May 3, 2026
Cooking the Ancients


Epic teasers and campaign dreams. Episode 343 takes us on an inadvertent path of hopes, dreams, and comparisons. It's funny what a couple small teasers can do. Hopefully you're looking forward to the new content as much as we are! Thanks for tuning in! Love ya!
Forever Exiled Info:
Twitter @ForeverExiled82
WEBVTT
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[SPEAKER_00]: Well, come to forever excelled.
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[SPEAKER_00]: I'm Justin aka tags and I'm Tyler record days, and I am thankful you didn't do the full 10 seconds because I was itchy.
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[SPEAKER_00]: It was eight.
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[SPEAKER_00]: I want to scratch everybody was right close to the mic.
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[SPEAKER_00]: Get it in there, Ty.
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[SPEAKER_02]: Get it in there.
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[SPEAKER_02]: Episode 343.
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[SPEAKER_02]: May 1st edition.
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[SPEAKER_02]: Justin, may the first be with you.
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[SPEAKER_00]: I think it's a third actually worth.
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[SPEAKER_00]: second.
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[SPEAKER_00]: I was doing that with kids this morning.
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[SPEAKER_00]: I was doing, well, different people never know with you, you're a little slow.
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[SPEAKER_02]: Let me the third be with you.
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[SPEAKER_00]: Well, I was doing that because I want to see, I know my son knew what I didn't know if my daughter knew and so I was going like, hey, kids, may the first be with you.
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[SPEAKER_00]: All of us like looking at me like, are you a idiot?
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[SPEAKER_00]: Yeah.
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[SPEAKER_00]: And I'm like, may the second be with you?
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[SPEAKER_00]: and that all of a sudden all of her's already annoyed and violence is already annoyed.
00:55.911 --> 01:01.619
[SPEAKER_00]: And I go all the way through to the teens, it was a great breakfast, and they already knew it, so I was just wasting my time.
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[SPEAKER_00]: Did you actually say the fourth order?
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[SPEAKER_00]: Did you skip the fourth order?
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[SPEAKER_00]: Yeah, yeah, yeah, yeah.
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[SPEAKER_00]: That's why that was like fine way.
01:08.708 --> 01:09.549
[SPEAKER_00]: And then you just kept going.
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[SPEAKER_00]: And then I kept going and so on.
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[SPEAKER_00]: Yeah, she couldn't wait.
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[SPEAKER_00]: She couldn't wait to go to school.
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[SPEAKER_00]: But that was my strategy the entire time.
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[SPEAKER_00]: I agree with them so much.
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[SPEAKER_00]: They just run to school.
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[SPEAKER_00]: Just think how much they're going to enjoy school today.
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[SPEAKER_00]: Well, it was, uh, they both got in trouble and sent to the rooms until they had to leave.
01:25.294 --> 01:27.259
[SPEAKER_00]: So that is all before school.
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[SPEAKER_00]: Yeah, before school.
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[SPEAKER_00]: So they, uh, because they didn't laugh at them either first.
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[SPEAKER_00]: you didn't like my annoying madness now they they're just doing stupid stuff so send them to the room leave me alone that uh all of his birthday plans got screwed up the sweet so i was dealing with that and i didn't want to do with kids at the same time so get nice anyway hi just here we are 343 big show to our patrons thanks everybody who resubbed up this week patron is access to afterdark it's our podcast after the podcast
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[SPEAKER_02]: And we appreciate the sport, it helps us pay for all the private leagues, et cetera.
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[SPEAKER_02]: So thank you to everybody who supports it.
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[SPEAKER_00]: Yeah, uh, as a week, buddy, that was good.
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[SPEAKER_00]: It was a very efficient weekend dog is just doing great.
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[SPEAKER_00]: Really good.
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[SPEAKER_00]: I mean, it's at five months, so the brain still liquid.
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[SPEAKER_00]: Sure.
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[SPEAKER_00]: A little bit more liquidly, liquidy, then it has been previously, but that's expected for the age.
