.485 --> 08:52.686
[SPEAKER_04]: And then I'm uncomfortable and in pain.
08:52.726 --> 08:54.007
[SPEAKER_04]: And then hopefully it'll chill out.
08:54.367 --> 08:57.690
[SPEAKER_04]: My freaking neurosurgeon appointment got pushed again.
08:57.750 --> 08:58.871
[SPEAKER_04]: Thankfully only one day.
08:58.911 --> 09:02.333
[SPEAKER_04]: So I'm like, hopefully we get to listen.
09:03.474 --> 09:08.438
[SPEAKER_01]: It's better be just a consultation because I'm wearing a vest underneath in case when I get there.
09:09.078 --> 09:09.778
[SPEAKER_04]: Yeah, I'm ready to go.
09:10.058 --> 09:11.199
[SPEAKER_04]: Just operate right now.
09:12.059 --> 09:34.149
[SPEAKER_04]: So anyway, my week was yeah, it was a good week, but it was just it ended with getting a needle into the spine and I missed the live event yesterday two days ago because I just I forgot I actually forgot and then when I realized that the day before I was like, oh
09:34.849 --> 09:38.155
[SPEAKER_04]: I got a lot of meetings, so I tried real hard to get out of it.
09:38.556 --> 09:45.909
[SPEAKER_04]: And my attempt to get out of it and be back at my house for one, I didn't start the process until about two thirty.
09:50.598 --> 09:53.519
[SPEAKER_04]: I did watch it later on in the day.
09:53.559 --> 09:54.659
[SPEAKER_04]: Yes, I have seen it now.
09:54.940 --> 09:58.381
[SPEAKER_04]: I didn't watch the Q&A part, but I did watch the actual thing.
09:58.421 --> 10:00.262
[SPEAKER_04]: I know there's always stuff to learn in the Q&A.
10:00.402 --> 10:01.162
[SPEAKER_04]: It's just more time.
10:01.182 --> 10:02.083
[SPEAKER_01]: I love that too.
10:02.183 --> 10:04.524
[SPEAKER_01]: I guess I wasn't in the mood.
10:04.544 --> 10:04.724
[SPEAKER_01]: I guess.
10:06.925 --> 10:08.246
[SPEAKER_01]: Actually, we'll get into that.
10:08.406 --> 10:09.787
[SPEAKER_01]: Oh, no, we'll touch and pass one.
10:09.807 --> 10:11.449
[SPEAKER_01]: I won't forget path one because there's a note there.
10:11.529 --> 10:17.614
[SPEAKER_01]: The thing for me is, and I'm super excited about this is going to be great, but I was really bored throughout the entire presentation.
10:17.954 --> 10:22.718
[SPEAKER_01]: So by the time we get to the Q&A, I don't really want to, like, and I love how they talk.
10:22.758 --> 10:24.499
[SPEAKER_01]: I don't want them to change a thing about the Q&A.
10:24.899 --> 10:25.360
[SPEAKER_01]: I just love it.
10:26.140 --> 10:27.562
[SPEAKER_01]: I love how personal it is.
10:27.582 --> 10:29.223
[SPEAKER_01]: I love how normal it is.
10:29.283 --> 10:30.844
[SPEAKER_01]: It's just three people talking.
10:31.025 --> 10:37.770
[SPEAKER_01]: It's just it's all very down to earth and it's always no matter where you are with your hopes and dreams for the game.
10:37.831 --> 10:42.294
[SPEAKER_01]: It's always just a very humbling reminder of the people that work behind the scenes and
10:43.175 --> 10:46.718
[SPEAKER_01]: how much more work it actually takes than simply snapping your fingers.
10:46.758 --> 10:48.840
[SPEAKER_01]: And so I love how they do it and I don't want to change it.
10:48.860 --> 10:54.225
[SPEAKER_01]: But I found this presentation like the actual like hour and a bit video to be very boring.
10:54.905 --> 11:04.353
[SPEAKER_01]: And so like it was more like just examples upon examples upon examples as opposed to like us telling us just what's up with a very quick example.
11:04.494 --> 11:07.476
[SPEAKER_01]: So by the time the Q&A started, I was already spent
11:08.797 --> 11:09.237
[SPEAKER_01]: You know what I mean?
11:09.257 --> 11:10.578
[SPEAKER_01]: I want to do something we're interesting.
11:10.658 --> 11:12.999
[SPEAKER_01]: So I never got around to watch in the Q&A as well.
11:13.579 --> 11:16.780
[SPEAKER_01]: But I was very attentive.
11:17.360 --> 11:20.181
[SPEAKER_04]: Well, let's talk about whatever we need to talk about path one and then we'll get into the two.
11:20.201 --> 11:23.183
[SPEAKER_04]: Because I, I was excited on the first path to click on the first one.
11:23.203 --> 11:24.323
[SPEAKER_04]: Not the hot fix, but the other one.
11:24.623 --> 11:25.303
[SPEAKER_04]: That's a second.
11:25.363 --> 11:25.543
[SPEAKER_04]: Yeah.
11:25.744 --> 11:31.866
[SPEAKER_04]: Three, two, six, dot, zero, dot, G, support for upcoming announcement and new sport packs.
11:32.226 --> 11:37.068
[SPEAKER_04]: Elena now offers mass identification of your inventory items in your title for reasonable price of course.
11:37.714 --> 11:38.234
[SPEAKER_04]: That is cool.
11:38.254 --> 11:40.716
[SPEAKER_04]: I assume they're doing that because that's coming to Pewey too now.
11:41.316 --> 11:42.657
[SPEAKER_04]: It's always been in Pewey too, yeah.
11:42.877 --> 11:43.277
[SPEAKER_04]: Oh, it is.
11:43.317 --> 11:43.737
[SPEAKER_04]: That's right.
11:44.217 --> 11:44.397
[SPEAKER_01]: Right.
11:44.477 --> 11:45.858
[SPEAKER_01]: But I like, like, I love that.
11:45.918 --> 11:46.539
[SPEAKER_01]: There's one patch.
11:46.579 --> 11:49.420
[SPEAKER_01]: I mean, yeah, they're doing the sport packs, whatever, but there's this one thing.
11:49.440 --> 11:51.781
[SPEAKER_01]: Like, just I don't know or just like, there you go.
11:52.061 --> 11:52.662
[SPEAKER_01]: Let's just do it.
11:52.922 --> 11:53.842
[SPEAKER_01]: I love, I love it.
11:53.962 --> 11:56.464
[SPEAKER_01]: I love the idea that it's not like, I don't know.
11:56.484 --> 11:57.424
[SPEAKER_01]: I just had the bits in the game.
11:57.944 --> 11:58.185
[SPEAKER_01]: Yeah.
11:59.025 --> 12:02.167
[SPEAKER_01]: I mean, Path of Excel one to me, this is,
12:03.984 --> 12:06.006
[SPEAKER_01]: It feels like a really messy kitchen.
12:06.646 --> 12:07.247
[SPEAKER_01]: You know what I mean?
12:07.367 --> 12:15.213
[SPEAKER_01]: And that's one of the things that I'm super stoked for for path to like, it's like a kitchen where like nothing's in the drawers and nothing's in the cupboard.
12:15.253 --> 12:17.875
[SPEAKER_01]: It's just, it's just splattered all over the island all over the account.
12:17.895 --> 12:19.196
[SPEAKER_01]: There's all over the tables, everything.
12:19.296 --> 12:25.220
[SPEAKER_01]: And it's like whoever works in the kitchen knows exactly where everything is and how to do it and how to do it well and how to time it.
12:25.260 --> 12:28.363
[SPEAKER_01]: But if you're new to the kitchen and you're like, oh man, I've got to make myself some lunch.
12:29.003 --> 12:46.014
[SPEAKER_01]: You know, like, I'm thinking about like all the different NPCs to talk to all the different crafting things, all the different like gambling and you go here for this and you go here for that and you go here for that and this, this, this, this, this, and sure they did a tiny bit of consolidation with what was it, John, like this league last league, whatever it was where you can now do your own unveiling.
12:46.834 --> 12:47.595
[SPEAKER_01]: But it's just like,
12:48.595 --> 12:50.456
[SPEAKER_01]: So much, right?
12:50.696 --> 12:52.016
[SPEAKER_01]: So I love that you could do this, right?
12:52.276 --> 12:56.357
[SPEAKER_01]: It mass ID, like it really gets rid of the need for scrolls of wisdom, which is nice.
12:57.057 --> 13:07.220
[SPEAKER_01]: I mean, as long as you're not somebody that wants them while you're mapping, but you, that is really nice, but it is also now just another NPC to have in your hideout.
13:07.300 --> 13:17.122
[SPEAKER_01]: So it's one of those like love hate things where it's like really don't need another NPC to chat to, especially like a mandatory one, yet at the same time, it's awesome to have the feature.
13:17.702 --> 13:17.902
[SPEAKER_01]: Great.
13:18.382 --> 13:24.024
[SPEAKER_04]: Yeah, it's annoying that they give it to somebody who doesn't really have any other function, because then it is an extra NPC that you really need.
13:24.084 --> 13:26.045
[SPEAKER_04]: Like, Holanna's just to switch your hideout.
13:26.105 --> 13:28.946
[SPEAKER_04]: So once you've got a hideout, you really like you're probably not talking to her very often.
13:29.506 --> 13:32.047
[SPEAKER_04]: But like, yeah, whatever, that's cool.
13:32.207 --> 13:35.288
[SPEAKER_01]: I'm glad since I'm really a criticism because the game's already like that.
13:35.328 --> 13:39.910
[SPEAKER_01]: It's not like who they give this to is making or changing how the kitchen's organized, right?
13:39.970 --> 13:43.932
[SPEAKER_01]: So it's not a criticism that way, but it's just I love that they're adding it.
13:44.132 --> 13:44.972
[SPEAKER_01]: Just add a nowhere.
13:45.412 --> 13:45.552
[SPEAKER_02]: Mm-hmm.
13:46.133 --> 13:46.533
[SPEAKER_01]: That's good.
13:46.753 --> 13:49.215
[SPEAKER_01]: I mean, maybe they talked about it ahead of time, but I don't pay attention to Pew.
13:49.495 --> 13:49.955
[SPEAKER_01]: Pew, we won.
13:50.415 --> 13:51.796
[SPEAKER_01]: But everything else, Pew, we do this week.
13:52.477 --> 13:53.177
[SPEAKER_04]: Yeah, big news.
13:53.237 --> 13:54.758
[SPEAKER_01]: Did they're announced too?
13:54.818 --> 13:55.139
[SPEAKER_04]: Yeah.
13:55.219 --> 13:58.281
[SPEAKER_04]: I still don't know what the first two were, but we're at the third one.
14:01.062 --> 14:02.283
[SPEAKER_01]: We're there, man.
14:02.403 --> 14:04.104
[SPEAKER_01]: So yeah, did you get your twitch drop?
14:04.625 --> 14:04.705
[SPEAKER_04]: No.
14:05.258 --> 14:07.561
[SPEAKER_04]: did not because I was late to it.
14:07.601 --> 14:11.166
[SPEAKER_04]: I was on the YouTube.
14:11.847 --> 14:12.868
[SPEAKER_04]: I actually really liked it.
14:13.029 --> 14:22.021
[SPEAKER_04]: I have to say like one thing that we have talked about in the past, but you know, we're both not big storyteller fans in the sense of path of Excel.
14:22.942 --> 14:26.604
[SPEAKER_04]: That being said, I love how they do it.
14:26.745 --> 14:31.808
[SPEAKER_04]: They've grown so much in how they're storytelling and the visuals.
14:32.228 --> 14:34.469
[SPEAKER_04]: I love their little cutscenes that they're creating.
14:34.589 --> 14:46.917
[SPEAKER_04]: It started to remind me of what I really liked about Diablo, which was the cutscenes and these really cool sort of interludes and introductions to characters and what you're doing.
14:47.037 --> 14:48.058
[SPEAKER_04]: I think it's very good.
14:48.098 --> 14:50.740
[SPEAKER_04]: It was very fun to watch in the direction that they're going.
14:51.360 --> 14:53.761
[SPEAKER_04]: So, yeah, I liked it.
14:53.881 --> 14:59.182
[SPEAKER_04]: I mean, I still have my thoughts regarding it, but the way that they did it, I actually, I thought it was fun.
14:59.202 --> 15:00.142
[SPEAKER_04]: I thought it was really cool.
15:00.662 --> 15:02.943
[SPEAKER_01]: Yeah, I thought it was, that's I was done both, too.
15:03.743 --> 15:04.864
[SPEAKER_01]: Excuse me.
15:05.064 --> 15:08.284
[SPEAKER_01]: Before we, did you see that there was a patch before the three-point-o-patch?
15:08.625 --> 15:10.765
[SPEAKER_01]: There's another cool thing that just gets stuck in there.
15:11.165 --> 15:11.845
[SPEAKER_01]: Where am I looking?
15:12.746 --> 15:13.666
[SPEAKER_01]: A, two-point-one.
15:14.026 --> 15:15.446
[SPEAKER_04]: D, two-point-one.
15:15.526 --> 15:17.667
[SPEAKER_04]: D, sorry, I haven't looked at anything path of Excel.
15:17.687 --> 15:17.947
[SPEAKER_04]: Don't be.
15:18.407 --> 15:20.289
[SPEAKER_04]: Okay, uh, uh, up to the second.
15:20.309 --> 15:22.230
[SPEAKER_04]: Players can now revive each other.
15:22.250 --> 15:23.211
[SPEAKER_04]: Is this path of XO?
15:23.311 --> 15:24.112
[SPEAKER_04]: One, two.
15:24.672 --> 15:30.878
[SPEAKER_04]: Oh, this patch for two players can now revive each other in endgame maps, outside of boss fights at the cost of a temp slash post.
15:31.078 --> 15:32.099
[SPEAKER_04]: What could you do that before?
15:32.859 --> 15:33.780
[SPEAKER_01]: Outside of boss fights.
15:34.421 --> 15:36.503
[SPEAKER_01]: And yes, you could revive, but now it costs a portal.
15:36.883 --> 15:37.884
[SPEAKER_04]: Oh, that's for that school.
15:38.424 --> 15:44.508
[SPEAKER_01]: Yeah, but it's neat because like that's the way it's gonna be and it was just like a just a little patch that goes just before the big news.
15:45.068 --> 15:47.790
[SPEAKER_01]: So wait, can you not revive during a boss fight?
15:48.351 --> 15:49.151
[SPEAKER_04]: Oh, I don't know, man.
15:49.431 --> 15:49.972
[SPEAKER_01]: Oh, I don't play.
15:49.992 --> 15:50.752
[SPEAKER_01]: Definitely.
15:50.812 --> 15:51.553
[SPEAKER_01]: I don't get to maps.
15:52.193 --> 15:55.995
[SPEAKER_04]: We used to revive each other in boss fights when we did the demo stuff.
15:56.476 --> 15:57.697
[SPEAKER_04]: Yeah, but I mean, it's hard.
15:57.717 --> 15:59.117
[SPEAKER_04]: It's the same in the demo anymore.
15:59.137 --> 16:00.158
[SPEAKER_04]: I think it's totally different game.
16:00.178 --> 16:04.181
[SPEAKER_01]: I don't actually remember if you might be able to revive in a boss fight.
16:04.701 --> 16:05.622
[SPEAKER_01]: Drew, it wasn't even ready then.
16:06.202 --> 16:09.346
[SPEAKER_04]: I mean, they're coming out with whatever's ready whenever it's ready, but
16:21.841 --> 16:26.764
[SPEAKER_01]: My thing because the things that I was really passionate about weren't really working very well in Path of Excel too.
16:26.904 --> 16:31.946
[SPEAKER_01]: So basically, without all this stuff coming out, it's them just working on what they already have.
16:32.286 --> 16:36.488
[SPEAKER_01]: And that was from my personal perspective what I really wanted, right?
16:36.528 --> 16:38.009
[SPEAKER_01]: Not saying that's the direction they should have gone.
16:38.049 --> 16:39.510
[SPEAKER_01]: That was just what I was hoping they would do.
16:40.130 --> 16:42.532
[SPEAKER_01]: And as a result, it kind of will not as a result.
16:42.632 --> 16:45.294
[SPEAKER_01]: It's just that is ended up what what happening, right?
16:45.314 --> 16:46.454
[SPEAKER_01]: A lot of what they're doing.
16:46.474 --> 16:48.215
[SPEAKER_01]: They revamped ascendancies.
16:48.255 --> 16:56.381
[SPEAKER_01]: There's so much more on the tree, nodes, keystones, all either reshuffled or the values have been remade.
16:56.561 --> 17:01.164
[SPEAKER_01]: It's just it's what you've currently been playing is going to be totally different.
17:01.224 --> 17:02.585
[SPEAKER_01]: And I'm very excited about it.
17:02.605 --> 17:03.205
[SPEAKER_01]: I like that too.
17:03.426 --> 17:03.726
[SPEAKER_01]: That's fun.
17:04.306 --> 17:08.631
[SPEAKER_04]: I was interesting watching the livestream while I wasn't watching it live.
17:10.393 --> 17:20.544
[SPEAKER_04]: There were a few moments where I was like, okay, these changes that they're making, you can tell that it's early access and they're making adaptions as they're learning and I actually like it.
17:21.725 --> 17:23.647
[SPEAKER_04]: I don't remember them specifically because
17:24.684 --> 17:31.852
[SPEAKER_04]: I was on a lot of drugs, and I'm still on a lot of drugs, but I remember a lot of times being like, oh, this is this is cool.
17:31.872 --> 17:36.357
[SPEAKER_04]: Like, these are early access type changes, and they're figuring out their direction, and I'm happy with that.
17:36.478 --> 17:38.320
[SPEAKER_04]: And yeah, I think it's going to be fun.
17:38.740 --> 17:40.442
[SPEAKER_04]: I like that they added sprint.
17:40.562 --> 17:43.386
[SPEAKER_04]: I have no idea what your order is, so I'm just going to randomly just sprint.
17:44.987 --> 17:50.512
[SPEAKER_04]: I did I might go into fact did I did we skip something certain say things man you speak and I'll go huh?