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[SPEAKER_00]: And so just kind of truck through the same training, same boundaries, and then, you know, without any rule changes, the just clicks once the whole adolescent thing comes down a bit.
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[SPEAKER_00]: It's getting snipped in through nukes, so that'll help too.
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[SPEAKER_00]: The rage involves, I see's doing so well, training.
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[SPEAKER_00]: I just been optimized my day, so I'm not like trying to talk about my dog.
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[SPEAKER_00]: It's just my week revolves around dog training and then trying to make the house.
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[SPEAKER_00]: less like we have a puppy.
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[SPEAKER_00]: Yep.
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[SPEAKER_00]: You know what I mean?
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[SPEAKER_00]: Just clean as possible.
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[SPEAKER_00]: Well, uh, still have a big puppy.
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[SPEAKER_00]: Get used to it.
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[SPEAKER_00]: Big dog, big strength, big muscles.
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[SPEAKER_00]: Lots of lots of you know.
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[SPEAKER_00]: There's a war no existed.
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[SPEAKER_00]: Yeah, much better, much better.
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[SPEAKER_00]: Uh, hasn't bitten anybody in like 30 minutes.
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[SPEAKER_00]: Oh, it's a blessing.
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[SPEAKER_00]: No.
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[SPEAKER_00]: We, um, the crossing guard at the school.
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[SPEAKER_00]: Mm-hmm.
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[SPEAKER_00]: Love.
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[SPEAKER_00]: Big, oh, awesome guy.
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[SPEAKER_00]: I mean, waves it every car.
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[SPEAKER_00]: Oh, that poor guy, like, he's like, I started, no, I can't finish, but my shoulder's getting so sorry, isn't his knees or something, right?
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[SPEAKER_00]: Oh, yeah, a great guy.
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[SPEAKER_00]: But he's like a big scary monster to my dog who scared of everything.
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[SPEAKER_00]: Like, my dog's not one of those dogs that's excited to meet everybody.
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[SPEAKER_00]: My dog sort of stalks that scared to meet anybody.
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[SPEAKER_00]: And so the guys were
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[SPEAKER_00]: So we make it a point every morning during the school rush hour to go and stand right beside him and do you want because your kids walk by themselves now or So I wait till they're both gone and then I start walking and yeah, don't embarrass them Don't embarrass them.
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[SPEAKER_02]: You're sneaking behind them like staring at them from afar Daddy loves you Love it.
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[SPEAKER_00]: Yeah, I did that the other day to Oliver as he was leaving.
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[SPEAKER_00]: I did today to my
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[SPEAKER_00]: But I intentionally waited till he was so far away.
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[SPEAKER_00]: Oh, yeah.
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[SPEAKER_00]: Oh, yeah, yeah.
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[SPEAKER_00]: No, I love you boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo
04:31.432 --> 04:40.898
[SPEAKER_00]: not like dog savvy I guess like right after we have a successful thing he puts his hand like right on top of the dog and then of course it's a dog right again but it's all good.
04:40.918 --> 04:46.453
[SPEAKER_00]: So we have our our thing but everything's awesome family's healthy kids allergies are like
04:47.294 --> 04:49.757
[SPEAKER_00]: go on at 111%, but.
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[SPEAKER_00]: Oh, did they have allergies?
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[SPEAKER_00]: Yeah, to like towards the springtime.
04:53.261 --> 04:55.985
[SPEAKER_00]: I'm going to read outdoors at springtime, yeah.
04:56.005 --> 04:56.485
[SPEAKER_00]: Yeah.
04:56.505 --> 04:57.427
[SPEAKER_00]: But it's all good.
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[SPEAKER_00]: Things are good.
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[SPEAKER_00]: Right.
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[SPEAKER_00]: Just in the process now of figuring out, we're late for booking it, but figuring out camping for this year.
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[SPEAKER_00]: Isn't we originally know that you're late?
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[SPEAKER_00]: But I did not.
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[SPEAKER_00]: It's like just into the concept of camping to like, it's British Columbia.
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[SPEAKER_00]: Mm-hmm.
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[SPEAKER_00]: And it's running out of space for camping.
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[SPEAKER_00]: Right, I don't like how that this isn't really working for me.
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[SPEAKER_00]: So anyway, but we're trying to figure something out because originally we did.
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[SPEAKER_00]: We canceled camping in our heads.
05:29.087 --> 05:31.392
[SPEAKER_00]: Camping was canceled this year if no we'd love it.
05:31.372 --> 05:36.557
[SPEAKER_00]: because we had a puppy that sure we wanted to make sure that was good, but he's actually doing really well, he'd probably be fine.
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[SPEAKER_00]: But in all this puppy stuff, we forgot we still have kittens, and the kittens can't be, well, not in the house, like we still lock them up at night because they're kittens, and they still choose stupid stuff, like our official plan.
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[SPEAKER_00]: It's like you can leave locked up the whole story on.
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[SPEAKER_00]: Well, that's the thing.
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[SPEAKER_00]: So we could leave them in a rack room, locked up, and have someone check on them once a day.
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[SPEAKER_00]: But if we got a kennel for them,
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[SPEAKER_00]: That's an even smaller room.
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[SPEAKER_00]: It's like it's an individual room for them, but it's an even smaller room than the rec room, so we can't really, it doesn't make sense either.
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[SPEAKER_00]: So, but then we also never thought of what we're gonna do with the kittens when we go to Erin's parents place.
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[SPEAKER_00]: All right, few nights.
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[SPEAKER_00]: So now we're balancing the, all the adulting around that.
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[SPEAKER_00]: So I don't get in.
06:22.520 --> 06:23.121
[SPEAKER_00]: That's right.
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[SPEAKER_00]: So first world problems, first world stuff.
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[SPEAKER_00]: It's all good, gorgeous weather gorgeous lawn.
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[SPEAKER_00]: You'd a whole gorgeous lawn.
06:29.391 --> 06:29.691
[SPEAKER_02]: Oh, I know.
06:29.852 --> 06:30.373
[SPEAKER_02]: So green.
06:30.733 --> 06:33.177
[SPEAKER_00]: Oh, I sent a picture right now of fresh.
06:33.197 --> 06:33.457
[SPEAKER_00]: Right.
06:34.058 --> 06:35.981
[SPEAKER_00]: Um, um, great as smell.
06:36.142 --> 06:45.857
[SPEAKER_00]: You said for me, I just sent a picture to discord and yeah, and I'm like apparently the keys to not be me, like I don't touch it.
06:46.378 --> 06:47.500
[SPEAKER_00]: I don't touch it.
06:47.800 --> 06:49.162
[SPEAKER_00]: It's fine when I touch it.
06:49.323 --> 06:50.164
[SPEAKER_00]: It's not fine.
06:50.144 --> 06:52.867
[SPEAKER_00]: No, he just has to tell it off and be like, fine, I give up on you.
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[SPEAKER_02]: I'm leaving you.
06:56.350 --> 06:56.631
[SPEAKER_00]: Fine.
06:56.671 --> 06:57.632
[SPEAKER_00]: Now that flourishes.
06:58.232 --> 06:58.633
[SPEAKER_00]: That's right.
06:59.093 --> 06:59.634
[SPEAKER_00]: Yeah, man.
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[SPEAKER_00]: So I'll give you a minute.
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[SPEAKER_02]: That was your week.
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[SPEAKER_02]: My week.
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[SPEAKER_02]: Okay.
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[SPEAKER_02]: So yesterday was terrible.
07:04.699 --> 07:07.042
[SPEAKER_02]: Like yesterday when you message me to be the time.
07:07.202 --> 07:09.084
[SPEAKER_02]: I actually was going to be like, no, I give up.
07:09.124 --> 07:09.664
[SPEAKER_02]: I'm not doing it.
07:09.844 --> 07:10.225
[SPEAKER_02]: I hate it.
07:10.305 --> 07:10.966
[SPEAKER_02]: I'm so angry.