17:50.872 --> 17:53.634
[SPEAKER_04]: Was there more stuff though that before we get to their actual action?
17:53.694 --> 17:54.875
[SPEAKER_01]: No you go let's go right.
17:54.895 --> 17:58.779
[SPEAKER_01]: Just like sprint listen if you don't like for play I'm okay with that.
17:58.899 --> 18:00.960
[SPEAKER_01]: I can get into it right away.
18:00.980 --> 18:02.261
[SPEAKER_01]: I'm you're right.
18:02.342 --> 18:04.603
[SPEAKER_01]: I will not as long as you let me.
18:04.623 --> 18:06.245
[SPEAKER_01]: I worry about it
18:06.785 --> 18:08.626
[SPEAKER_01]: You want to talk about sprinting right off the bat?
18:08.746 --> 18:09.147
[SPEAKER_01]: Okay.
18:09.167 --> 18:10.267
[SPEAKER_01]: Let's get ready to sprinting.
18:10.588 --> 18:16.051
[SPEAKER_04]: Well, because I've had a complaint that the acts are not for me fun to do.
18:16.091 --> 18:16.692
[SPEAKER_04]: They're too long.
18:16.712 --> 18:17.292
[SPEAKER_04]: They're too big.
18:17.652 --> 18:19.233
[SPEAKER_04]: It's mostly just takes too long.
18:19.293 --> 18:21.295
[SPEAKER_04]: I'm curious if sprint helps with that.
18:21.415 --> 18:22.876
[SPEAKER_04]: Like it's definitely a good direction.
18:25.177 --> 18:32.042
[SPEAKER_04]: I think it's a relatively fair trade off with regards to if you get hit while you're sprinting, you get stunned.
18:32.062 --> 18:35.365
[SPEAKER_04]: That being said, they showed it like you just like flat out died.
18:35.685 --> 18:41.990
[SPEAKER_04]: Like there's like there's a skill you can get with the Amazon person where you're riding a chokeable or riding them.
18:42.490 --> 18:44.312
[SPEAKER_04]: Whatever the little dude is that you're riding around and
18:45.460 --> 18:49.862
[SPEAKER_04]: And if you get stunned, you fall off.
18:50.042 --> 18:53.804
[SPEAKER_04]: I don't want to like, I don't want the like a random spear throws at me.
18:53.844 --> 18:55.625
[SPEAKER_04]: And I'm like down in the ground and dead.
18:55.825 --> 18:59.707
[SPEAKER_04]: So I hope it's more like a stun, like a temporary, like not a super long thing.
18:59.767 --> 19:03.249
[SPEAKER_01]: But I do like, they should be something very sensitive.
19:03.389 --> 19:09.952
[SPEAKER_01]: But that does mean they need to be in control of edge of screen damage because you're going to be coming into it much into it.
19:10.052 --> 19:10.253
[SPEAKER_01]: Right.
19:10.353 --> 19:10.613
[SPEAKER_01]: Right.
19:10.833 --> 19:12.073
[SPEAKER_01]: Because you're moving so much faster.
19:12.093 --> 19:14.335
[SPEAKER_01]: But I love what they did because it is a good balance between
19:15.235 --> 19:22.041
[SPEAKER_01]: We're not going to revamp how every monster's speed is and your movement speed to make the game better.
19:22.081 --> 19:36.094
[SPEAKER_01]: Like now they can keep combat at this pace that they want, including boss fights and not you're not messing with that balance that you've been really working for years on behind the scenes.
19:37.075 --> 19:40.736
[SPEAKER_01]: But it allows this component that you can use any time in the game.
19:41.376 --> 19:46.737
[SPEAKER_01]: But it still maintains the value for movement speed because that's still without sprint, your safe point.
19:47.298 --> 19:49.898
[SPEAKER_01]: And sprint, I mean, it'll come with its balances.
19:50.298 --> 19:52.239
[SPEAKER_01]: It might not come out work in the way it does.
19:52.379 --> 19:55.660
[SPEAKER_01]: And the way it should, and you know, there'll be tweaks coming to it.
19:55.700 --> 19:56.680
[SPEAKER_01]: But once it's set up,
19:57.440 --> 20:15.737
[SPEAKER_01]: the concept of it is really cool to give you pros and cons whenever it is that you're actually safe like if a boss has skill cooldowns or the time between like imagine being able to use sprint in the generic way fight that be awesome except he's constantly casting so you can't
20:16.217 --> 20:16.397
[SPEAKER_01]: Right.
20:16.457 --> 20:23.544
[SPEAKER_01]: So, but it like it adds that value where there's still so much about your attributes and movement speed and role that are good.
20:23.664 --> 20:27.388
[SPEAKER_01]: And it's they actually use the same button setup as the souls games.
20:27.909 --> 20:28.289
[SPEAKER_01]: What do you mean?
20:28.930 --> 20:32.513
[SPEAKER_01]: Well, the dodge button is the same as the sprint button.
20:32.693 --> 20:33.294
[SPEAKER_01]: It's just what it's doing.
20:34.835 --> 20:44.258
[SPEAKER_04]: Yeah, but like let's say I'm curious where that the where that point is because if I roll and I haven't quite let off maybe be for example on the controller.
20:45.239 --> 20:52.321
[SPEAKER_04]: Hopefully there's some like I frame freedom in there that it's not you're instantly stunned because you ran didn't like all the buttons soon enough.
20:53.042 --> 21:00.664
[SPEAKER_01]: But well, and the other safety feature they had was as just use a skill and you're automatically out of it instantly.
21:01.224 --> 21:01.444
[SPEAKER_01]: Right.
21:01.484 --> 21:02.465
[SPEAKER_01]: Like you don't have like
21:03.025 --> 21:07.767
[SPEAKER_04]: Yeah, it's like almost like an action canceling thing because as soon as you use a skill, you're not considered sprinting, which is great.
21:08.247 --> 21:12.088
[SPEAKER_01]: But it's an action, action cancellation for something you want to do.
21:12.768 --> 21:12.968
[SPEAKER_01]: Right.
21:13.048 --> 21:14.429
[SPEAKER_01]: Or something that's a part of your build.
21:15.029 --> 21:15.689
[SPEAKER_01]: So that's cool.
21:15.929 --> 21:26.133
[SPEAKER_01]: It does bring up again the difference between maps and campaign in the campaign when you die all the monsters reset, which doesn't really add value to the sprint.
21:26.853 --> 21:31.478
[SPEAKER_01]: unless you're trying to sprint through them, whereas it does have value in maps, right?
21:31.939 --> 21:39.647
[SPEAKER_01]: So it would be even faster to level if the monsters didn't reset in campaign while you're leveling.
21:39.687 --> 21:46.894
[SPEAKER_01]: If they had that consistency between maps and campaign where what you've killed stays killed unless the entire instance gets reset.
21:47.535 --> 21:49.577
[SPEAKER_01]: then now you're leveling way faster.
21:49.757 --> 21:51.239
[SPEAKER_01]: You've added the sprint to the game.
21:51.319 --> 21:53.281
[SPEAKER_01]: Let me go through all that crap I've already done.
21:53.321 --> 21:55.824
[SPEAKER_01]: Like don't make me redo all of this, right?
21:55.944 --> 22:00.649
[SPEAKER_04]: I can't remember what the reason was why the zones reset the mobs.
22:00.709 --> 22:03.853
[SPEAKER_04]: We've talked about this at length too because I don't like it either, but
22:04.433 --> 22:09.275
[SPEAKER_01]: It originally coincided with how, well, it wasn't like, well, they didn't want you to do anything to answer.
22:09.375 --> 22:10.035
[SPEAKER_01]: I'm a really great.
22:10.275 --> 22:19.238
[SPEAKER_01]: They wanted it to be something you're involved in without the dead space that you mentioned, but it coincided with how maps worked originally because it was just one death in your dead.
22:20.459 --> 22:21.119
[SPEAKER_01]: in maps, right?
22:21.139 --> 22:24.502
[SPEAKER_01]: So that you didn't have to worry about that in consistency before.
22:24.862 --> 22:34.909
[SPEAKER_01]: But now that they've changed and they did that quite early on, they re-added portals back based on the difficulty of the map, whether it's six attempt or five extra attempts or zero extra attempts.
22:35.449 --> 22:39.392
[SPEAKER_01]: But now that they have that and that instant stays now, there's that in consistency.
22:39.412 --> 22:45.336
[SPEAKER_01]: But originally with the original design, there was no inconsistency because there was no reason to care about it if it responded or not in maps because there wasn't any.
22:46.803 --> 22:57.750
[SPEAKER_01]: So hopefully they they change that because that would add a huge value to your leveling experience, which is one of your biggest criticisms to the sequel, but also now to coincide with that, they have act for and interludes.
22:58.451 --> 22:58.631
[SPEAKER_01]: Right.
22:58.691 --> 23:06.596
[SPEAKER_01]: So they kind of address what we were talking about last couple weeks about where you're going to do if you come out with act for, please don't make us do four acts or how are you going to do it?
23:07.076 --> 23:09.178
[SPEAKER_01]: And so they came out with that really cool balance.
23:09.318 --> 23:14.261
[SPEAKER_01]: Again, as we've praised many times, they have this creativity that's there and this time.
23:14.761 --> 23:18.762
[SPEAKER_01]: They're showing that they're not scared to show us something cool that's temporary.
23:19.463 --> 23:31.427
[SPEAKER_01]: And in the past, the company has a reputation of being scared to show temporary because then they'll have to meet the demand and the outcry of why not just keep it permanent.
23:32.087 --> 23:36.128
[SPEAKER_01]: And I love it when a company can just be like, no, sorry.
23:36.148 --> 23:40.070
[SPEAKER_01]: And sure, of course, we, you and I have things where it's like,
23:41.280 --> 23:44.802
[SPEAKER_01]: They're doing things on that on things that we wish that they would keep or do, right?
23:45.062 --> 23:51.186
[SPEAKER_01]: But at the same time, interludes a temporary thing that apparently you could just do one of them.
23:51.226 --> 23:53.408
[SPEAKER_01]: You don't know, it's not like three shorter acts.
23:53.428 --> 23:56.110
[SPEAKER_01]: You can just do one type of, because you know, they have three interludes.
23:56.730 --> 23:57.750
[SPEAKER_04]: Yeah, if I have to do all three.
23:58.270 --> 24:06.252
[SPEAKER_01]: No, you can do one part of the Q&A from what I understood was you could just do one couple times or you could do half of each or whatever it is like it's it's own thing.
24:06.272 --> 24:07.332
[SPEAKER_01]: You just do what you want with them.
24:07.492 --> 24:10.393
[SPEAKER_01]: It's like they're on the little they're not like, you know what I mean?
24:10.413 --> 24:11.813
[SPEAKER_01]: You do really like that if that's true.
24:11.833 --> 24:13.633
[SPEAKER_01]: Yeah, I thought you'd go through each one of them.
24:13.653 --> 24:16.194
[SPEAKER_01]: I just pick the style that you like and you go for it.
24:16.314 --> 24:24.336
[SPEAKER_01]: And then now, but now we've also seen like these little extra details where it's like they've just set this thing where okay level sixty five.
24:24.376 --> 24:25.276
[SPEAKER_01]: That's when end game is.
24:26.137 --> 24:27.717
[SPEAKER_01]: Like, you know, that's a really cool way.
24:27.757 --> 24:31.618
[SPEAKER_01]: Like, just you've heard the company now say, this is where it is, right?
24:32.719 --> 24:36.279
[SPEAKER_01]: I mean, obviously you can go into the campaign in Path of Excel.
24:36.359 --> 24:41.321
[SPEAKER_01]: One, you can see what the area level is and the monster level is for the last act, right?
24:41.361 --> 24:44.461
[SPEAKER_01]: And what the first area level is, but you have to go through, right?
24:44.902 --> 24:50.483
[SPEAKER_01]: And here, you can, you just have that information a little bit more available prior to the campaign, even being finished.
24:51.043 --> 24:58.811
[SPEAKER_04]: Huh, I am, that's, that's actually really cool if they did make the interludes where it's just something to do until you're sixty five in that end game.
24:58.991 --> 25:03.536
[SPEAKER_04]: I didn't realize that and it actually made me a bit nervous because the way that they portrayed it to, they're like,
25:05.167 --> 25:12.029
[SPEAKER_04]: I was like, oh, that sounds like a lot of times.
25:12.689 --> 25:13.149
[SPEAKER_04]: Exactly.
25:13.389 --> 25:20.330
[SPEAKER_04]: It sounded cool that they had all this stuff, but I was like, I have to go through all of that stuff, introducing Uber, Uber, Uber, cruel.
25:21.011 --> 25:23.711
[SPEAKER_04]: I love the idea that I think it's going to be fun to play it.
25:23.871 --> 25:26.572
[SPEAKER_04]: I think Sprint will hopefully, the one good thing is
25:27.592 --> 25:29.033
[SPEAKER_04]: Because you don't have to do it twice.
25:29.093 --> 25:31.294
[SPEAKER_04]: The axe twice per character.
25:31.414 --> 25:35.996
[SPEAKER_04]: It will probably, at least for me, make doing one alt better.
25:36.456 --> 25:41.039
[SPEAKER_04]: Maybe the sprint will be good enough for me to be able to justify doing more.
25:41.159 --> 25:53.885
[SPEAKER_04]: Because if you have a strong enough character with like, twink stuff as your leveling, then hopefully you can just sprint through the area because you know where you're going and just doing random spells or attacks when you know you're coming up to a group of mobs or something.
25:54.605 --> 25:56.306
[SPEAKER_04]: So that'll be, that'll be fun.
25:56.906 --> 25:57.386
[SPEAKER_01]: I'm curious.
25:58.086 --> 26:03.789
[SPEAKER_01]: One thing I hope they don't do is have any modifiers to sprint.
26:04.469 --> 26:05.690
[SPEAKER_01]: Like it's available for a lot of people.
26:05.710 --> 26:06.710
[SPEAKER_01]: It's all equal to class.
26:06.750 --> 26:17.434
[SPEAKER_01]: I don't want anything like any, oh, if you're this ascendancy, you can get this or this bonus with sprint or something on the tree that lets you be tougher while you're sprinting.
26:17.474 --> 26:18.455
[SPEAKER_01]: Like I don't just,
26:19.455 --> 26:19.815
[SPEAKER_01]: I like it.
26:20.275 --> 26:24.297
[SPEAKER_01]: It's a speed boost for those that speed boost make it super vulnerable.
26:24.837 --> 26:25.898
[SPEAKER_01]: Everybody's got the same.
26:26.858 --> 26:31.620
[SPEAKER_01]: Like I want that value to movement speed to maintain its high value.
26:32.161 --> 26:37.923
[SPEAKER_04]: When we went to packs west and talked with Jonathan, this act four is what he was talking to us about.
26:37.943 --> 26:38.303
[SPEAKER_03]: Yeah.
26:38.383 --> 26:39.364
[SPEAKER_04]: And so that was really cool.
26:39.404 --> 26:46.147
[SPEAKER_04]: Like the idea behind act four looks fun, picking which island you want to go to and the type of mobs you want to fight and
26:47.047 --> 26:56.935
[SPEAKER_04]: I remember him telling us about this when we were at Pax West, or this was one of his directions for one of the acts to hopefully make things feel different because you're, you can experience the act differently.
26:57.536 --> 26:58.436
[SPEAKER_04]: So that'll be fun.
26:59.037 --> 26:59.437
[SPEAKER_01]: It was.
26:59.497 --> 26:59.777
[SPEAKER_01]: Yeah.
26:59.837 --> 27:00.098
[SPEAKER_01]: Yeah.
27:00.398 --> 27:01.639
[SPEAKER_01]: Very interesting to hear about.
27:01.719 --> 27:03.140
[SPEAKER_01]: And he was very excited about this.
27:03.220 --> 27:04.561
[SPEAKER_01]: He really opened up on this one.
27:04.841 --> 27:12.448
[SPEAKER_01]: And the thing at the time, don't know if it's going to change, but he was referencing that out of the important things that you need.
27:13.088 --> 27:20.458
[SPEAKER_01]: Like whether it was like a quest item or where you would need to go to start your ascension, it would change every playthrough.
27:21.139 --> 27:29.812
[SPEAKER_01]: Or he said maybe every league, like there was the idea that every league they'd be kind of changing the campaign so you wouldn't always be going through and doing the same thing.
27:30.272 --> 27:32.854
[SPEAKER_01]: So far that hasn't been the case with the first react, right?
27:32.894 --> 27:37.879
[SPEAKER_01]: They have those logos on the map that shows you what you get and what you kill.
27:38.179 --> 27:38.719
[SPEAKER_01]: You know what I mean?
27:39.300 --> 27:41.302
[SPEAKER_01]: So maybe that idea is disappeared.
27:42.042 --> 27:48.528
[SPEAKER_01]: But the it's still the possibility to have now because now they finally come out with that island act.
27:49.128 --> 27:54.773
[SPEAKER_01]: So maybe it doesn't happen every act, but maybe it does on this one where it's like it's a little bit random.
27:54.793 --> 28:01.258
[SPEAKER_04]: Yeah, be cool if they change like where you're getting passive points from are we doing certain quests like change which island it's on.
28:01.938 --> 28:07.963
[SPEAKER_01]: Yeah, and maybe even if it's just something like it doesn't always have to be the same boss sure like some bosses the reward.
28:09.184 --> 28:25.099
[SPEAKER_01]: Match is the theme of the boss so it's that be a little bit more tricky to remove like you beat a cold boss and you get ten res or something like you know that kind of stuff might be tough but even if you just enter the area yet unlock the way point and then now when you see the mini map you're like oh that boss doesn't have this bonus this time
28:25.279 --> 28:30.424
[SPEAKER_01]: Okay, so now I gotta go to another way point and see, oh, that boss has something for my character this time.
28:30.524 --> 28:31.025
[SPEAKER_01]: Okay, cool.
28:31.045 --> 28:42.176
[SPEAKER_01]: Like, even if you don't have to interact with the boss, but you just interact with the area so that then the map itself shows it, that'd be a really cool idea that has nothing to do with the patch notes.
28:43.443 --> 28:45.143
[SPEAKER_04]: I didn't really cool patch notes.
28:45.743 --> 28:46.064
[SPEAKER_04]: Okay.
28:46.144 --> 28:58.286
[SPEAKER_04]: So I don't really, I like that they there was something about a unique, uh, was it a unique socketable, um, but like it was farming bosses, like it would drop from certain bosses.
28:58.346 --> 28:59.206
[SPEAKER_04]: And I actually liked that.
28:59.246 --> 29:00.346
[SPEAKER_04]: I was like, okay, that's cool.
29:00.626 --> 29:02.707
[SPEAKER_04]: That's a Diablo type thing for me as well.
29:02.747 --> 29:08.408
[SPEAKER_04]: Like I like the idea that I can farm something in particular, if I'm trying to get something and it's just
29:08.968 --> 29:15.635
[SPEAKER_04]: chance of the drop versus it's being a global drop that you just are hoping you'll one day get.
29:15.695 --> 29:22.342
[SPEAKER_04]: I don't know what they actually are, so I have no idea if they're valuable enough for me or whatever I'd be playing, but I just like that's an option that that's something they're bringing into the game.
29:22.362 --> 29:23.143
[SPEAKER_04]: Yeah.
29:23.923 --> 29:25.285
[SPEAKER_04]: Do you have a list you want to go through?
29:25.725 --> 29:30.630
[SPEAKER_04]: My list is just what I wrote to you while I was like drug infused on WhatsApp.
29:30.710 --> 29:31.731
[SPEAKER_04]: I saw a sending Tyler
29:32.653 --> 29:40.719
[SPEAKER_04]: messages, and I'm like, this is my, uh, Trello, because I don't have it open, and I'm just going to write this.
29:40.839 --> 29:43.861
[SPEAKER_04]: It was a little tough to understand.
29:43.881 --> 29:48.125
[SPEAKER_01]: You didn't get responses was because my translator in my brain wasn't working.
29:48.605 --> 29:48.865
[SPEAKER_01]: Sure.
29:48.905 --> 29:51.267
[SPEAKER_04]: He also didn't give you heads up that I was going to do it.
29:52.988 --> 29:55.310
[SPEAKER_01]: But there also wasn't like the context of it.
29:55.550 --> 29:55.970
[SPEAKER_01]: You know what I mean?
29:55.990 --> 29:58.953
[SPEAKER_01]: So it's not like we're both watching live, and then I get this like,
29:59.633 --> 30:02.835
[SPEAKER_01]: intoxicated jumble of words, and I'm like, oh, but yeah, we just saw this.
30:02.915 --> 30:03.155
[SPEAKER_01]: Okay.
30:03.235 --> 30:04.196
[SPEAKER_01]: I can make that out.
30:04.216 --> 30:06.698
[SPEAKER_01]: Like there was no context for me to translate.
30:06.778 --> 30:07.918
[SPEAKER_01]: So that's why I didn't respond.
30:07.958 --> 30:08.859
[SPEAKER_01]: I wasn't being apathetic.
30:08.919 --> 30:09.679
[SPEAKER_01]: I just, it was fine.
30:09.699 --> 30:10.680
[SPEAKER_01]: I was looked first.
30:10.700 --> 30:11.701
[SPEAKER_01]: I didn't know.
30:11.921 --> 30:12.441
[SPEAKER_01]: So okay.
30:12.461 --> 30:13.382
[SPEAKER_01]: So Trello away.
30:13.462 --> 30:16.784
[SPEAKER_04]: And then I, well, I finished Jonathan's part.
30:17.104 --> 30:18.525
[SPEAKER_04]: And I said that I like the direction.
30:18.565 --> 30:18.905
[SPEAKER_04]: It's fun.
30:18.945 --> 30:21.487
[SPEAKER_04]: I'm excited to see the direction they're going with it.
30:21.647 --> 30:23.208
[SPEAKER_04]: That was all the intro stuff to it.
30:23.348 --> 30:23.668
[SPEAKER_04]: The hurt.
30:24.309 --> 30:25.790
[SPEAKER_04]: I don't just being a turd, but like,
30:26.793 --> 30:28.975
[SPEAKER_04]: I just need to work on the EQ a little bit with the mics.
30:29.135 --> 30:32.839
[SPEAKER_04]: I don't know what was going on, but it sounded like they were eating them.
30:32.979 --> 30:33.840
[SPEAKER_04]: It was a very odd.
30:35.101 --> 30:39.285
[SPEAKER_04]: I was chatting about it with somebody on Discord, and I'm like, what?
30:39.725 --> 30:44.549
[SPEAKER_04]: I can't tell like, first off, there's no DS happening at all, and it's hurting my ear.
30:45.130 --> 30:46.071
[SPEAKER_04]: I'm just a being anal.
30:46.651 --> 30:48.673
[SPEAKER_04]: I like sound sounds important to me.
30:48.713 --> 30:52.217
[SPEAKER_04]: I don't know, you're making a video that's going out to hopefully millions of people.
30:53.017 --> 30:55.019
[SPEAKER_04]: It just there were some a couple things anyway.
30:55.479 --> 31:16.593
[SPEAKER_04]: I really liked the direction that they were going Good and there was a comment that they made in it and I wrote to you I love The well you'll just have to find out yourself stuff like I love I don't I like that they're not giving us everything and that's probably partly why I haven't read the patch notes also just Time and energy I just don't have it to get into that but I like the find it out yourself stuff.
31:16.654 --> 31:18.435
[SPEAKER_04]: I love that they're not giving it all away.
31:18.515 --> 31:18.775
[SPEAKER_04]: I can't
31:18.835 --> 31:43.672
[SPEAKER_01]: remember what it was I always do more of it I feel like they kind of almost fail on that regard and it's not as a criticism because it's just because they're excited like you get into the Q&A and they're like well we should save this for but they personally are so excited for it which is something we all love about something they enjoy what they do so but I love that as well I really like the
31:44.873 --> 31:45.574
[SPEAKER_01]: Here's a new patch.
31:46.114 --> 31:47.556
[SPEAKER_01]: I mean, we get home marketing work.
31:47.576 --> 31:50.579
[SPEAKER_01]: So you have to market something for the state of an influx of numbers.
31:51.099 --> 31:54.983
[SPEAKER_01]: But the most, the more you can hold back, the more exciting it is for me.
31:55.063 --> 32:01.709
[SPEAKER_01]: And especially because with our community that we have with forever Excel, they're very good with spoilers.
32:02.730 --> 32:04.492
[SPEAKER_01]: They're very respectful in our discord.
32:04.512 --> 32:08.316
[SPEAKER_01]: So they'll either spoiler it out in their black, you know, like highlighter or
32:08.856 --> 32:12.239
[SPEAKER_01]: like we'll have a channel for like it's it's all really good.
32:12.299 --> 32:18.483
[SPEAKER_01]: So it's nice where you and I can play and we're not really getting any spoilers with it.
32:18.523 --> 32:22.946
[SPEAKER_01]: We can discover it on our own even though there's people that would really like to share it with us.
32:23.007 --> 32:26.129
[SPEAKER_01]: So it's a fun and again community.
32:26.149 --> 32:27.370
[SPEAKER_01]: Thank you for being so respectful.
32:27.932 --> 32:31.779
[SPEAKER_04]: They had, uh, obviously very excited about their whole new direction with supports.
32:32.239 --> 32:33.582
[SPEAKER_04]: Uh, so I want to talk to you about that.
32:33.602 --> 32:39.231
[SPEAKER_04]: Obviously, I knew you'd be pretty excited, but uh, I paused at one point during the video and I was like,
32:40.173 --> 32:41.034
[SPEAKER_04]: Bifurcates?
32:41.814 --> 32:42.735
[SPEAKER_04]: That's not a word.
32:43.375 --> 32:44.096
[SPEAKER_04]: Did you look it up?
32:44.236 --> 32:45.076
[SPEAKER_04]: I did look it up.
32:45.176 --> 32:45.997
[SPEAKER_04]: It's like hand.
32:46.777 --> 32:48.418
[SPEAKER_04]: It's a to fork.
32:48.999 --> 32:49.919
[SPEAKER_04]: And I was like, all right, guys.
32:50.180 --> 32:58.185
[SPEAKER_04]: But the thing that maybe nervous was it was underline like in the game where you can go on to items and oh, no way bifurcates is underlined.
32:58.205 --> 32:58.905
[SPEAKER_04]: It was underlined.
32:58.985 --> 33:00.326
[SPEAKER_04]: And I was like, so awesome.
33:00.446 --> 33:02.407
[SPEAKER_04]: But is that becoming a tag?
33:02.608 --> 33:02.788
[SPEAKER_04]: Like
33:03.508 --> 33:08.675
[SPEAKER_01]: So awesome, that's the most intellectual tags on the planet.
33:09.015 --> 33:09.976
[SPEAKER_01]: You're looking for armor.
33:10.016 --> 33:11.458
[SPEAKER_01]: You're like, no, no, no, no, no.
33:11.518 --> 33:12.539
[SPEAKER_04]: That's too simple.
33:12.840 --> 33:16.785
[SPEAKER_04]: We went on the Thessaurus and we found a lot of options for armor.
33:16.925 --> 33:19.027
[SPEAKER_04]: Yeah, I was like, why is this just a fork?
33:19.488 --> 33:20.249
[SPEAKER_04]: Bye for kids.
33:20.329 --> 33:21.130
[SPEAKER_04]: It's only common.
33:23.227 --> 33:31.430
[SPEAKER_01]: Watch all of a sudden we get like the intellectual update where that one person that already knows the English language better than anybody else in the planet that GGG has employed.
33:32.050 --> 33:37.551
[SPEAKER_01]: They go on the source and they're like, what is the most ridiculously complicated word for?
33:37.571 --> 33:39.752
[SPEAKER_01]: I feel like they do that sometimes.
33:40.192 --> 33:44.494
[SPEAKER_04]: With some skills we've had it before were like, but this one just caught me off.
33:44.574 --> 33:47.374
[SPEAKER_00]: I was like, it's still underlined when it comes out.
33:47.675 --> 33:48.715
[SPEAKER_00]: That's next Friday, man.
33:49.343 --> 33:53.045
[SPEAKER_04]: Yeah, I had to pause it because I was like, nope, that is not a word.
33:53.085 --> 33:54.206
[SPEAKER_04]: They're just making shit up.
33:55.247 --> 33:55.807
[SPEAKER_04]: I look funny.
33:56.207 --> 33:57.388
[SPEAKER_01]: I didn't notice that word.
33:57.408 --> 33:57.448
[SPEAKER_01]: No.
33:57.928 --> 34:01.611
[SPEAKER_01]: So you start messaging that and you're probably like, what are you talking about?
34:01.671 --> 34:01.891
[SPEAKER_01]: I'm like,
34:03.187 --> 34:05.049
[SPEAKER_01]: Is that how you can intoxicated?
34:05.450 --> 34:08.153
[SPEAKER_01]: Is there a spelling mistake in this, but it didn't seem like it.
34:08.213 --> 34:10.235
[SPEAKER_01]: So I was I was excited to hear what you had to say about it.
34:10.276 --> 34:12.318
[SPEAKER_01]: That was actually the only note I made.
34:12.338 --> 34:17.084
[SPEAKER_01]: I have the notes up, but that was like the only one I wanted to bring up to you specifically.
34:17.104 --> 34:17.424
[SPEAKER_01]: Oh, really?
34:17.484 --> 34:20.548
[SPEAKER_04]: Yeah, it made me it made me laugh because I had to Google it.
34:20.568 --> 34:21.769
[SPEAKER_04]: I was like, guys, come on.
34:22.770 --> 34:31.513
[SPEAKER_01]: I mean, at least it's underlines, so I'll be able to find out in game what it means, but yeah, watch it has the definition and how to pronounce it with the silly like, or else.
34:31.593 --> 34:33.474
[SPEAKER_01]: And it's like, the BI dash.
34:33.674 --> 34:34.474
[SPEAKER_01]: Yeah, that's right.
34:34.695 --> 34:38.256
[SPEAKER_04]: So the dictionary definition, the Webster version.
34:38.736 --> 34:39.476
[SPEAKER_04]: Yeah.
34:41.617 --> 34:42.799
[SPEAKER_04]: the supports of school.
34:42.939 --> 34:49.605
[SPEAKER_04]: Like the fact that they've gone back on the whole idea of only one type of support being allowed to be used.
34:50.045 --> 34:58.373
[SPEAKER_04]: That's a bit like we're both super happy about it, but I think like you have to give them a lot of props for that because that's a big one for them to go back on.
34:58.934 --> 35:01.496
[SPEAKER_04]: Like that's not a small choice and you can't go backwards.
35:01.536 --> 35:02.157
[SPEAKER_04]: I don't think now.
35:02.743 --> 35:07.487
[SPEAKER_01]: Well, that's one thing where I hope that they want to, they do kind of like how they're doing interludes.
35:07.507 --> 35:09.168
[SPEAKER_01]: They're just like, this is temporary.
35:09.308 --> 35:10.469
[SPEAKER_01]: Don't care if you like it or not.
35:10.569 --> 35:12.431
[SPEAKER_01]: Like it's sure we're gonna figure it out.
35:12.471 --> 35:16.734
[SPEAKER_01]: So hopefully they do have the guts to go back because I think like you said this takes a lot of guts to do.
35:16.754 --> 35:18.476
[SPEAKER_01]: They've changed supports a lot now.
35:19.437 --> 35:27.548
[SPEAKER_01]: Like remember the biggest cheer for the first XL con was having a meta gem that turned on all your ors.
35:28.209 --> 35:29.451
[SPEAKER_01]: Things have changed a lot again.
35:29.511 --> 35:35.119
[SPEAKER_01]: By the time we get to LA, which is like six years later, you and I are there and
35:35.700 --> 35:39.281
[SPEAKER_01]: They're talking about having only one support gem per build.
35:39.661 --> 35:41.521
[SPEAKER_01]: But none of them impact damage.
35:41.561 --> 35:43.142
[SPEAKER_01]: They just have a large variety of them.
35:43.182 --> 35:44.642
[SPEAKER_01]: Or that's the way it was before LA.
35:44.662 --> 35:45.722
[SPEAKER_01]: But then we get to LA.
35:45.882 --> 35:47.243
[SPEAKER_01]: And then they have this new restriction.
35:47.283 --> 35:48.863
[SPEAKER_01]: But then because of this new restriction.
35:48.903 --> 35:50.584
[SPEAKER_01]: Now they're going to add like damage to them.
35:50.924 --> 35:53.044
[SPEAKER_01]: They're just it's not like a flip flop.
35:53.064 --> 35:53.824
[SPEAKER_01]: You got to figure it out.
35:54.345 --> 35:55.645
[SPEAKER_01]: And you need the game.
35:56.345 --> 35:57.146
[SPEAKER_01]: to figure it out.
35:57.266 --> 36:01.150
[SPEAKER_01]: You can only do so much around your office table, right?
36:01.391 --> 36:06.717
[SPEAKER_01]: And so now that the game's been out and they're playing, it is really cool to see them make this change.
36:06.877 --> 36:14.765
[SPEAKER_01]: And I mean, supports, like it says gem system overhaul and sometimes when you see GGG with overhaul, it's like, okay, like it was, that's like a tweak.
36:15.546 --> 36:17.729
[SPEAKER_01]: But this is like a legit overhaul.
36:17.749 --> 36:19.470
[SPEAKER_01]: You have levels to support gems.
36:19.490 --> 36:23.274
[SPEAKER_01]: You have new rules being made and added levels to support gems made me laugh.
36:23.294 --> 36:23.995
[SPEAKER_04]: I was like, okay.
36:24.015 --> 36:26.137
[SPEAKER_04]: So now we're just leveling supports again.
36:26.158 --> 36:34.106
[SPEAKER_01]: Like, well, I'm the kind of person where I just want to level stuff the more I can level the better.
36:34.186 --> 36:36.867
[SPEAKER_01]: in the first borderlands game, you're leveling your weapon.
36:37.147 --> 36:38.848
[SPEAKER_01]: The more you use it, the better it gets.
36:38.888 --> 36:40.228
[SPEAKER_01]: I mean, how cool is that?
36:40.308 --> 36:46.551
[SPEAKER_01]: We've had that in Path of Excel one where our level, our weapons had passive trees for a little bit.
36:46.611 --> 36:47.091
[SPEAKER_01]: Remember that?
36:47.591 --> 36:47.952
[SPEAKER_01]: What was that?
36:48.012 --> 36:52.633
[SPEAKER_01]: Cruc, no, I don't know remember what it was, but anyway, like our weapons had passive trees as well.
36:53.034 --> 36:56.875
[SPEAKER_01]: And it was the more you used it, the more you would level it up, I love that stuff.
36:57.435 --> 37:03.278
[SPEAKER_01]: And so it's not for any good reason with the exception that I just like to level stuff.
37:03.998 --> 37:11.562
[SPEAKER_01]: It was disappointing when the original support gem system changed from being able to earn XP on all your supports to not.
37:11.602 --> 37:13.723
[SPEAKER_01]: And I totally agree with every reason that they did it.
37:13.763 --> 37:15.583
[SPEAKER_01]: It just sucks to have something less to level.
37:16.124 --> 37:17.504
[SPEAKER_01]: This is still not leveling.
37:18.425 --> 37:19.125
[SPEAKER_01]: It's like a difference.
37:19.185 --> 37:21.926
[SPEAKER_01]: It's like you're earning the upgrading, right?
37:22.707 --> 37:24.027
[SPEAKER_01]: And I like it.
37:24.247 --> 37:30.570
[SPEAKER_01]: The weird thing for me, and we'll have to see what this is like in-game, but to have a
37:31.911 --> 37:37.557
[SPEAKER_01]: the upgraded version do something different instead of just be better.
37:37.577 --> 37:41.661
[SPEAKER_01]: There's going to be reasons, well, make it a different support gem.