07:11.166 --> 07:12.027
[SPEAKER_02]: Yesterday was brutal.
07:12.607 --> 07:13.508
[SPEAKER_02]: Just too many people.
07:13.528 --> 07:14.689
[SPEAKER_02]: I pulled in too many directions.
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[SPEAKER_02]: I was exhausted and angry.
07:16.792 --> 07:19.054
[SPEAKER_02]: However, my week in general,
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[SPEAKER_02]: Fantastic.
07:20.700 --> 07:21.142
[SPEAKER_02]: That's good.
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[SPEAKER_02]: I had such a good week this week and it's mostly Comes at the cost of others which I'm okay with
07:29.598 --> 07:43.090
[SPEAKER_02]: You go on, you got to have like my name on us and wake up on Monday to a text from one of the owners of our company and he's like, you're going to be you're going to your phone's going to blow up and he sends me some information and oh my god, it made me so happy.
07:43.571 --> 07:48.055
[SPEAKER_02]: Well, we went through like whatever two and a half three years ago as a company which was terrible.
07:48.135 --> 07:51.958
[SPEAKER_02]: It was just one of the worst periods I've ever experienced in my life.
07:52.038 --> 07:53.620
[SPEAKER_02]: It was hard on my whole family.
07:53.640 --> 07:54.741
[SPEAKER_02]: It was hard on our company.
07:54.801 --> 07:59.605
[SPEAKER_02]: Like it was just awful to watch it come full circle where now.
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[SPEAKER_02]: It's, yeah, people are getting, you know, Karma's a bitch and yeah, people are getting, oh my god, that taste of their own medicine, I guess he says even worse, and it was cool, I had the biggest smile on my face, I had the biggest smile on my face Monday, like I just getting ready for the day I couldn't stop like grinning, I just was so
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[SPEAKER_02]: I was so happy so that it went through my whole week my whole week was actually yeah I spent a good amount of my time making plans for how we were going to take advantage of the situation and I even was working with some of our own competitors to help them take advantage of the situation so oh I love the yeah man I had I had a really good week in that sense because the other was a very good I don't know just it felt good we went through what we went through it was
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[SPEAKER_02]: It's nice to see somebody get kicked in the ass when they deserved it so yeah, I really I had a great week besides there's they being whatever and then we got a race coming up this weekend yeah boring one, but yeah, it's still a race getting to hear the cars I heard there was a chance of a tornado that could potentially have stopped it from happening I don't know if that was true or not having heard that but yeah, no and then we raised on Monday, which was fun
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[SPEAKER_02]: And like, we really did frickin' pirate.
09:20.021 --> 09:23.086
[SPEAKER_02]: Yeah, so much fun of that.
09:23.527 --> 09:24.429
[SPEAKER_02]: But no, the week was good.
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[SPEAKER_02]: I'm really working on food right now.
09:26.673 --> 09:29.979
[SPEAKER_02]: And I'm struggling with adjusting my appetite.
09:30.520 --> 09:31.161
[SPEAKER_02]: Or not my family.
09:31.181 --> 09:39.977
[SPEAKER_02]: Sorry, my, just my, I'm getting proper foods, getting the proper macros, you know, hitting proper goals that I want to hit for protein every day.
09:39.957 --> 09:42.362
[SPEAKER_02]: I've lost like 20 pounds which is great.
09:42.402 --> 09:56.412
[SPEAKER_02]: Like my blood pressure is actually now in check and so like I'm feeling really good health-wise Yeah, but I'm struggling with food because I it's tough to get excited for stuff that you're not used to craving You know what I mean and then it's like and like you want to be excited for your meals.
09:56.472 --> 09:56.953
[SPEAKER_00]: Yeah
09:56.933 --> 09:57.334
[SPEAKER_02]: Yeah.
09:57.354 --> 10:05.989
[SPEAKER_02]: And then I, I need to be better at planning ahead, like meal prepping, especially lunch, because I quite often don't eat till like two.