37:41.701 --> 37:50.770
[SPEAKER_01]: Maybe, like I said, it's not I'm not saying that's how it should be, but I'm curious how different it's going to be because if they are going to be different, just make it a different support gem.
37:51.602 --> 37:53.022
[SPEAKER_01]: I don't know, it'll be weird.
37:53.042 --> 38:01.784
[SPEAKER_01]: I'm curious to see how many builds are like, okay, no, for the support you stop at level two, for the support you stop at level one, for the support you stop, you just max it out, go to level four, five or whatever it is, right?
38:02.325 --> 38:10.246
[SPEAKER_01]: The interesting to see how that works and how different the perks are or how many builds will be like, I don't actually like those better versions.
38:10.406 --> 38:12.127
[SPEAKER_01]: I'm sticking with the lower versions.
38:12.836 --> 38:24.443
[SPEAKER_04]: I would imagine most choose the higher ones, but to me, it feels like more of just a healthy level to help you get through your build feeling stronger is to get these upgraded versions as your increase in your level.
38:24.483 --> 38:41.113
[SPEAKER_04]: I would imagine at higher levels, you're probably going with the highest tier of each of those kinds unless there's something different, but it is cool that they're there and they're giving you a bit more variety now for how you, I hope that it gives enough variety where you don't feel like you just need to slap the same supports.
38:41.953 --> 38:42.894
[SPEAKER_04]: on multiple skills.
38:43.615 --> 38:44.956
[SPEAKER_01]: Oh, I, and here's the thing.
38:44.976 --> 38:48.380
[SPEAKER_01]: Let me, sorry.
38:48.400 --> 38:49.141
[SPEAKER_01]: Got the black lung.
38:49.862 --> 38:52.504
[SPEAKER_01]: Let me refill my coffee and then go that.
38:53.025 --> 38:55.127
[SPEAKER_01]: So it seems interesting.
38:55.167 --> 39:01.974
[SPEAKER_01]: Like it's, it's originally they said we're only going to allow you one support gem per build, right?
39:02.535 --> 39:03.956
[SPEAKER_01]: And then hi, welcome back by the way.
39:03.996 --> 39:04.377
[SPEAKER_01]: You good to go.
39:04.957 --> 39:05.919
[SPEAKER_02]: Yeah, do it.
39:05.939 --> 39:06.580
[SPEAKER_01]: All right.
39:07.080 --> 39:08.122
[SPEAKER_01]: So they have that.
39:08.382 --> 39:14.991
[SPEAKER_01]: And so then the idea is, okay, we need to come out with a lot of support gems to make this work.
39:15.652 --> 39:20.779
[SPEAKER_01]: We're giving people way more supports than they're ever used to if you're a path of Excel one player.
39:21.580 --> 39:24.142
[SPEAKER_01]: and we want you to combo and combo and combo and combo.
39:25.062 --> 39:33.888
[SPEAKER_01]: And so obviously there were some things like we touched on this little bit before if I wanted my spear throw to poison, well, then my spear jab couldn't, right?
39:34.328 --> 39:36.870
[SPEAKER_01]: Or I would have to find a different way to make that work.
39:37.290 --> 39:47.477
[SPEAKER_01]: So there were obviously some cases where that just didn't work, the idea of one's or per build, but the concept, the mentality of we just need to make way more supports.
39:48.157 --> 39:49.638
[SPEAKER_01]: to make this feasible.
39:50.258 --> 40:02.924
[SPEAKER_01]: It's interesting because a they remove the restriction, which means, okay, now technically you don't need as many creative supports because now you are going to be mixing and matching a certain amount of some of these, right?
40:03.084 --> 40:07.907
[SPEAKER_01]: Maybe it's like increased area of effect or maybe it's like the poison chance or whatever it is, right?
40:07.967 --> 40:10.448
[SPEAKER_01]: Some of them are just going to, you're just going to have some gems that are copied.
40:10.988 --> 40:15.575
[SPEAKER_01]: But they also came out with that insane variety that they're talking about.
40:15.595 --> 40:17.338
[SPEAKER_01]: They came out with the multiple levels, right?
40:17.378 --> 40:19.641
[SPEAKER_01]: So now it's, I don't know, let's go back to poison chance.
40:19.701 --> 40:21.063
[SPEAKER_01]: And who knows what the values are?
40:21.083 --> 40:22.065
[SPEAKER_01]: So don't quote me on anything.
40:22.105 --> 40:24.829
[SPEAKER_01]: But maybe it's like level one is twenty five percent chance.
40:24.869 --> 40:25.630
[SPEAKER_01]: Level two is
40:26.571 --> 40:43.989
[SPEAKER_01]: fifty percent chance level three is seventy five percent chance and then you come out with like the level four and level five versions which have more than just chance to poison right all of a sudden you have like not just the tiered values but now the variety of now you can have chance to poison with something else but then they also add the lineage supports
40:44.818 --> 40:46.659
[SPEAKER_04]: I was the ones I was talking about where you have to farm them.
40:47.859 --> 40:54.261
[SPEAKER_01]: Yeah, they're the most powerful supports in the game, and I think those ones you're limited to only having one per build, hopefully that's mentioned somewhere.
40:54.901 --> 40:56.841
[SPEAKER_01]: But yeah, really, really cool.
40:56.861 --> 40:59.382
[SPEAKER_01]: And then they came out with eleven new ones just in general.
40:59.762 --> 41:01.963
[SPEAKER_01]: So that was really, really cool.
41:02.443 --> 41:13.308
[SPEAKER_01]: But they also did like a lot of other gameplay things in the game with like U-Mana and leaching and like even minions don't require accuracy anymore.
41:13.328 --> 41:14.489
[SPEAKER_01]: That's crazy.
41:15.090 --> 41:22.858
[SPEAKER_01]: Like, even though you're a sound like you've been a big change, I mean, make sense.
41:23.018 --> 41:37.752
[SPEAKER_01]: If I, if I have never swung a baseball bat in my life, if all I've done is have my hands and my pants, and I come out of my rock at fifty years old, and I go to hit you over the head with a baseball bat, I'm probably going to hit you.
41:38.473 --> 41:39.133
[SPEAKER_01]: You know what I mean?
41:39.153 --> 41:41.575
[SPEAKER_01]: Like unless you dodge and move, I'm going to hit you.
41:41.615 --> 41:45.697
[SPEAKER_01]: If you stand still, I'm not going to miss even if I've never done it before in my life.
41:45.877 --> 41:48.358
[SPEAKER_01]: So I love that that's how accuracy works now.
41:48.698 --> 41:51.039
[SPEAKER_01]: You basically don't need it if you're, if they're close.
41:51.259 --> 41:55.922
[SPEAKER_04]: So if you have, it doesn't make me kind of wonder though, like how they're balancing that with something like resolute technique.
41:56.862 --> 42:00.463
[SPEAKER_04]: You know, like are you actually in this patch they did?
42:01.583 --> 42:03.484
[SPEAKER_04]: Okay, so I might not have seen that or heard that.
42:03.684 --> 42:04.184
[SPEAKER_04]: No, that's cool.
42:04.584 --> 42:06.045
[SPEAKER_04]: I mean, they have lots to think about.
42:06.065 --> 42:07.685
[SPEAKER_01]: So whether they think about it now or not.
42:07.705 --> 42:13.587
[SPEAKER_04]: Yeah, that was one thing I had a thought of while I was watching the gameplay of the character without when they were talking about accuracy.
42:13.627 --> 42:16.428
[SPEAKER_04]: I was like, huh, how that affects resolute technique?
42:16.468 --> 42:19.589
[SPEAKER_04]: Like, it doesn't not make it resolute technique.
42:19.969 --> 42:23.830
[SPEAKER_01]: Now grants accuracy is doubled instead of your hits can't be evaded.
42:24.590 --> 42:26.652
[SPEAKER_01]: Oh, and I didn't check for as if it's changed.
42:26.752 --> 42:30.734
[SPEAKER_01]: I'm still thinking of it in the path of Excel one location where it's around a bunch of melee.
42:30.754 --> 42:35.678
[SPEAKER_01]: Maybe now because I mean that that's really more just for range characters, right?
42:36.265 --> 42:38.026
[SPEAKER_01]: No, not necessarily not.
42:38.106 --> 42:42.928
[SPEAKER_01]: Maybe because every melee character I ever played almost unless I was focused on crit.
42:43.449 --> 42:52.613
[SPEAKER_01]: Now the only melee it's going to be on are some of those like really distant melee ones where it travels on the ground and it hits somebody far away or maybe like an old school thing like Sunder.
42:55.855 --> 42:57.997
[SPEAKER_01]: It doubles accuracy.
42:58.137 --> 43:01.840
[SPEAKER_01]: You're your accuracy rating instead of it's can't be evaded.
43:02.301 --> 43:03.622
[SPEAKER_01]: So basically it's here's your accuracy.
43:03.642 --> 43:06.124
[SPEAKER_01]: But it was also it's can't be evaded and you can't crit.
43:06.644 --> 43:12.429
[SPEAKER_01]: Resilute technique passive now grants accuracy is doubled instead of your hits cannot be evaded.
43:13.708 --> 43:16.329
[SPEAKER_04]: I don't think you could crit with Resloo technique though before.
43:16.449 --> 43:17.069
[SPEAKER_04]: Maybe I'm wrong.
43:17.209 --> 43:19.030
[SPEAKER_04]: Maybe you could still cut in past one.
43:19.070 --> 43:20.051
[SPEAKER_04]: I don't know about past two.
43:20.991 --> 43:21.311
[SPEAKER_04]: Interesting.
43:22.011 --> 43:23.352
[SPEAKER_04]: Well, I mean, that's, it seems cool.
43:23.392 --> 43:25.913
[SPEAKER_04]: I love that it becomes less of a thing you have to be worried about.
43:26.273 --> 43:33.196
[SPEAKER_04]: There were a couple different things that they talked about, and I can't remember them specifically, but I was like, oh, they're adding a lot more modifiers that can roll on items.
43:33.796 --> 43:40.799
[SPEAKER_04]: But they're trying to get a good item now is going to be hopefully a fun hunt, but it also looks like it could be tough.
43:41.457 --> 43:41.797
[SPEAKER_03]: Yeah.
43:42.398 --> 43:45.460
[SPEAKER_04]: Well, that brings up the currency that they changed and added.
43:45.520 --> 43:46.141
[SPEAKER_04]: Did you see that?
43:46.501 --> 43:48.983
[SPEAKER_04]: I saw some of it, but by that point I was trying to keep up.
43:49.623 --> 43:50.664
[SPEAKER_04]: So is Mark's talk?
43:50.704 --> 43:51.505
[SPEAKER_04]: Was I Mark's talk?
43:52.149 --> 43:54.110
[SPEAKER_01]: Well, they added, I forgot.
43:54.470 --> 43:58.332
[SPEAKER_01]: They added, so there's not just transmutes anymore.
43:58.352 --> 44:03.875
[SPEAKER_01]: There's like greater transmutes, super duper transmutes and perfect transmutes.
44:04.255 --> 44:13.820
[SPEAKER_01]: And that's their way of basically the better the transmute and the better the, and they have this for multiple currency types, but I'll stick with transmutes for now.
44:15.145 --> 44:20.986
[SPEAKER_01]: That's their way of limiting the low bar for what can roll.
44:21.667 --> 44:23.767
[SPEAKER_01]: So a perfect transmute.
44:23.787 --> 44:25.007
[SPEAKER_01]: Let's say that's the best one I forget.
44:25.107 --> 44:26.848
[SPEAKER_01]: I forget what the orders are and what the names are.
44:26.868 --> 44:33.889
[SPEAKER_01]: But let's say that the best transmute, the perfect transmute now can only roll like the top four modifiers of every school.
44:34.390 --> 44:34.570
[SPEAKER_01]: Right.
44:34.870 --> 44:36.070
[SPEAKER_01]: So that's their limitation.
44:36.330 --> 44:41.831
[SPEAKER_01]: And so it's interesting because maybe you could do that to transmutes in general.
44:41.871 --> 44:44.432
[SPEAKER_01]: Maybe you don't need to add four new transmutes.
44:45.352 --> 45:02.043
[SPEAKER_01]: to the game to maybe a trans I level of the item instead of maybe but then all of a sudden if you have transmutes common does that mean you have to change the drop rate of a regular transmute as you get into these eighty plus area levels do you know it won't
45:03.124 --> 45:04.045
[SPEAKER_04]: Well, you want that one.
45:04.065 --> 45:09.388
[SPEAKER_01]: But if they're only rolling like the top four, yeah, you do, but you know, your drop rate was huge before.
45:09.408 --> 45:10.869
[SPEAKER_01]: So now you have a stack of a thousand.
45:10.889 --> 45:13.530
[SPEAKER_01]: Do you want the player to have a stack of a thousand?
45:13.690 --> 45:14.131
[SPEAKER_01]: You know what I mean?
45:14.171 --> 45:22.195
[SPEAKER_01]: Like it sucks to add more for the player to deal with and to filter, but at the same time, you need to balance how many they have overall.
45:22.696 --> 45:24.557
[SPEAKER_01]: And so if you keep the same transmute,
45:25.097 --> 45:33.860
[SPEAKER_01]: which is kind of what I was always wanting them to do, keep the transmute, but then based on the item level, that's your restriction for how low an item can roll.
45:35.340 --> 45:44.884
[SPEAKER_01]: In a way, because you get so many transmutes at the beginning, even if you change the drop rate later on, you kind of run into this circumstance of the player has too many that can roll too well.
45:44.904 --> 45:45.684
[SPEAKER_01]: Right.
45:45.884 --> 45:48.425
[SPEAKER_04]: So this is why this way is probably better.
45:48.905 --> 45:49.305
[SPEAKER_04]: Yeah.
45:49.425 --> 45:50.726
[SPEAKER_01]: It adds more crap, though.
45:50.866 --> 45:51.406
[SPEAKER_01]: So I hope
45:52.086 --> 45:57.233
[SPEAKER_01]: They just make it so that like at certain levels, a regular transmute just stops dropping.
45:57.473 --> 46:04.301
[SPEAKER_01]: I really hope they don't leave it to the filter creators to get rid of it because like you don't want it.
46:04.762 --> 46:09.848
[SPEAKER_04]: I think you're still that kind of to the filter creator though because the problem is you do if you run another character.
46:10.489 --> 46:11.749
[SPEAKER_04]: So it should be up to the character.
46:11.769 --> 46:13.710
[SPEAKER_01]: You have to be your stash, right?
46:13.810 --> 46:14.870
[SPEAKER_01]: Yeah.
46:15.650 --> 46:20.391
[SPEAKER_01]: To me, I'm the kind of person where if I was behind the scenes, I'd be like, they can pick up as much as they want.
46:20.431 --> 46:24.171
[SPEAKER_01]: If they're concerned about their alternate characters, they can be concerned about that as their level.
46:24.191 --> 46:28.132
[SPEAKER_04]: You could go about those trends or play a lower level area and farm them or something.
46:28.352 --> 46:36.974
[SPEAKER_01]: Yeah, or I mean, it's not like, or just make it so that every play through you get what you need, like have the drop rate for regular transmutes through to campaign, what you would think that they would need, right?
46:36.994 --> 46:38.114
[SPEAKER_01]: It's quite well.
46:38.134 --> 46:39.214
[SPEAKER_01]: As everybody's stomping around.
46:39.816 --> 46:40.490
[SPEAKER_01]: Who's stomping around?
46:41.094 --> 46:43.154
[SPEAKER_01]: Oh my son, they still have another half hour video games.
46:43.934 --> 46:45.455
[SPEAKER_01]: Anyway, God, go have fun.
46:45.715 --> 46:46.695
[SPEAKER_01]: Yeah, hold it.
46:46.795 --> 46:47.835
[SPEAKER_01]: Don't go to the bathroom yet.
46:47.895 --> 46:48.695
[SPEAKER_01]: Don't confuse me.
46:49.035 --> 46:56.797
[SPEAKER_01]: No, but so it's just one of those things where it's like, I just hope that they're cutting it, that they're not leaving it to us because then it just turns into the same thing.
46:56.837 --> 47:00.637
[SPEAKER_01]: Like, we're already at that stage with items where there's just a lot of items.
47:00.717 --> 47:06.798
[SPEAKER_01]: I don't know if they change droplets for items yet or not because it doesn't sound like they introduced any new item types, right?
47:06.858 --> 47:07.578
[SPEAKER_01]: No new base types.
47:07.598 --> 47:08.999
[SPEAKER_01]: Well, they do.
47:09.559 --> 47:10.519
[SPEAKER_04]: Well, not base types,
47:10.599 --> 47:17.085
[SPEAKER_04]: but new skills that those things can do, because it's all the ret to-handed weapon or something or one-handed weapon with a new skill.
47:17.665 --> 47:19.527
[SPEAKER_01]: So, see how it works?
47:19.647 --> 47:34.080
[SPEAKER_01]: Obviously, that kind of concern is thinking really far in advance, like when all the currencies dropping, when all the div cards are dropping, when all the base types are dropping, with all the rareties, and then all everything you're trying to farm,
47:34.831 --> 47:35.651
[SPEAKER_01]: I just hope they're doing that.
47:35.671 --> 47:42.194
[SPEAKER_04]: I'll bet you they just have that decision as they go similar to like what they did with the socketable stuff where it just stopped dropping the lower level stuff.
47:42.674 --> 47:44.415
[SPEAKER_04]: You only saw current level stuff.
47:44.435 --> 47:45.576
[SPEAKER_01]: Same with the way that it is.
47:46.176 --> 47:48.277
[SPEAKER_01]: Like only the higher rooms drop at the higher levels.
47:49.237 --> 47:52.338
[SPEAKER_01]: See, well, then just ignore the last five minutes because if they're doing that already.
47:52.398 --> 47:55.740
[SPEAKER_01]: Remember, no, I highly doubt they wouldn't do that with the other currency.
47:57.060 --> 47:58.140
[SPEAKER_01]: Yeah, you want it to be rare.
47:58.580 --> 48:06.322
[SPEAKER_01]: You don't like if you don't care about a regular result and you only care about perfect results, you don't like you just want the good stuff to drop anyway, right?
48:06.402 --> 48:07.082
[SPEAKER_01]: So that's cool.
48:07.102 --> 48:08.582
[SPEAKER_04]: Are they doing that with every currency?
48:08.622 --> 48:10.062
[SPEAKER_04]: Like as adults, one of them as well.
48:10.322 --> 48:12.183
[SPEAKER_01]: So let me see.
48:12.203 --> 48:14.063
[SPEAKER_01]: Oh, I hope I didn't accidentally.
48:14.083 --> 48:17.123
[SPEAKER_01]: Uh, greater.
48:17.284 --> 48:25.465
[SPEAKER_01]: So they have perfect transmutes, perfect Augs, perfect Chaos, perfect Regals, perfect results.
48:26.469 --> 48:26.929
[SPEAKER_04]: interesting.
48:27.590 --> 48:29.351
[SPEAKER_01]: And so it's just three tiers.
48:29.531 --> 48:32.553
[SPEAKER_01]: So there's the regular transmute, greater transmute and perfect transmute.
48:33.053 --> 48:40.859
[SPEAKER_04]: And so I'm curious what the operators are like, because I don't think they've hit the sweet spot for jewelers orbs, which they do the three tiers of.
48:40.939 --> 48:41.719
[SPEAKER_04]: So I'm curious.
48:42.340 --> 48:48.224
[SPEAKER_04]: It'll be interesting to see how they try to balance those out because you need them to drop enough where somebody wants to craft with them.
48:48.824 --> 48:53.591
[SPEAKER_04]: If they become so insanely rare, then you're probably just trading them away and buying the item you want.
48:54.032 --> 48:54.613
[SPEAKER_04]: And that sucks.
48:55.214 --> 48:56.756
[SPEAKER_04]: And they added Henakor as lock.
48:57.557 --> 49:00.622
[SPEAKER_01]: That's the one where you can see the future with your crafting.
49:01.002 --> 49:01.823
[SPEAKER_01]: And I was incorrect.
49:01.863 --> 49:04.027
[SPEAKER_01]: They added fifty new base type items.
49:05.380 --> 49:19.426
[SPEAKER_04]: I thought I saw that there were some new base types coming in, but I think I feel like I phased out a little bit, because they kept talking so much about crossboat, like the mercenary crossbow stuff, and it's the only class I haven't played, and so I kind of zoned out a little bit.
49:19.527 --> 49:26.190
[SPEAKER_04]: It looked cool, and it sounds like they're cool changes, but I don't know any, I don't know what the gameplay was like for the mercenary.
49:27.130 --> 49:32.613
[SPEAKER_01]: And the examples lasted a long time in this video, so I checked out a lot through some of these things.
49:32.633 --> 49:37.736
[SPEAKER_01]: So if they had comments like in the middle of those, I didn't catch them.
49:37.756 --> 49:39.957
[SPEAKER_01]: I'll find them out when they start maddering in my building.
49:39.997 --> 49:40.738
[SPEAKER_04]: Which is perfect.
49:40.778 --> 49:42.659
[SPEAKER_04]: That's the best way to find them, though.
49:42.699 --> 49:43.520
[SPEAKER_04]: I agree.
49:43.960 --> 49:44.360
[SPEAKER_01]: I agree.
49:44.380 --> 49:44.760
[SPEAKER_01]: Yeah, yeah.
49:44.900 --> 49:45.901
[SPEAKER_01]: So we have Act Four.
49:45.941 --> 49:46.941
[SPEAKER_01]: We have the interludes.
49:48.402 --> 49:49.303
[SPEAKER_01]: Anything else you want to bring up?
49:49.503 --> 49:49.983
[SPEAKER_01]: I got no.
49:50.023 --> 49:52.405
[SPEAKER_01]: You have to bring stuff up because I'm all rising the abyss.
49:53.265 --> 49:53.926
[SPEAKER_01]: Oh, yeah, yeah, yeah.
49:53.966 --> 49:54.746
[SPEAKER_01]: That's a lead.
49:54.766 --> 49:55.386
[SPEAKER_01]: The actual lead.
49:55.406 --> 49:56.967
[SPEAKER_01]: We know it's going to go core, right?
49:57.007 --> 49:57.648
[SPEAKER_01]: Like this stuff.
49:57.728 --> 50:00.129
[SPEAKER_01]: I highly doubt they're coming out with a lead that's not going to go core.
50:00.169 --> 50:03.531
[SPEAKER_01]: That sounds like a waste of time when you're trying to work on your beta and come out with your core product.
50:03.992 --> 50:04.732
[SPEAKER_01]: But I love that.
50:04.992 --> 50:07.994
[SPEAKER_01]: I love how cool a best looks in past lives.
50:08.194 --> 50:12.196
[SPEAKER_01]: Like they actually have like this brick tunnel or whatever it is that goes down.
50:12.216 --> 50:12.617
[SPEAKER_04]: Does it?
50:12.777 --> 50:14.438
[SPEAKER_04]: Does it travel or is it just one?
50:15.018 --> 50:17.099
[SPEAKER_01]: Gosh, I hope it was tasty.
50:17.139 --> 50:19.540
[SPEAKER_04]: When I watched it, I was like, oh, that's cool.
50:19.600 --> 50:21.842
[SPEAKER_04]: It looks like you're just fighting that one spot.
50:21.902 --> 50:25.904
[SPEAKER_04]: But I could have sworn I heard something about when it ends or something.
50:25.924 --> 50:28.185
[SPEAKER_04]: And I was like, oh, please, don't make it travel.
50:28.205 --> 50:28.885
[SPEAKER_04]: Yeah.
50:28.945 --> 50:29.826
[SPEAKER_04]: I hope it doesn't travel.
50:30.346 --> 50:30.946
[SPEAKER_01]: No, me too.
50:31.026 --> 50:31.507
[SPEAKER_01]: Now, you know what?
50:31.527 --> 50:33.208
[SPEAKER_01]: I actually thought, and I'm super stoked for that.
50:33.228 --> 50:35.389
[SPEAKER_01]: Those are my for people that have a long-term listeners.
50:36.489 --> 50:37.850
[SPEAKER_01]: Like bring the monsters to me.
50:38.030 --> 50:38.870
[SPEAKER_01]: That's what I like.
50:38.950 --> 50:40.330
[SPEAKER_01]: Don't make me go to delve.
50:40.370 --> 50:42.551
[SPEAKER_01]: Don't make me go to another area for expedition.
50:42.571 --> 50:44.311
[SPEAKER_01]: Like bring the monsters to me.
50:44.372 --> 50:51.954
[SPEAKER_01]: So I always loved stuff like um trail and Yeah, the ones what's one one where you just like it showed up as a mod.
50:51.974 --> 50:57.856
[SPEAKER_01]: It wasn't really it was kind of a mechanic but not like where it was What would it do?
50:58.516 --> 51:01.657
[SPEAKER_01]: Beyond where you just kill monsters and they had a chance to show up.
51:01.677 --> 51:02.177
[SPEAKER_01]: That's the one I mean
51:02.797 --> 51:06.459
[SPEAKER_01]: Yeah, yeah, but including a bist like a bist was nice because you just start killing there.
51:06.479 --> 51:07.199
[SPEAKER_01]: It is you run it over.
51:07.500 --> 51:13.683
[SPEAKER_01]: I didn't like how it traveled right because I would take me to places that have already been but like I just liked the stuff that came to me.
51:13.743 --> 51:17.085
[SPEAKER_01]: Same thing with like the mini bosses right where it was either metamorph or
51:18.065 --> 51:19.887
[SPEAKER_01]: Um, they have them in the game.
51:19.907 --> 51:20.708
[SPEAKER_01]: They've rogue excels.
51:20.909 --> 51:21.890
[SPEAKER_01]: Like I like that stuff.
51:21.910 --> 51:22.751
[SPEAKER_01]: So this is really nice.
51:22.811 --> 51:23.792
[SPEAKER_01]: I like these kind of things.
51:24.152 --> 51:32.562
[SPEAKER_01]: The thing that I think is ridiculous so far, but then I hope they change it is you know how they just finished consolidating unveiling in path one.
51:34.200 --> 51:35.061
[SPEAKER_01]: Same thing like that.
51:35.121 --> 51:38.344
[SPEAKER_01]: You go somewhere and throw something in like, right?
51:38.844 --> 51:42.067
[SPEAKER_01]: You just finished saying, yeah, this is really tedious.
51:42.087 --> 51:44.409
[SPEAKER_01]: We're making it convenient for you in Path of Excel one.
51:44.449 --> 51:48.152
[SPEAKER_01]: Now in Path two, they're like, no, not only do you have to talk to somebody.
51:48.172 --> 51:52.136
[SPEAKER_01]: If they go for it, you actually have to go all the way over there.
51:52.156 --> 51:54.178
[SPEAKER_01]: And then they just be the best.
51:54.278 --> 51:56.520
[SPEAKER_04]: And maybe it's because they're just really, really good.
51:58.238 --> 51:59.520
[SPEAKER_04]: I don't mind if it is that.
51:59.840 --> 52:01.802
[SPEAKER_00]: There's they're starting to messy the kitchen up.
52:02.283 --> 52:05.406
[SPEAKER_00]: They're taking things out of the drawers to just throw in the mall over the counter.
52:05.446 --> 52:06.708
[SPEAKER_00]: It's like that's where there's going to be.
52:06.728 --> 52:07.609
[SPEAKER_01]: I know.
52:07.769 --> 52:16.799
[SPEAKER_01]: So anyway, hopefully this is one of those weird things where it's just going to be elongated for the league and then when it goes core.
52:17.440 --> 52:18.261
[SPEAKER_01]: We'll simplify it.
52:18.621 --> 52:24.445
[SPEAKER_01]: I don't get that process, but that's what happens in a lot of other things that, you know, happen in Kingsmarge, all that kind of stuff, right?
52:24.465 --> 52:28.168
[SPEAKER_01]: There may be that travel is law-related, I don't know.
52:28.248 --> 52:31.671
[SPEAKER_01]: But, but either way, really cool that they're adding unveiling to it.
52:32.311 --> 52:36.274
[SPEAKER_04]: I didn't have this stuff also now effect the monsters around it.
52:36.334 --> 52:39.676
[SPEAKER_04]: Like you can affect the rogue excels and it can affect the bosses.
52:39.756 --> 52:41.238
[SPEAKER_04]: Wasn't that the thing they were talking about?
52:41.758 --> 52:43.980
[SPEAKER_04]: Was it related to the abyss that can affect
52:44.700 --> 52:47.882
[SPEAKER_04]: the rogue ex because they showed it and it like all of a sudden would change.
52:48.382 --> 52:54.184
[SPEAKER_01]: Yeah, it brings out like there's cool stuff that happens to bosses and everything that's around like it is cool.
52:54.245 --> 52:56.406
[SPEAKER_01]: So it's it's like what's it adding?
52:56.986 --> 52:59.487
[SPEAKER_01]: Like it even impacts essence monsters.
52:59.567 --> 53:01.108
[SPEAKER_01]: What else was it that did this?
53:01.688 --> 53:10.872
[SPEAKER_04]: Well, it makes my nervous that it adds the essence slash rogue exiles from Path of Exile one where you're like, what the fuck did I just add to that person?
53:10.912 --> 53:12.033
[SPEAKER_04]: I don't even know what they're doing now.
53:12.473 --> 53:12.673
[SPEAKER_04]: Yeah.
53:13.153 --> 53:14.134
[SPEAKER_01]: No, for sure.
53:14.274 --> 53:21.257
[SPEAKER_01]: There was a mechanic like that in path one where you would choose to not kill stuff around a boss.
53:21.357 --> 53:21.937
[SPEAKER_01]: What was it?
53:22.758 --> 53:23.318
[SPEAKER_01]: Torment.
53:24.058 --> 53:26.700
[SPEAKER_01]: Well, Torment is the spirits because you want this.
53:26.720 --> 53:27.880
[SPEAKER_01]: We're getting the junk stuff.
53:27.900 --> 53:30.561
[SPEAKER_01]: Like we're getting the junk unveiling, but with a biss.
53:31.262 --> 53:37.965
[SPEAKER_01]: But then there's also that aura where there was something in path one where it was like, were you don't want to kill monsters?
53:38.585 --> 53:48.849
[SPEAKER_01]: or like if you were terrified like there was what was it the caverns where they had those two bosses around this like spiritual little pond thing and like they would do totems and chaos damage.
53:49.189 --> 53:49.689
[SPEAKER_01]: I hated them.
53:49.909 --> 53:50.729
[SPEAKER_01]: They were always the worth.
53:50.769 --> 53:51.529
[SPEAKER_01]: This is path one.
53:51.770 --> 53:52.370
[SPEAKER_01]: The caverns.
53:52.430 --> 53:53.990
[SPEAKER_01]: It was always the worst.
53:55.631 --> 53:59.152
[SPEAKER_01]: They changed that boss fight a bit, but the old version was just terrifying for me.
53:59.192 --> 53:59.672
[SPEAKER_01]: I hated it.
54:00.172 --> 54:02.333
[SPEAKER_01]: And there was like there was a certain mechanic that I'm like, nope.
54:02.893 --> 54:03.053
[SPEAKER_01]: Nope.
54:03.153 --> 54:04.974
[SPEAKER_01]: I refuse to do that in this boss fight.
54:05.034 --> 54:05.674
[SPEAKER_01]: I refuse to.
54:05.774 --> 54:06.615
[SPEAKER_01]: But anyway, it doesn't matter.
54:07.795 --> 54:08.436
[SPEAKER_01]: Abyss looks red.
54:08.957 --> 54:09.497
[SPEAKER_04]: Yeah, that's cool.
54:10.038 --> 54:11.159
[SPEAKER_04]: I like the way that they're bringing it in.
54:11.980 --> 54:13.602
[SPEAKER_01]: For sure, for sure.
54:13.622 --> 54:18.288
[SPEAKER_01]: A lot of character balance overhauls new content features lots of new skills.
54:19.109 --> 54:20.030
[SPEAKER_01]: Currency orbs.
54:20.571 --> 54:21.552
[SPEAKER_01]: You touched on endgame.
54:21.572 --> 54:26.278
[SPEAKER_01]: There's a lot of different endgame stuff that they changed, but I haven't really seen a lot of time there.
54:28.069 --> 54:36.274
[SPEAKER_04]: I was going to say they made a note of going through and doing pounds past through.
54:36.334 --> 54:41.837
[SPEAKER_04]: So I'm curious to see how that is for the axe because they were talking about how characters were buffed.
54:42.478 --> 54:44.699
[SPEAKER_04]: So I'm curious about how that affects the actual
54:46.312 --> 54:47.073
[SPEAKER_04]: leveling process.
54:47.213 --> 54:52.880
[SPEAKER_04]: I did look at the endgame stuff while they were doing it, but it was towards the end, so I was kind of out of it.
54:53.421 --> 54:54.542
[SPEAKER_04]: I saw they added new maps.
54:55.684 --> 54:59.468
[SPEAKER_04]: Although I don't know why they keep calling the maps if their way stones like make up your mind, what am I doing?
54:59.488 --> 55:01.170
[SPEAKER_04]: Waste stones open maps.
55:01.970 --> 55:02.650
[SPEAKER_04]: Okay, whatever.
55:02.670 --> 55:06.572
[SPEAKER_04]: Yeah, there were some new encounters things that you'll look for.
55:06.672 --> 55:07.192
[SPEAKER_04]: I don't know.
55:07.212 --> 55:09.412
[SPEAKER_04]: I didn't pay enough attention to them.
55:10.593 --> 55:12.894
[SPEAKER_01]: So I'll give you some of the cool notes here.
55:13.234 --> 55:24.397
[SPEAKER_01]: Um, items that can have a maximum of two sockets have a very low chance of getting three and items that can that normally have one have a very low chance of rolling with two sockets.
55:24.477 --> 55:26.918
[SPEAKER_01]: So they've added like as a ability.
55:27.658 --> 55:29.319
[SPEAKER_01]: This is for like very high level.
55:30.239 --> 55:33.223
[SPEAKER_04]: items but it's not corrupting because you can do that with corrupting right now.
55:33.263 --> 55:34.324
[SPEAKER_04]: It doesn't say corrupting.
55:34.545 --> 55:35.065
[SPEAKER_04]: Oh, interesting.
55:35.125 --> 55:39.350
[SPEAKER_01]: So it just adds that extra ability for it to be extra cool.
55:39.411 --> 55:46.499
[SPEAKER_01]: The same thing with quality quality items have the possibility of rolling the potential of going above twenty percent.
55:48.270 --> 55:56.956
[SPEAKER_01]: Um, downside modifiers have been made weaker to account for the ability to have more present than before that specifically talking to waste stones.
55:57.777 --> 56:02.240
[SPEAKER_01]: And let's see, they changed how obtaining atless passive points works.
56:03.101 --> 56:08.044
[SPEAKER_01]: Sling a map boss with six modifiers at seventy nine plus eighty plus.
56:09.265 --> 56:15.010
[SPEAKER_01]: on a normally matte boss, seventy-nine plus, citadel matte boss, seventy-nine plus, and a few other ways.
56:15.050 --> 56:18.072
[SPEAKER_01]: So you're getting Atlas passive points a little bit earlier.
56:18.913 --> 56:22.916
[SPEAKER_01]: Before your criticism was you had to be far into a mechanic to gain stuff.
56:22.956 --> 56:24.017
[SPEAKER_01]: So they're trying to change that.
56:24.878 --> 56:35.727
[SPEAKER_04]: So I saw that they actually did a really good change for how you access the first two points of the extra Alice's skill trees with passive trees.
56:36.320 --> 56:53.966
[SPEAKER_04]: So I think that's at least a good beginning because it does mean that you, if you're doing breach, you have a chance to increase your chances of breach and how those breaches will work and they got rid of all of the plus one stuff that was on it before which I like, I didn't look and I'm probably going to have to wait until I actually get into the game.