10:06.129 --> 10:08.633
[SPEAKER_02]: I just, the day's busy, I don't think about it.
10:08.693 --> 10:09.294
[SPEAKER_02]: I'm getting hungry.
10:09.955 --> 10:13.021
[SPEAKER_02]: But by two, now of a sudden, it's like, oh, this was too late.
10:13.101 --> 10:14.002
[SPEAKER_02]: I should have eaten sooner.
10:14.463 --> 10:19.612
[SPEAKER_02]: And so I need to like plan properly plan out my weeks for food because then I think I'll stay more consistent with it.
10:19.652 --> 10:20.173
[SPEAKER_02]: But
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[SPEAKER_02]: Yeah man, life's good, the weather's been beautiful, kids are all healthy, we're taken off in a few weeks to go to the island, so that'll be nice, but yeah, life's good, awesome.
10:32.232 --> 10:42.128
[SPEAKER_00]: So, and so what's God gonna do to be like, oh, things are too good for too long, what can we do over here in just possible Thailand?
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[SPEAKER_00]: I reject you.
10:43.951 --> 10:45.474
[SPEAKER_00]: You had corporate vengeance, man.
10:45.514 --> 10:47.077
[SPEAKER_00]: There's nothing that can touch you now.
10:47.117 --> 10:47.538
[SPEAKER_00]: It's so good.
10:47.598 --> 10:48.259
[SPEAKER_00]: It felt so good.
10:48.940 --> 10:50.503
[SPEAKER_00]: I am really curious.
10:50.723 --> 10:51.445
[SPEAKER_00]: I will give you more details.
10:51.465 --> 10:54.450
[SPEAKER_00]: Are you after or pausing the podcast and telling me?
10:54.811 --> 10:55.071
[SPEAKER_00]: No, no.
10:55.171 --> 10:56.734
[SPEAKER_00]: Or I know you hate doing that.
10:56.754 --> 10:58.637
[SPEAKER_00]: So it's not that exciting.
10:59.138 --> 10:59.699
[SPEAKER_00]: Always worth it.
10:59.719 --> 11:00.741
[SPEAKER_00]: But I'll tell you after.
11:00.923 --> 11:02.706
[SPEAKER_02]: Uh, what do we got this week in P.O.E.
11:02.726 --> 11:03.567
[SPEAKER_02]: is there anything going on?
11:03.607 --> 11:05.470
[SPEAKER_02]: I was still not, isn't there thing next week?
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[SPEAKER_00]: Hey, I would like to, um, tell all new listeners, regular listeners know this anyway, but I'd like to tell all new listeners that, uh, just because we have a path of Excel podcast, doesn't mean we control.
11:20.465 --> 11:23.591
[SPEAKER_00]: We're the kind that comes out, you know, it's a little slow.
11:23.611 --> 11:24.793
[SPEAKER_01]: That's not on us.
11:25.274 --> 11:26.676
[SPEAKER_02]: Listen, you want to talk about win-rows?
11:26.816 --> 11:28.740
[SPEAKER_02]: I'll talk about it all day.
11:29.081 --> 11:30.463
[SPEAKER_01]: Oh, man, hello.
11:30.483 --> 11:32.026
[SPEAKER_02]: Even Josh got it and he's loving it.
11:32.146 --> 11:34.050
[SPEAKER_02]: He sent me a message actually, so he bought it.
11:34.070 --> 11:37.015
[SPEAKER_02]: I don't remember when I told him about it, but he ended up buying it.
11:37.275 --> 11:39.840
[SPEAKER_02]: I think on the Saturday or Sunday, last weekend.
11:39.820 --> 11:42.964
[SPEAKER_02]: and he sent me a text on whatever the next morning was.
11:43.004 --> 11:48.132
[SPEAKER_02]: I can't remember if it was this it must have been the sunday that he sent me the text and he's like I did not need a game like this in my life.
11:48.232 --> 11:49.113
[SPEAKER_02]: I was up to three.
11:50.755 --> 11:51.596
[SPEAKER_02]: Oh, that's awesome.