56:55.092 --> 57:05.277
[SPEAKER_04]: I'm hoping that the Atlas passive tree itself gets or got or is adjusted or something because it's just, I don't know, it's not as exciting as Path of Exile ones, Atlas passive tree.
57:07.644 --> 57:15.209
[SPEAKER_01]: One thing actually, I was just going to get into essences here, but the music really got me like, oh, it's awesome.
57:15.849 --> 57:21.832
[SPEAKER_01]: The music is always very good, but I've got to think, I don't know what it is, but how team Camille does their vocals?
57:22.513 --> 57:22.793
[SPEAKER_01]: Yeah.
57:23.193 --> 57:34.380
[SPEAKER_01]: Like when they have like the chanting, so when you get like this, this, I don't know what you call them, the culture of this, what the abyss is around and like who, like,
57:35.060 --> 57:39.385
[SPEAKER_01]: There's no voice, which culture is that's being impacted.
57:40.026 --> 57:43.690
[SPEAKER_01]: There's just certain cultures that have more of it it seems and I just love this.
57:43.770 --> 57:53.841
[SPEAKER_01]: Like it was just so like as we're going through the trailer, there was just so much of like choral music and chanting and it just like when it first started.
57:53.981 --> 57:54.722
[SPEAKER_04]: Yeah, I definitely.
57:54.762 --> 57:55.363
[SPEAKER_04]: Yeah, I got more.
57:57.505 --> 57:59.946
[SPEAKER_04]: and he puts it down and they go into music.
57:59.966 --> 58:04.208
[SPEAKER_01]: I was like, I got my grandmother's stingray coming to get you.
58:04.228 --> 58:06.229
[SPEAKER_01]: It was so good.
58:06.309 --> 58:08.530
[SPEAKER_01]: But funny enough with all the marijuana stuff.
58:08.570 --> 58:16.274
[SPEAKER_01]: I mean, this isn't now music related, but there was that one new melee skill or melee support that kept showing that had it was like a starfish almost.
58:16.334 --> 58:18.035
[SPEAKER_01]: It was like a star that kept going.
58:18.075 --> 58:19.876
[SPEAKER_01]: But that was like the exact shape of
58:21.717 --> 58:26.321
[SPEAKER_01]: the stone that Moana had to replace and then like the the shape that it did back in the car.
58:27.042 --> 58:30.285
[SPEAKER_01]: So it was like it was very moan a monster live through.
58:32.547 --> 58:34.629
[SPEAKER_01]: The music really really got me.
58:34.669 --> 58:36.931
[SPEAKER_01]: I love it when they add the coral stuff so that was good.
58:37.711 --> 58:38.812
[SPEAKER_01]: Essence rework though.
58:38.832 --> 58:42.636
[SPEAKER_01]: They now have four tiers of essences normal lesser normal greater in perfect.
58:44.174 --> 58:45.174
[SPEAKER_01]: And so they're doing that.
58:45.194 --> 58:51.377
[SPEAKER_01]: And then they changed it, um, more of them, they can upgrade magic items to rare items now.
58:51.917 --> 58:53.718
[SPEAKER_01]: We're just before I think it was just a magic items.
58:54.238 --> 58:55.419
[SPEAKER_01]: Oh, yeah, later on.
58:55.899 --> 58:56.059
[SPEAKER_01]: Yeah.
58:56.519 --> 58:59.781
[SPEAKER_01]: So now they can go from magic to rare as well.
59:00.441 --> 59:01.581
[SPEAKER_01]: And they added more of those.
59:02.182 --> 59:02.982
[SPEAKER_01]: I mean, so many changes.
59:03.022 --> 59:05.143
[SPEAKER_01]: Not going to go through them all, but log really good things.
59:05.822 --> 59:06.702
[SPEAKER_04]: Oh, they did trade.
59:07.263 --> 59:09.424
[SPEAKER_04]: They brought in this asynchronous trade now.
59:09.984 --> 59:11.144
[SPEAKER_04]: We can do offline trades.
59:12.485 --> 59:14.986
[SPEAKER_04]: I have to be honest, I didn't watch it in depth.
59:15.846 --> 59:17.067
[SPEAKER_04]: I just saw how it works.
59:17.387 --> 59:21.068
[SPEAKER_04]: There was one thing that confused me a little bit where they said prior.
59:21.168 --> 59:25.210
[SPEAKER_04]: It sounded like they said prior to the patch being released.
59:25.290 --> 59:29.852
[SPEAKER_04]: If you have certain tabs, you can upgrade to these types of tabs.
59:30.272 --> 59:32.053
[SPEAKER_04]: But once the leak comes out, I can't do that.
59:33.093 --> 59:38.075
[SPEAKER_01]: So what's happening is they now have new tabs, right?
59:38.575 --> 59:38.795
[SPEAKER_01]: Right.
59:38.815 --> 59:43.536
[SPEAKER_01]: So whatever this thing you have your premium tabs from before, but now you have merchant tabs.
59:43.796 --> 59:47.237
[SPEAKER_01]: So basically now premium tabs aren't for selling anymore.
59:47.757 --> 59:49.098
[SPEAKER_01]: They're merchant tabs or
59:49.923 --> 59:53.567
[SPEAKER_04]: But are they guaranteed to let me upgrade my premium tabs to merge?
59:53.847 --> 59:55.508
[SPEAKER_04]: They made it sound like there was a timeline.
59:55.548 --> 59:56.850
[SPEAKER_04]: Like you had to do it before.
59:57.090 --> 59:58.872
[SPEAKER_04]: The way he said it just confused me a bit.
59:59.092 --> 01:00:02.735
[SPEAKER_01]: No, I think with the timeline, how did it work?
01:00:03.557 --> 01:00:06.219
[SPEAKER_01]: I forget it would be stupid if I was going to do it.
01:00:06.459 --> 01:00:11.442
[SPEAKER_04]: Speaking of stash stabs, when will I be able to convert my existing premium stash tabs into merchants tabs?
01:00:11.922 --> 01:00:22.868
[SPEAKER_04]: One zero point three releases next Friday will be able to convert your premium stash tabs purchased before the launch into merchants tabs from your account settings on the website.
01:00:22.888 --> 01:00:30.112
[SPEAKER_04]: Just to clarify, the option to convert your premium stash tab to a merchants tab will be made available on the path of Excel to website.
01:00:30.713 --> 01:00:32.714
[SPEAKER_04]: One the zero point three patches deployed.
01:00:33.380 --> 01:01:01.983
[SPEAKER_01]: Okay, so basically the one you can buy a premium tab before the patch and any of those can be converted over to merchant tabs and then going for premium tab you buy after three point O comes out can't so your old purchases can why would you buy a premium tab after the merchants tabs come out they must not be selling them right confusion so the well the merchant tabs will be for sale from three point O onward, but I would assume they stop selling the premium stash tab
01:01:04.965 --> 01:01:13.411
[SPEAKER_01]: It would be odd to have a tab that's like, hey, the only benefit of this tab now is that colors change the color and title it.
01:01:13.811 --> 01:01:16.093
[SPEAKER_01]: Like, just make every tab that from that point forward.
01:01:16.133 --> 01:01:17.114
[SPEAKER_01]: Maybe that's how they're going to do it.
01:01:17.174 --> 01:01:19.976
[SPEAKER_01]: I don't know, but that is a very interesting way to go about it.
01:01:20.256 --> 01:01:21.357
[SPEAKER_01]: And I love that they're doing it.
01:01:21.417 --> 01:01:25.039
[SPEAKER_01]: It's like a really good mix of what I loved about the old school console trading.
01:01:26.220 --> 01:01:33.524
[SPEAKER_01]: own path one and the value of seeing other people's mtx.
01:01:33.704 --> 01:01:40.408
[SPEAKER_01]: That is a huge, huge marketing thing that GGG does where you have to spawn in town before you go to your hideout.
01:01:40.448 --> 01:01:44.891
[SPEAKER_01]: You have to spawn somewhere where you see other people and then you go to your hideout.
01:01:44.911 --> 01:01:50.834
[SPEAKER_01]: When you are trading, you go to someone's hideout, you see their mtx, you see their hideout, you see all that stuff.
01:01:50.854 --> 01:01:53.996
[SPEAKER_01]: That is a huge internal marketing thing that they get for free.
01:01:54.716 --> 01:01:59.141
[SPEAKER_01]: And so, but so much quality of life completely conflicts with that, right?
01:01:59.161 --> 01:02:04.506
[SPEAKER_01]: Like, in this one now, you can write from the get go, travel straight to your hideout.
01:02:05.087 --> 01:02:07.529
[SPEAKER_01]: It takes me to their hideout, though, right?
01:02:07.670 --> 01:02:14.356
[SPEAKER_01]: So what they've done here, so that they've added the cool thing where now I can go right from the beginning, I can go straight to my hideout.
01:02:14.897 --> 01:02:20.959
[SPEAKER_01]: I can go straight somewhere, like I can bypass so much of what GG normally makes me see other people first.
01:02:21.419 --> 01:02:23.020
[SPEAKER_01]: For the sake of QOL, QOL.
01:02:23.040 --> 01:02:26.641
[SPEAKER_01]: So one really cool thing that they've done now is yes, you can do all the Asian goodness stuff.
01:02:27.042 --> 01:02:31.003
[SPEAKER_01]: Yes, I am going to buy this, but they still make you go to that person's side.
01:02:31.423 --> 01:02:32.884
[SPEAKER_01]: Which I do like because you get to see it.
01:02:33.024 --> 01:02:35.905
[SPEAKER_04]: And I actually it gives me vibes of how trade used to be.
01:02:37.487 --> 01:02:40.790
[SPEAKER_04]: way, way, way long ago, which is now I also get to see their store.
01:02:41.331 --> 01:02:44.374
[SPEAKER_04]: Like when I go to buy it, I actually can look at the other stuff that they're selling.
01:02:44.414 --> 01:02:46.075
[SPEAKER_04]: That's how we use it on the forums.
01:02:46.095 --> 01:02:50.639
[SPEAKER_04]: Like use to have your store and it links to your items and how much you were trading them for.
01:02:50.700 --> 01:02:52.221
[SPEAKER_04]: And I think that's awesome.
01:02:52.241 --> 01:02:52.942
[SPEAKER_01]: I think that's very fun.
01:02:53.502 --> 01:03:00.733
[SPEAKER_01]: I do think it's really cool because yeah, sure you want your item, but now I can check out the store, but it's kind of like you, you're still like you're having to go to the store.
01:03:00.933 --> 01:03:07.803
[SPEAKER_04]: You're doing some window shopping because the person at the store isn't going to just be like not there and not sell it, which is what we have to deal with right now.
01:03:08.484 --> 01:03:10.826
[SPEAKER_01]: I really think it's a good middle ground.
01:03:11.026 --> 01:03:17.031
[SPEAKER_01]: Obviously, going that extra step and needing to go to the person's thing, people are gonna be humming and humming about it.
01:03:17.071 --> 01:03:18.673
[SPEAKER_01]: And sure, maybe I will too sometimes.
01:03:18.713 --> 01:03:26.119
[SPEAKER_01]: But at the end of the day, GGG needs a method for you to be like, hey, look at other people's stuff that's cool.
01:03:26.499 --> 01:03:28.041
[SPEAKER_01]: This is like internal marketing.
01:03:28.101 --> 01:03:29.702
[SPEAKER_01]: Like, how they sell it.
01:03:30.002 --> 01:03:32.224
[SPEAKER_01]: They need to find a way because otherwise, people are locked.
01:03:32.244 --> 01:03:35.007
[SPEAKER_01]: Like, we've had a guild hideout in both games for forever.
01:03:35.667 --> 01:03:38.530
[SPEAKER_01]: He never see anybody in there because people have their own hideouts, right?
01:03:38.850 --> 01:03:40.792
[SPEAKER_01]: Not a criticism of people, but that's how it works.
01:03:40.832 --> 01:03:45.296
[SPEAKER_01]: Like we have these community ways to hang out and we're all like, no, I'm hanging up by myself.
01:03:45.557 --> 01:03:46.397
[SPEAKER_01]: I like my hideout.
01:03:46.417 --> 01:03:47.538
[SPEAKER_01]: I've spent my money on my hideout.
01:03:47.558 --> 01:03:48.860
[SPEAKER_01]: I've spent my money on my decorations.
01:03:48.900 --> 01:03:50.762
[SPEAKER_01]: I've spent three hours fixing this up.
01:03:51.322 --> 01:03:52.163
[SPEAKER_01]: I'm giving it.
01:03:52.223 --> 01:03:53.384
[SPEAKER_01]: It's due, right?
01:03:53.524 --> 01:03:54.605
[SPEAKER_01]: We're never going to see anybody.
01:03:54.685 --> 01:03:55.766
[SPEAKER_01]: So they need to force
01:03:56.527 --> 01:04:01.049
[SPEAKER_01]: people to see each other's stuff just to remind people hate me.
01:04:01.109 --> 01:04:01.949
[SPEAKER_01]: It's just fun, man.
01:04:01.969 --> 01:04:02.229
[SPEAKER_01]: Yeah.
01:04:02.249 --> 01:04:03.230
[SPEAKER_04]: It's a lot of people wanting to.
01:04:03.250 --> 01:04:03.450
[SPEAKER_01]: For me too.
01:04:03.470 --> 01:04:03.670
[SPEAKER_01]: For me too.
01:04:03.690 --> 01:04:03.930
[SPEAKER_01]: For me too.
01:04:03.950 --> 01:04:04.230
[SPEAKER_04]: For me too.
01:04:04.250 --> 01:04:04.650
[SPEAKER_04]: For me too.
01:04:04.670 --> 01:04:04.891
[SPEAKER_04]: For me too.
01:04:04.911 --> 01:04:05.171
[SPEAKER_04]: For me too.
01:04:05.191 --> 01:04:05.471
[SPEAKER_04]: For me too.
01:04:05.491 --> 01:04:05.811
[SPEAKER_04]: For me too.
01:04:05.831 --> 01:04:06.091
[SPEAKER_04]: For me too.
01:04:06.111 --> 01:04:06.371
[SPEAKER_04]: For me too.
01:04:06.391 --> 01:04:06.611
[SPEAKER_04]: For me too.
01:04:06.631 --> 01:04:06.911
[SPEAKER_04]: For me too.
01:04:06.971 --> 01:04:07.192
[SPEAKER_04]: For me too.
01:04:07.212 --> 01:04:07.452
[SPEAKER_04]: For me too.
01:04:07.472 --> 01:04:07.752
[SPEAKER_04]: For me too.
01:04:07.772 --> 01:04:07.972
[SPEAKER_04]: For me too.
01:04:07.992 --> 01:04:08.372
[SPEAKER_04]: For me too.
01:04:08.412 --> 01:04:08.752
[SPEAKER_04]: For me too.
01:04:08.772 --> 01:04:09.292
[SPEAKER_04]: For me too.
01:04:09.312 --> 01:04:09.673
[SPEAKER_04]: For me too.
01:04:09.693 --> 01:04:10.513
[SPEAKER_04]: For me too.
01:04:11.033 --> 01:04:11.673
[SPEAKER_04]: For me too.
01:04:11.893 --> 01:04:12.394
[SPEAKER_04]: For me too.
01:04:12.494 --> 01:04:13.234
[SPEAKER_04]: For me too.
01:04:13.254 --> 01:04:13.654
[SPEAKER_04]: For me too.
01:04:13.674 --> 01:04:13.934
[SPEAKER_04]: For me too.
01:04:13.954 --> 01:04:14.254
[SPEAKER_04]: For me too.
01:04:14.274 --> 01:04:14.555
[SPEAKER_04]: For me too.
01:04:14.575 --> 01:04:15.055
[SPEAKER_04]: For me too.
01:04:15.075 --> 01:04:15.395
[SPEAKER_04]: For me too.
01:04:15.415 --> 01:04:16.415
[SPEAKER_04]: For me too.
01:04:16.695 --> 01:04:17.556
[SPEAKER_04]: For me too.
01:04:17.576 --> 01:04:17.836
[SPEAKER_04]: For me too.
01:04:17.856 --> 01:04:18.096
[SPEAKER_04]: For me too.
01:04:18.116 --> 01:04:18.476
[SPEAKER_04]: For me too.
01:04:18.496 --> 01:04:18.736
[SPEAKER_04]: For me too.
01:04:18.776 --> 01:04:19.096
[SPEAKER_04]: For me too.
01:04:19.116 --> 01:04:19.357
[SPEAKER_04]: For me too.
01:04:19.397 --> 01:04:19.697
[SPEAKER_04]: For me too.
01:04:19.717 --> 01:04:20.117
[SPEAKER_04]: For me too.
01:04:20.157 --> 01:04:20.457
[SPEAKER_04]: For me too.
01:04:20.477 --> 01:04:20.697
[SPEAKER_04]: For me too.
01:04:20.717 --> 01:04:20.997
[SPEAKER_04]: For me too.
01:04:21.017 --> 01:04:21.257
[SPEAKER_04]: For me too.
01:04:21.277 --> 01:04:21.578
[SPEAKER_04]: For me too.
01:04:21.618 --> 01:04:21.998
[SPEAKER_04]: For me too.
01:04:22.038 --> 01:04:22.598
[SPEAKER_04]: For me too.
01:04:26.440 --> 01:04:29.782
[SPEAKER_01]: But it's just one of those things where they need that somehow.
01:04:30.082 --> 01:04:36.646
[SPEAKER_01]: So to incorporate it into something that you can't really skip, like, trade as such a big part of the game.
01:04:37.286 --> 01:04:39.928
[SPEAKER_01]: So whoever's ideal was to be, like, actually.
01:04:40.568 --> 01:04:44.471
[SPEAKER_01]: they need to, they'll have to travel to the other person's hideout to get this.
01:04:45.011 --> 01:04:45.632
[SPEAKER_01]: Yeah, that's great.
01:04:45.852 --> 01:04:49.655
[SPEAKER_01]: I think it's a brilliant idea because now it's not like, okay, I'm spawning.
01:04:49.695 --> 01:04:50.495
[SPEAKER_01]: I'm loading the game here.
01:04:50.515 --> 01:04:51.416
[SPEAKER_01]: I'm in town, blah, blah, blah.
01:04:51.476 --> 01:04:51.676
[SPEAKER_01]: I'm out.
01:04:52.176 --> 01:04:53.678
[SPEAKER_01]: And you don't even get to see anybody stuff.
01:04:53.698 --> 01:05:00.042
[SPEAKER_01]: This is a great way to, how cool is it like you're gonna come back from a map and all of a sudden there's like one or two people chilling on your space.
01:05:00.062 --> 01:05:02.144
[SPEAKER_04]: You're like, hey, you didn't have to talk to them.
01:05:03.224 --> 01:05:04.325
[SPEAKER_01]: Nice.
01:05:04.525 --> 01:05:04.665
[SPEAKER_01]: Yeah.
01:05:05.686 --> 01:05:07.147
[SPEAKER_01]: So anyway, I like it.
01:05:07.408 --> 01:05:08.288
[SPEAKER_01]: I think it was really cool.
01:05:08.429 --> 01:05:09.590
[SPEAKER_01]: They did a very good job with that.
01:05:09.950 --> 01:05:11.751
[SPEAKER_01]: I mean, probably need some tweaks, whatever.
01:05:11.771 --> 01:05:15.214
[SPEAKER_01]: It's going to be a career requires gold now, right?
01:05:15.635 --> 01:05:16.636
[SPEAKER_04]: Not just price.
01:05:17.356 --> 01:05:18.978
[SPEAKER_04]: So I think that's good too.
01:05:19.238 --> 01:05:21.380
[SPEAKER_04]: I mean, you end up having so much gold in the end anyway.
01:05:21.420 --> 01:05:23.321
[SPEAKER_04]: So they need some sinks for it.
01:05:24.602 --> 01:05:28.563
[SPEAKER_01]: So they changed elemental stuff big time.
01:05:30.064 --> 01:05:33.485
[SPEAKER_01]: Like things like cold snap are not just for coal.
01:05:33.645 --> 01:05:34.285
[SPEAKER_01]: Oh, I saw that.
01:05:34.325 --> 01:05:34.505
[SPEAKER_01]: Yeah.
01:05:34.565 --> 01:05:37.366
[SPEAKER_01]: And they added infusions things that you pick up on the ground.
01:05:37.466 --> 01:05:38.726
[SPEAKER_01]: I don't know what game they're playing.
01:05:38.746 --> 01:05:40.186
[SPEAKER_01]: Yeah, I saw that, too.
01:05:40.206 --> 01:05:42.247
[SPEAKER_04]: But that's your choice if you choose to do that.
01:05:42.967 --> 01:05:44.528
[SPEAKER_01]: It's a big mechanic now, man.
01:05:44.708 --> 01:05:46.088
[SPEAKER_04]: Infusion stuff your choice.
01:05:47.048 --> 01:05:50.451
[SPEAKER_00]: No, I'm in the middle of killing like lots.
01:05:50.531 --> 01:05:51.011
[SPEAKER_00]: I'm busy.
01:05:51.351 --> 01:05:57.176
[SPEAKER_00]: Like if you run over by accident screen clutter screen clarity that still we got to go pause for a minute.
01:05:57.196 --> 01:05:57.496
[SPEAKER_01]: Sorry, man.
01:05:58.096 --> 01:05:58.236
[SPEAKER_01]: Yeah.
01:05:58.256 --> 01:05:58.617
[SPEAKER_01]: Do you think.
01:05:59.477 --> 01:05:59.697
[SPEAKER_01]: All right.
01:05:59.737 --> 01:06:00.458
[SPEAKER_01]: What are we talking about?
01:06:01.278 --> 01:06:04.401
[SPEAKER_01]: Uh, that was the question I was going to ask you have the next.
01:06:05.181 --> 01:06:05.922
[SPEAKER_01]: Oh, I've heard of it.
01:06:06.482 --> 01:06:07.262
[SPEAKER_01]: It's crazy.
01:06:08.183 --> 01:06:09.863
[SPEAKER_01]: They're a lot of big updates.
01:06:09.923 --> 01:06:13.304
[SPEAKER_01]: There's so many things we're not going to be able to touch, but a lot of really cool things.
01:06:14.244 --> 01:06:17.325
[SPEAKER_01]: The player changes to everything.
01:06:17.365 --> 01:06:22.367
[SPEAKER_01]: Man, like the attributes are less on both items and skills by up to twenty five percent.
01:06:23.007 --> 01:06:24.968
[SPEAKER_01]: They changed curses a ton.
01:06:25.948 --> 01:06:31.650
[SPEAKER_01]: You know how like in feeble and temporal chains would have reductions based on
01:06:32.550 --> 01:06:37.972
[SPEAKER_01]: the rarity of the enemy, like they would be less efficient against magic or rare, even more against unique.
01:06:38.532 --> 01:06:40.933
[SPEAKER_01]: Well, they added that to every single curse.
01:06:41.653 --> 01:06:47.675
[SPEAKER_01]: So now they've changed the values of curses to accommodate that, but every single curse now is less efficient.
01:06:48.235 --> 01:06:53.757
[SPEAKER_01]: And so to give you like, and I like the math that they did, it basically it's fifty percent less efficient against uniques.
01:06:54.477 --> 01:06:58.479
[SPEAKER_01]: So take the value have and cut it in half for all the bosses you're going to come across.
01:06:58.539 --> 01:07:12.585
[SPEAKER_01]: Now like it when it's a lot easier like I love it when numbers like the accuracy armor like all that stuff's crap to me like sure yeah it works but I like being able to do it in my head like I like how resist work because I can do that in my head.
01:07:13.205 --> 01:07:13.385
[SPEAKER_01]: Right?
01:07:13.806 --> 01:07:16.228
[SPEAKER_01]: And so I like it when these types of things work there.
01:07:16.248 --> 01:07:17.108
[SPEAKER_01]: It's like, okay, sweet.
01:07:17.128 --> 01:07:20.271
[SPEAKER_01]: This is going to be forty nine percent efficient most of the time.
01:07:20.291 --> 01:07:21.252
[SPEAKER_01]: So basically, fifty.
01:07:21.312 --> 01:07:23.914
[SPEAKER_01]: So that's going to be twenty five to twenty four percent against the boss.
01:07:23.934 --> 01:07:24.394
[SPEAKER_01]: Awesome.
01:07:24.774 --> 01:07:25.515
[SPEAKER_01]: I can do that in my head.
01:07:25.995 --> 01:07:31.300
[SPEAKER_01]: But that actually doesn't, you know, in terms of damage or slowing or less damage, take whatever it is.
01:07:31.340 --> 01:07:34.102
[SPEAKER_01]: Like, sure, you're obviously can't really tell that.
01:07:34.142 --> 01:07:35.963
[SPEAKER_01]: You can only tell that from mathematical standpoint.
01:07:35.983 --> 01:07:36.524
[SPEAKER_01]: But I like that.
01:07:37.354 --> 01:07:43.743
[SPEAKER_01]: Fire damage no longer inherently has a chance to ignite instead it inflicts flammability on the enemy.
01:07:44.904 --> 01:07:50.852
[SPEAKER_01]: Flammability lasts for four seconds and the more hits you do the more intense flammability gets.
01:07:52.955 --> 01:07:56.117
[SPEAKER_01]: Like, big overhauls to a lot of different kinds of mechanics.
01:07:56.157 --> 01:07:58.218
[SPEAKER_01]: That's not exclusive to that.
01:07:58.258 --> 01:08:00.719
[SPEAKER_01]: Like, that's like shock and chill.
01:08:00.779 --> 01:08:02.660
[SPEAKER_01]: Like, these things last a lot longer now.
01:08:02.680 --> 01:08:04.661
[SPEAKER_01]: I think up to eight seconds or so.
01:08:05.081 --> 01:08:06.522
[SPEAKER_01]: Block is totally different.
01:08:06.622 --> 01:08:10.764
[SPEAKER_01]: Now the max block chance, the passive block chance is fifteen instead of seventy five.
01:08:11.384 --> 01:08:20.948
[SPEAKER_01]: but they've changed how block works as well and the efficiency of it and where you're aiming and they've even changed how it looks and feels with enemies as well.
01:08:21.568 --> 01:08:34.333
[SPEAKER_01]: Yeah, so it's just like there's just so much like when you go back in to the game, you're going to want to double check things like pretend it's your first playthrough because a lot of the things where you're used to it working a certain way it might be completely different now.
01:08:34.885 --> 01:08:36.146
[SPEAKER_01]: Like this one made me laugh here.
01:08:36.447 --> 01:08:46.296
[SPEAKER_01]: Players now gain plus six to accuracy rating per level, previously three, and each point of dexterity now grants plus six to accuracy rating instead of five.
01:08:46.316 --> 01:08:49.800
[SPEAKER_01]: Okay, so still don't know what accuracy does.
01:08:49.820 --> 01:08:51.161
[SPEAKER_01]: Like yeah, that's good.
01:08:51.201 --> 01:08:54.564
[SPEAKER_01]: Like it's basically doubling what I would get per level naturally.
01:08:54.624 --> 01:08:56.126
[SPEAKER_01]: So I need less of it.
01:08:56.646 --> 01:08:57.908
[SPEAKER_01]: But I still love that it's like
01:08:59.079 --> 01:09:04.586
[SPEAKER_01]: something that I need a screen for, if I get a hundred accuracy at what level like what does that mean?
01:09:04.606 --> 01:09:06.748
[SPEAKER_01]: Well, I don't know if that's a lot.
01:09:06.909 --> 01:09:10.112
[SPEAKER_01]: I have to apply it to my character and then check my screen for accuracy.
01:09:10.693 --> 01:09:12.956
[SPEAKER_01]: So don't know if that'll ever change, but
01:09:13.598 --> 01:09:15.059
[SPEAKER_04]: Swapping weapons is now instant.
01:09:15.099 --> 01:09:15.519
[SPEAKER_04]: That's cool.
01:09:16.039 --> 01:09:16.200
[SPEAKER_01]: Yep.
01:09:16.420 --> 01:09:16.660
[SPEAKER_01]: It is.
01:09:16.720 --> 01:09:18.261
[SPEAKER_01]: They didn't add this.
01:09:18.401 --> 01:09:24.564
[SPEAKER_01]: It's not in the patch notes where I need where I can lock a weapon to a weapon skill.
01:09:25.985 --> 01:09:26.805
[SPEAKER_01]: They didn't add that.
01:09:27.106 --> 01:09:36.471
[SPEAKER_01]: As far as I saw, though, it's less of a demand for my personal desires now because now I can have
01:09:37.183 --> 01:09:59.843
[SPEAKER_01]: multiple supports as many I can have minion instability anywhere I want in the middle I don't have to lock it so that's fine so maybe now with this change maybe it's less necessary yeah maybe I won't even care about it anymore after I'm finished making all my builds and getting used to the idea that I can have the same support multiple times throughout the build maybe that's great so
01:10:00.255 --> 01:10:03.476
[SPEAKER_01]: We'll see how it goes, but I mean, there's just so much like we're not going to touch on it all.
01:10:03.496 --> 01:10:05.836
[SPEAKER_01]: It's just, there's just so many cool different things.
01:10:06.656 --> 01:10:09.377
[SPEAKER_01]: The ascendancies changed a substantial amount.
01:10:09.417 --> 01:10:12.857
[SPEAKER_01]: I was looking through all of them and there's so many changes.
01:10:13.757 --> 01:10:14.297
[SPEAKER_01]: It's crazy.
01:10:14.337 --> 01:10:17.398
[SPEAKER_01]: Like even like the blood mage changed a lot.
01:10:18.998 --> 01:10:23.039
[SPEAKER_01]: The infernalist, demon mode, the litch changed a ton.
01:10:23.179 --> 01:10:29.040
[SPEAKER_01]: The one that I am, your curses, this, they took this from the blood mage, but curses,
01:10:30.467 --> 01:10:35.209
[SPEAKER_01]: no longer there's not that node where it says your cursor can affect text proof enemies.
01:10:35.829 --> 01:10:40.751
[SPEAKER_01]: They took the blood mages curse node and put it here and it says your cursor's now have infinite duration.
01:10:41.392 --> 01:10:47.514
[SPEAKER_01]: So that, I mean, just for my builds perspective, completely changes everything, but I didn't see any changes.
01:10:47.954 --> 01:10:58.319
[SPEAKER_01]: We'll have to see how it works, but I didn't see any changes to the three which ascendancies that make it like, why do I have to marry myself to these three ascendancies?
01:10:59.019 --> 01:11:13.177
[SPEAKER_01]: Right, maybe the starting clusters for the winners of minion values or yeah, like before with what the minion with the which specific clusters I felt like I was kind of required to be a witch because of how much value there were for minions in those first two clusters.
01:11:13.783 --> 01:11:15.724
[SPEAKER_01]: So again, those values could have changed.
01:11:15.924 --> 01:11:21.846
[SPEAKER_01]: So maybe they're, I'm not gonna feel married once I see the updated tree, maybe those values are less there and greater elsewhere.
01:11:21.866 --> 01:11:23.907
[SPEAKER_01]: So maybe that I won't feel married.
01:11:24.327 --> 01:11:34.512
[SPEAKER_01]: If I still feel like I have to be one of these three, the three which ascendancies don't really stand out to me as things that are exciting for a minion player.
01:11:35.192 --> 01:11:41.636
[SPEAKER_01]: So hopefully that's not the case anymore, but if I was to stick with the litch, I'm curious because hex proof.
01:11:42.236 --> 01:11:44.998
[SPEAKER_01]: Well, for one, like it's curses, it's not hex, right?
01:11:45.518 --> 01:11:47.699
[SPEAKER_01]: I don't know if hex is includes marks or not.
01:11:47.719 --> 01:11:48.300
[SPEAKER_01]: I don't think so.
01:11:48.740 --> 01:11:52.883
[SPEAKER_01]: But either way, your curses can affect hex proof enemies is no longer there.
01:11:53.523 --> 01:11:54.463
[SPEAKER_01]: So I really hope.
01:11:55.802 --> 01:11:57.462
[SPEAKER_01]: That hexproof enemies just don't exist.
01:11:58.162 --> 01:11:59.023
[SPEAKER_01]: I don't think so.
01:12:00.403 --> 01:12:00.763
[SPEAKER_01]: Maybe.
01:12:01.003 --> 01:12:03.003
[SPEAKER_01]: Either way, but that was just something I noticed.
01:12:03.023 --> 01:12:10.845
[SPEAKER_01]: And I was just thinking about that in general, not specific to Lich, but when you have something like that in the game, it tells you that there are hexproof enemies somewhere.
01:12:11.265 --> 01:12:13.906
[SPEAKER_01]: So when you remove that, are they still in the game?
01:12:14.626 --> 01:12:19.107
[SPEAKER_01]: Or are you making cursed people look for a specific unique, I hope not?
01:12:19.767 --> 01:12:19.867
[SPEAKER_01]: So.
01:12:20.407 --> 01:12:25.509
[SPEAKER_01]: Stuff like that, there were tons and tons of changes like every single ascendancy got some pretty big revamps.
01:12:26.489 --> 01:12:27.429
[SPEAKER_01]: They added what was it?
01:12:27.529 --> 01:12:32.931
[SPEAKER_01]: A hundred and fifty new clusters for the tree not nodes, but clusters.
01:12:33.591 --> 01:12:35.072
[SPEAKER_01]: They changed some keystones.
01:12:35.272 --> 01:12:39.333
[SPEAKER_01]: They said that they changed values for a lot of the existing clusters that exist already.
01:12:39.953 --> 01:12:40.353
[SPEAKER_01]: Crazy.
01:12:40.894 --> 01:12:47.936
[SPEAKER_04]: I was just looking through just one of the monster changes specifically with regards to trials of Sechema.
01:12:49.356 --> 01:13:01.622
[SPEAKER_04]: For the last boss, failing to collect all the hour glasses during that boss fight no longer fails your trial of the second one now and set it only damages your honor, which is perfect because that was such a dumb mechanic.
01:13:02.023 --> 01:13:10.027
[SPEAKER_04]: If you fail to collect all the hour glasses, you know, enters a secondary phase where the hour glasses and slowly buff persists, but at a much lower rate.
01:13:10.347 --> 01:13:10.527
[SPEAKER_04]: Cool.
01:13:11.107 --> 01:13:11.267
[SPEAKER_04]: Yeah.
01:13:11.587 --> 01:13:12.688
[SPEAKER_04]: There's a lot of stuff in here.
01:13:13.308 --> 01:13:15.990
[SPEAKER_01]: Well, there is, but it's all like big changes too.
01:13:16.010 --> 01:13:19.113
[SPEAKER_01]: Like the cost of Specters.
01:13:20.594 --> 01:13:22.456
[SPEAKER_01]: Mark skills are no longer spells.
01:13:22.516 --> 01:13:27.500
[SPEAKER_01]: Like that those are actually big changes that you don't notice until later.
01:13:27.560 --> 01:13:32.044
[SPEAKER_01]: Like how many months did I waste thinking zombies were spells in this game?
01:13:32.424 --> 01:13:37.949
[SPEAKER_01]: My whole build was revolving around how can I auto cast zombies and then all of a sudden it's like
01:13:38.529 --> 01:13:40.531
[SPEAKER_01]: I can't, because they're not even spells, right?
01:13:40.571 --> 01:13:46.195
[SPEAKER_01]: But so now, you know, markskills are no longer spells and all of a sudden, like maybe somebody doesn't even realize that for another four months, right?
01:13:46.596 --> 01:13:47.797
[SPEAKER_01]: Just one little sentence.
01:13:48.257 --> 01:13:51.140
[SPEAKER_01]: But there's just so many, many, many, many, many changes.
01:13:51.160 --> 01:13:52.681
[SPEAKER_04]: You see the micro-transaction changes?
01:13:52.701 --> 01:13:59.987
[SPEAKER_04]: If you scroll down in the thing to micro-transaction changes, they've enabled a lot of existing stuff.
01:14:00.067 --> 01:14:04.271
[SPEAKER_04]: I'm, yeah, hopeful that I'll see less red when I go into Path of Exile II.