11:51.616 --> 11:52.237
[SPEAKER_02]: So fun.
11:52.458 --> 11:53.699
[SPEAKER_02]: We haven't even played it multiplayer yet.
11:53.739 --> 11:55.842
[SPEAKER_02]: He's just he's doing single player.
11:56.543 --> 11:57.084
[SPEAKER_01]: I'm sorry.
11:57.444 --> 11:58.686
[SPEAKER_01]: Yeah, not purely.
11:59.467 --> 12:01.690
[SPEAKER_02]: It's probably pretty quiet right now because there's nothing next week.
12:01.710 --> 12:02.852
[SPEAKER_02]: Isn't the seventh or something?
12:02.912 --> 12:05.035
[SPEAKER_01]: When's the game doesn't come out for a month?
12:05.268 --> 12:13.241
[SPEAKER_02]: I know that, but they're like announcement of the announced or they're their next week or this coming week, but then the game's not out for like three weeks after that.
12:13.341 --> 12:14.463
[SPEAKER_02]: Yeah, right.
12:14.483 --> 12:20.252
[SPEAKER_00]: Yeah, so this one comes out like the ninth, the seventh or the ninth whenever the announcement is one of those two days and then.
12:21.174 --> 12:24.559
[SPEAKER_00]: And then the game has come out until the 27th or the 29th.
12:24.539 --> 12:28.006
[SPEAKER_00]: Yes, something like that very long three weeks.
12:28.186 --> 12:37.485
[SPEAKER_00]: It is Whatever they get done like like we tried to emph so hopefully that was what came across last week what we don't care It's just it ruins hype
12:37.567 --> 12:38.548
[SPEAKER_02]: I don't understand.
12:38.588 --> 12:42.312
[SPEAKER_02]: Hopefully they'll maybe give some ideas to why they did it this time because they've never done it like this.
12:42.332 --> 12:46.917
[SPEAKER_02]: They've never done this big of a delay between the announcement and playing a game normally have.
12:47.057 --> 12:47.498
[SPEAKER_00]: Yeah.
12:47.518 --> 12:51.482
[SPEAKER_00]: So I'm sure that there'll be some sort of thing I'm looking for.
12:51.542 --> 12:53.164
[SPEAKER_00]: Hopefully they've worded it without.
12:54.105 --> 12:54.806
[SPEAKER_00]: Oh, what's the word?
12:55.006 --> 12:55.487
[SPEAKER_00]: What's the word?
12:57.229 --> 12:58.270
[SPEAKER_00]: Is it underestimated?
12:58.991 --> 12:59.531
[SPEAKER_00]: Is that a word?
12:59.631 --> 13:01.093
[SPEAKER_00]: That is definitely their word.
13:01.073 --> 13:01.815
[SPEAKER_00]: Okay.
13:01.835 --> 13:01.995
[SPEAKER_00]: Yeah.
13:02.055 --> 13:19.251
[SPEAKER_02]: So hopefully they've come out with something that does not include the word under estimated for just so that there's that that that that semblance of I don't like the live part but that would be fun to watch the live part to see them if they were consciously trying not to say the word and you see them be like
13:19.231 --> 13:21.815
[SPEAKER_02]: We just eyes are like twitching, didn't you think about it?
13:22.276 --> 13:24.119
[SPEAKER_02]: I try and let's just see the other one.
13:24.900 --> 13:25.220
[SPEAKER_02]: Under?
13:25.401 --> 13:26.062
[SPEAKER_02]: No?
13:26.082 --> 13:27.184
[SPEAKER_01]: Oh shit, I didn't.
13:27.384 --> 13:28.586
[SPEAKER_02]: Somebody in the background would like this.
13:29.207 --> 13:36.859
[SPEAKER_00]: Yeah, there's like this big, big sign with one word that has like underestimated crossed out.
13:37.380 --> 13:40.384
[SPEAKER_02]: And it's just like held beside two second delay and somebody's coming in.