01:14:05.011 --> 01:14:07.693
[SPEAKER_01]: It seems like, yeah, and they list them as sets too.
01:14:07.813 --> 01:14:14.417
[SPEAKER_01]: So it's not just like there's going to be a lot of things that maybe only bought one or two of, but they could be included.
01:14:14.437 --> 01:14:17.418
[SPEAKER_01]: So yeah, it seems like there's a lot of stuff that they're added.
01:14:17.498 --> 01:14:19.840
[SPEAKER_01]: I'm very excited for that as well.
01:14:20.000 --> 01:14:20.380
[SPEAKER_01]: What was it?
01:14:20.400 --> 01:14:21.981
[SPEAKER_01]: There was one thing I wanted to point out.
01:14:22.161 --> 01:14:28.185
[SPEAKER_01]: Oh, so you know, two, two things that I was hoping I was going to see specifically and they still might be pit.
01:14:28.465 --> 01:14:29.466
[SPEAKER_01]: They still might be
01:14:30.386 --> 01:14:38.349
[SPEAKER_01]: influenced by these changes, but not literally or directly like in the patch notes, minion survivability for me wasn't touched on.
01:14:39.789 --> 01:14:42.390
[SPEAKER_01]: But they made a lot of changes regarding minion stability.
01:14:42.410 --> 01:14:47.352
[SPEAKER_01]: They changed a lot of the offense for minion skills, specifically command skills.
01:14:47.472 --> 01:14:52.133
[SPEAKER_01]: My big criticism to that is my minions need to be alive for command skills to have value.
01:14:54.614 --> 01:14:56.976
[SPEAKER_01]: They didn't specifically change like in the patch.
01:14:56.996 --> 01:15:01.419
[SPEAKER_01]: And there's nothing about minion health or survivability or was this or anything like that.
01:15:01.479 --> 01:15:03.821
[SPEAKER_01]: But then they also, they did other changes.
01:15:03.901 --> 01:15:13.448
[SPEAKER_01]: Like there's that one, what's that one skill where you cast it and it has like these spikes that come out, but when it goes over a corpse, it creates like these little scorpions.
01:15:14.049 --> 01:15:15.090
[SPEAKER_01]: Remember that?
01:15:15.110 --> 01:15:15.410
[SPEAKER_01]: Yeah.
01:15:16.050 --> 01:15:16.291
[SPEAKER_01]: Yeah.
01:15:16.911 --> 01:15:17.732
[SPEAKER_01]: I forget what it's called.
01:15:17.752 --> 01:15:21.515
[SPEAKER_01]: But that skill now also uses the under.
01:15:22.215 --> 01:15:22.675
[SPEAKER_04]: It could be.
01:15:23.596 --> 01:15:24.296
[SPEAKER_01]: Anyway, whatever.
01:15:24.416 --> 01:15:27.397
[SPEAKER_01]: So it would be, it might be faster for everybody if I just read it.
01:15:27.877 --> 01:15:28.097
[SPEAKER_01]: Yeah.
01:15:28.257 --> 01:15:28.498
[SPEAKER_01]: Okay.
01:15:28.538 --> 01:15:28.718
[SPEAKER_01]: Good.
01:15:28.778 --> 01:15:29.278
[SPEAKER_01]: Thank you for.
01:15:29.298 --> 01:15:30.498
[SPEAKER_01]: Is it under that?
01:15:30.979 --> 01:15:31.119
[SPEAKER_01]: Yeah.
01:15:31.459 --> 01:15:31.839
[SPEAKER_01]: Good choice.
01:15:32.579 --> 01:15:38.882
[SPEAKER_01]: On earth can now be used on dead skeleton reviving minions once per death to create a bone construct.
01:15:39.142 --> 01:15:40.782
[SPEAKER_01]: So that's the little scorpion thing.
01:15:41.343 --> 01:15:44.104
[SPEAKER_01]: Bones constructs created by on earth have a dash attack.
01:15:44.124 --> 01:15:49.366
[SPEAKER_01]: They can now use to close the distance to an enemy and then quality and the descriptions been updated.
01:15:49.806 --> 01:15:53.833
[SPEAKER_01]: So now I can use unearth in a boss fight, right?
01:15:54.334 --> 01:16:02.329
[SPEAKER_01]: And it's kind of like saying, okay, we're fine with your skeleton's dying because we're giving you another skill you can use that kind of uses your skeleton's death.
01:16:03.488 --> 01:16:12.735
[SPEAKER_01]: Still, I will have to see how that works, but like if I can only have three or four skeletons, at the beginning of the game, I cooldown still like twelve seconds.
01:16:13.395 --> 01:16:18.259
[SPEAKER_01]: Like that's four skeletons, every twelve seconds, and my bone constructs.
01:16:18.719 --> 01:16:23.502
[SPEAKER_01]: They die with one smash from that, like, you know, big worm underground, and act one.
01:16:24.769 --> 01:16:25.550
[SPEAKER_01]: They're dead in a hit.
01:16:26.110 --> 01:16:31.055
[SPEAKER_01]: So hopefully there's been some balance stuff that hasn't been mentioned in terms of survival.
01:16:31.075 --> 01:16:32.756
[SPEAKER_01]: It's still very excited to use minions.
01:16:33.477 --> 01:16:35.339
[SPEAKER_01]: And I'm very curious to see how they level.
01:16:36.139 --> 01:16:38.362
[SPEAKER_01]: The first two acts were definitely the worst for them.
01:16:38.842 --> 01:16:41.645
[SPEAKER_01]: The first one being the worst second, not as much, but they change.
01:16:41.665 --> 01:16:44.507
[SPEAKER_01]: There was a note saying that they change like all bosses in act.
01:16:44.527 --> 01:16:46.789
[SPEAKER_01]: If you have a team percentage, something like that.
01:16:46.809 --> 01:16:46.889
[SPEAKER_01]: Yeah.
01:16:48.651 --> 01:17:01.963
[SPEAKER_01]: There's so many changes that it's tough to be, like, for me, there was something specific that I just mentioned, minion survivability that wasn't technically touched on, but there's been so many changes.
01:17:02.804 --> 01:17:06.005
[SPEAKER_01]: that maybe has some way just in a roundabout way.
01:17:06.065 --> 01:17:10.146
[SPEAKER_01]: So my point is is I have something that I could be quote unquote.
01:17:10.806 --> 01:17:12.126
[SPEAKER_01]: Oh, no, they didn't fix this.
01:17:12.847 --> 01:17:22.029
[SPEAKER_01]: But to the community, try and be open-minded about it because there's so many changes that what your criticisms might have been.
01:17:22.629 --> 01:17:24.010
[SPEAKER_01]: might indirectly be changed.
01:17:24.030 --> 01:17:25.691
[SPEAKER_01]: And maybe it's it's on purpose.
01:17:25.731 --> 01:17:28.833
[SPEAKER_01]: It's just not something that they can put literally into a patch notes, right?
01:17:28.873 --> 01:17:32.995
[SPEAKER_01]: Like, hey, by the way, with this change, this change in this change, you should now see this this and this.
01:17:33.015 --> 01:17:34.616
[SPEAKER_01]: Like, that's not how patch notes work, right?
01:17:34.656 --> 01:17:37.718
[SPEAKER_01]: So try and go in there open mind and try and enjoy it.
01:17:38.459 --> 01:17:41.340
[SPEAKER_01]: But so many cool quality life changes to.
01:17:41.621 --> 01:17:43.622
[SPEAKER_04]: Yeah, comes out on Friday.
01:17:43.642 --> 01:17:45.383
[SPEAKER_04]: Do you know what you're going to play?
01:17:45.403 --> 01:17:45.443
[SPEAKER_01]: No.
01:17:46.908 --> 01:17:52.372
[SPEAKER_01]: Well, I don't because actually, like, for me specifically, I like minions and I like curses.
01:17:53.433 --> 01:17:58.857
[SPEAKER_01]: But for curses, there's only one branch in the list that I actually like.
01:17:59.578 --> 01:18:02.200
[SPEAKER_01]: And now it makes my curses infinite.
01:18:02.820 --> 01:18:04.502
[SPEAKER_01]: And I'm like, how can I do that?
01:18:04.762 --> 01:18:08.245
[SPEAKER_01]: Like, I don't want to auto trigger my curses if they're infinite.
01:18:08.285 --> 01:18:09.586
[SPEAKER_01]: Now, there's no point to that.
01:18:10.213 --> 01:18:15.870
[SPEAKER_01]: So I gotta like, it just kind of changed my whole idea of what I've been planning around the entire time.
01:18:17.693 --> 01:18:17.973
[SPEAKER_01]: I don't know.
01:18:18.033 --> 01:18:19.914
[SPEAKER_01]: I'm probably going to do minions and curses again.
01:18:19.954 --> 01:18:20.975
[SPEAKER_01]: That's going to be my attempt.
01:18:20.995 --> 01:18:21.955
[SPEAKER_01]: That's going to be my try.
01:18:22.296 --> 01:18:25.617
[SPEAKER_01]: I'm curious to see how much mana I'm going to need, right?
01:18:25.637 --> 01:18:29.760
[SPEAKER_01]: Because the litch has, if I want to go to the minion, what was it?
01:18:29.960 --> 01:18:31.240
[SPEAKER_01]: Holy, unholy might route.
01:18:31.701 --> 01:18:33.262
[SPEAKER_01]: It reduces my mana recovery.
01:18:33.842 --> 01:18:36.904
[SPEAKER_01]: So I'm like, do I really want that?
01:18:36.984 --> 01:18:38.925
[SPEAKER_01]: And then do I care about that?
01:18:38.965 --> 01:18:46.109
[SPEAKER_01]: If my curses are infinite, but then if my curses are infinite, then I'm getting rid of the two damage nodes from curses.
01:18:46.849 --> 01:18:47.049
[SPEAKER_01]: Right?
01:18:47.590 --> 01:18:55.094
[SPEAKER_01]: Like there's the one where there's the eight second trickle, decaying hex, and then there's the other one for impending doom, but impending doom's not going to go off if my curse is never expire.
01:18:55.675 --> 01:18:57.476
[SPEAKER_01]: So do I want to do that?
01:18:57.516 --> 01:18:58.356
[SPEAKER_01]: Do I not want to do that?
01:18:58.376 --> 01:19:03.239
[SPEAKER_01]: So I have a lot to think about, but it's still going to revolve around the concept of minions and purposes.
01:19:03.660 --> 01:19:05.361
[SPEAKER_01]: So I'm definitely trying minions.
01:19:05.521 --> 01:19:08.683
[SPEAKER_01]: I want to see how the leveling experience works with it now.
01:19:09.303 --> 01:19:11.024
[SPEAKER_01]: Hopefully I don't need unearth.
01:19:11.705 --> 01:19:14.706
[SPEAKER_01]: And if I do need unearth, I hope it doesn't stay.
01:19:14.746 --> 01:19:18.029
[SPEAKER_01]: But hopefully if I even need unearth, it is good enough to use.
01:19:18.049 --> 01:19:19.029
[SPEAKER_01]: So we'll see.
01:19:19.349 --> 01:19:20.590
[SPEAKER_01]: I mean, there's been so many changes.
01:19:20.630 --> 01:19:22.812
[SPEAKER_01]: It's it's I can't, man.
01:19:22.832 --> 01:19:23.412
[SPEAKER_01]: I can't.
01:19:24.387 --> 01:19:24.567
[SPEAKER_04]: Hmm.
01:19:25.667 --> 01:19:26.027
[SPEAKER_04]: How about you?
01:19:26.047 --> 01:19:26.627
[SPEAKER_04]: What are you going to play?
01:19:27.267 --> 01:19:27.668
[SPEAKER_04]: I don't know.
01:19:27.688 --> 01:19:34.289
[SPEAKER_04]: I wanted to play Smith, Katava, and lastly, but I just was not going to do the league again or like the leveling again.
01:19:34.349 --> 01:19:39.790
[SPEAKER_04]: So I have not looked though to see if there's any changes, but I do like all the accuracy changes for melee.
01:19:39.870 --> 01:19:42.350
[SPEAKER_04]: So it might make leveling a little bit nicer.
01:19:42.370 --> 01:19:45.311
[SPEAKER_04]: I always like big weapon stuff.
01:19:46.491 --> 01:19:53.292
[SPEAKER_04]: So that's probably what I'm leaning towards, but I got to look at see whatever changes they made to if there were any changes made to Smith, Katava.
01:19:53.932 --> 01:19:57.334
[SPEAKER_01]: There were, there were, but Justin, I sent you a message.
01:19:58.715 --> 01:20:06.581
[SPEAKER_01]: Where if these patch notes only had one change, and that one change was this change, these patch notes would win.
01:20:06.941 --> 01:20:09.443
[SPEAKER_01]: So basically this patch is a win no matter what.
01:20:09.983 --> 01:20:11.024
[SPEAKER_01]: I don't expect you to remember.
01:20:11.044 --> 01:20:12.825
[SPEAKER_01]: Oh, yes, I do.
01:20:13.466 --> 01:20:14.026
[SPEAKER_01]: I didn't remember.
01:20:14.106 --> 01:20:16.448
[SPEAKER_01]: See, that wasn't in the thing that must be in the patch on somewhere.
01:20:17.068 --> 01:20:18.189
[SPEAKER_01]: It is in the patch notes, yes.
01:20:18.922 --> 01:20:24.867
[SPEAKER_01]: It says, for people, reduced the number of riverhags that spawn in the drowned city.
01:20:26.268 --> 01:20:29.970
[SPEAKER_01]: Now, that is not the first time we have seen this in a passion out with support.
01:20:30.031 --> 01:20:34.434
[SPEAKER_01]: I hope this percentage of reduction is much greater than the previous reduction.
01:20:35.147 --> 01:20:38.288
[SPEAKER_04]: Well, also maybe just fix the stupid sphere.
01:20:38.308 --> 01:20:41.769
[SPEAKER_04]: Like, it's not even a damage type that's known to anyone.
01:20:41.909 --> 01:20:43.029
[SPEAKER_04]: It doesn't make any sense.
01:20:43.109 --> 01:20:45.949
[SPEAKER_04]: I can deal with the little, I can't deal with the orb.
01:20:46.250 --> 01:20:47.510
[SPEAKER_04]: I can deal with the little circle.
01:20:47.550 --> 01:20:48.110
[SPEAKER_04]: That's cold.
01:20:48.170 --> 01:20:48.950
[SPEAKER_04]: I get it, get out of it.
01:20:48.990 --> 01:20:55.872
[SPEAKER_04]: But the stupid orbs fear thing that they put down, that's not a real thing that it's not a fair damage of any type.
01:20:57.802 --> 01:20:58.583
[SPEAKER_04]: Uh, sweet.
01:20:58.783 --> 01:20:59.983
[SPEAKER_01]: Also, we want to show it out.
01:21:00.043 --> 01:21:00.804
[SPEAKER_01]: Tiny bit of the humor.
01:21:01.064 --> 01:21:04.225
[SPEAKER_01]: There's a tiny bit of it through it, but I enjoy it when they throw it in.
01:21:04.646 --> 01:21:14.090
[SPEAKER_01]: They updated the description for raging spirits to clarify that the flaming skulls do not follow player commands in brackets because they're busy raging.
01:21:15.291 --> 01:21:15.511
[SPEAKER_01]: Cool.
01:21:16.151 --> 01:21:16.271
[SPEAKER_01]: Yeah.
01:21:18.172 --> 01:21:23.033
[SPEAKER_01]: Ah, absolutely amazing, so huge, and I really can't wait to play.
01:21:23.053 --> 01:21:40.938
[SPEAKER_01]: Well, if there's any takeaway from this though, it's that GGG is just really, and this is going to sound stupid, but you know, sometimes people get kind of carried away with their passions for where they want the game to go, but GGG's willing to change and fix anything to make this
01:21:41.778 --> 01:21:50.439
[SPEAKER_01]: a game that we like, but also a game that they really like, and they have made some changes that we never thought they would make or they're very bold and making them.
01:21:51.160 --> 01:21:54.180
[SPEAKER_01]: This has so many gameplay changes.
01:21:55.160 --> 01:22:04.342
[SPEAKER_01]: So many, even just when a mechanic and UI changes, just like everything from the support, I mean, just the support system on its own, let alone everything else they're adding to the game.
01:22:04.382 --> 01:22:10.183
[SPEAKER_01]: Like, and they're thinking long term, too, with how these new currency items are going to work.
01:22:10.283 --> 01:22:11.223
[SPEAKER_01]: So I
01:22:11.983 --> 01:22:16.144
[SPEAKER_01]: I'm much more excited than I ever thought that I would be for this point three patches is really good.
01:22:16.664 --> 01:22:17.865
[SPEAKER_01]: Yep, I'm excited for it as well.
01:22:18.345 --> 01:22:19.925
[SPEAKER_04]: We're gonna wrap this up, or I'm gonna fall over.
01:22:19.945 --> 01:22:22.946
[SPEAKER_04]: Okay, ready Friday on three o'clock forever excelled.
01:22:23.226 --> 01:22:23.966
[SPEAKER_04]: Just naked tags.
01:22:24.486 --> 01:22:25.666
[SPEAKER_04]: And I'm Tyler record of days.
01:22:26.106 --> 01:22:27.767
[SPEAKER_04]: Patrons will catch you in afterdark.
01:22:27.807 --> 01:22:31.668
[SPEAKER_04]: Everybody else will see you next week after the league launches in three hundred and eight.
01:22:32.388 --> 01:22:35.951
[SPEAKER_04]: If you look for more information, we've got a website foreverx.com.
01:22:36.011 --> 01:22:36.871
[SPEAKER_04]: Discord is very fun.
01:22:36.971 --> 01:22:37.872
[SPEAKER_04]: Pop in there and say hello.
01:22:38.493 --> 01:22:40.454
[SPEAKER_04]: And Patreon and other ways to support podcasts.
01:22:40.474 --> 01:22:42.355
[SPEAKER_04]: You'll find them down below and on the website.
01:22:42.916 --> 01:22:43.176
[SPEAKER_04]: Bye.