13:40.404 --> 13:44.631
[SPEAKER_02]: But so they should be down and then the stream just goes dead.
13:44.611 --> 13:53.440
[SPEAKER_00]: You see Jonathan say underestimated, but it's you didn't know, and then you hear somebody with a totally different voice go didn't think
13:54.550 --> 13:55.131
[SPEAKER_00]: Weren't sure.
13:55.812 --> 13:57.393
[SPEAKER_00]: Really excited for it.
13:57.414 --> 13:57.874
[SPEAKER_00]: That's right.
13:58.595 --> 14:05.543
[SPEAKER_00]: So actually on that topic, it would be cool if some of these delays, again, just and I don't care about the timing.
14:05.564 --> 14:06.485
[SPEAKER_00]: So it's no big deal.
14:06.505 --> 14:20.642
[SPEAKER_00]: It's what it was from our perspective, but remember when Jonathan was talking about the introduction, and I don't remember if this was Q&A or part of the actual video that they put out, but he was excited about the dragon.
14:20.622 --> 14:38.867
[SPEAKER_00]: All right, so you're introducing the druid and the druid has, and they're showing the fun and they're showing the bear, maybe it was the other way around, whichever, but then they save the dragon for last and the reason was Why not like it doesn't suit the lore of the game, you know what I mean he it wasn't like it was just like
14:38.982 --> 14:41.989
[SPEAKER_00]: I mean, I'm paraphrasing, but it was like, why not?
14:42.169 --> 14:43.512
[SPEAKER_00]: Or I just really wanted to do it.
14:43.532 --> 14:44.735
[SPEAKER_00]: We don't love that.
14:44.895 --> 14:45.417
[SPEAKER_00]: I love that.
14:45.437 --> 14:56.522
[SPEAKER_00]: And it would be awesome if, in the video, the delay for the extra six, five weeks, whatever it is, it's just not because of underestimating.
14:56.562 --> 14:57.885
[SPEAKER_00]: It's because of,
14:57.865 --> 15:01.249
[SPEAKER_00]: We just really, really want it to get this in for you.
15:01.269 --> 15:02.290
[SPEAKER_00]: Yeah, maybe they want to finish them.
15:02.310 --> 15:03.071
[SPEAKER_00]: Yeah, right.
15:03.151 --> 15:12.182
[SPEAKER_00]: Like, so even though they're going to mute, underestimate it, it's going to come, then there's going to be like this awkward pause because the explanations actually longer than that.
15:12.222 --> 15:15.325
[SPEAKER_00]: We just really, really want it to get this in for you.
15:16.607 --> 15:19.650
[SPEAKER_00]: And so yeah, but they had two, three videos.
15:19.751 --> 15:22.213
[SPEAKER_00]: I think one video last week and two videos this week.
15:22.354 --> 15:22.834
[SPEAKER_00]: Have you watched them?
15:22.854 --> 15:23.835
[SPEAKER_00]: They're all just teasers.
15:23.855 --> 15:25.257
[SPEAKER_00]: They're not like,
15:25.237 --> 15:27.420
[SPEAKER_02]: Let's do their 30 seconds long.
15:27.440 --> 15:28.382
[SPEAKER_02]: I'm just clicking right now.
15:28.402 --> 15:28.702
[SPEAKER_00]: Do your thing.
15:28.942 --> 15:29.263
[SPEAKER_00]: Do your thing.
15:30.425 --> 15:35.853
[SPEAKER_02]: Okay, the first one I just watched was uncover the truth teaser where you like use the tuning fork to do something.
15:36.714 --> 15:36.914
[SPEAKER_02]: Okay.
15:37.495 --> 15:38.957
[SPEAKER_02]: God, the music is so good.
15:39.138 --> 15:40.840
[SPEAKER_02]: Like so, so, so, so, so good.
15:41.341 --> 15:42.943
[SPEAKER_02]: I, okay, I love that one.
15:43.184 --> 15:55.041
[SPEAKER_02]: I have no idea why they're using a tuning fork to pull out an animal from the depth or whatever.
15:55.021 --> 16:00.227
[SPEAKER_00]: Next league they're going to use a fork, then it's going to be a sport, and then it's going to be a spoon, and I'm okay with that.
16:00.868 --> 16:02.650
[SPEAKER_00]: Cheese, that's okay.
16:03.090 --> 16:05.253
[SPEAKER_02]: Freaking kudos to them on these teasers, man.
16:05.814 --> 16:08.637
[SPEAKER_02]: They are really good, like they're really well put together.
16:08.657 --> 16:09.778
[SPEAKER_02]: The sound is great.
16:10.339 --> 16:12.742
[SPEAKER_02]: I don't know what any of them means, but I don't care.
16:13.342 --> 16:15.665
[SPEAKER_02]: But those are two very, very different teasers.
16:16.406 --> 16:20.691
[SPEAKER_00]: Yeah, I think
16:20.806 --> 16:24.931
[SPEAKER_00]: War of the Atlas, but that'll last for eight, 12, whatever.
16:24.971 --> 16:26.013
[SPEAKER_00]: Yeah, more of your in-game.
16:26.193 --> 16:36.626
[SPEAKER_00]: I send me making fun of GGG for having the war of the Atlas and then the league, but then the next league, they changed the umbrella, you know, the war of the Atlas name.
16:36.646 --> 16:37.887
[SPEAKER_00]: So that's probably what this is, too.
16:38.288 --> 16:38.608
[SPEAKER_00]: Interesting.
16:38.628 --> 16:39.249
[SPEAKER_00]: There's the...
16:39.890 --> 16:41.512
[SPEAKER_00]: It's undercube return of the ancients.
16:42.133 --> 16:43.995
[SPEAKER_00]: Well, one of them is, we'll find out.
16:43.975 --> 16:46.800
[SPEAKER_02]: And yeah, they have very different trailers, right?
16:47.241 --> 17:01.427
[SPEAKER_02]: Which, you know, what thing that I'm actually those two trailers just got me quite excited about, though, is just seeing what they're doing with Path of Exile 2, because little neither of those trailers have any semblance to anything that exists in Path of Exile 2 right now, even Path of Exile 1.
17:01.407 --> 17:26.537
[SPEAKER_02]: So like, remember, we talked about this a bit ago, that I mean, I think we both shared the same opinion, but we didn't want to just see rehashed POE1 content coming to POE2, like we wanted to see new content in POE2, those both look like, I think they both look new.
17:26.517 --> 17:29.341
[SPEAKER_02]: Yeah, I know, but whether they were reworking or change it, but you are right.
17:29.381 --> 17:34.548
[SPEAKER_02]: It isn't the game, but they look like brand new stuff to me and I hope so.
17:35.129 --> 17:42.960
[SPEAKER_00]: I do hope so, and I hope even, and this is just, this isn't, this is a relevant tiny thing that's coming out in a month.
17:43.080 --> 17:48.487
[SPEAKER_00]: But because we were hoping for that two separate games, you know what I mean?
17:48.507 --> 17:55.377
[SPEAKER_00]: I mean, if you're not going to like just bail on Path of Excel 1 and make Path of Excel 2, you're only game.
17:55.357 --> 18:19.643
[SPEAKER_00]: Then I'm fine with all the ports, but if you're going to like, there's no reason to have them similar, you know, I mean, so we were talking ages ago, but wanting new league content, not rehashed like you were saying, so it'd be cool if maybe some of these ideas, even though they came out with them, and they remade, you know, the leoriums and the breaches for Path of Exile to like they reconsidered them all.
18:19.623 --> 18:27.855
[SPEAKER_00]: it'd be cool if they kind of end up using them in a way that kind of makes them different than how they work in Path of Exile 1.
18:28.195 --> 18:28.736
[SPEAKER_00]: Just over time.
18:29.016 --> 18:29.557
[SPEAKER_00]: Just over time.
18:29.918 --> 18:30.518
[SPEAKER_00]: Yeah, which they did.
18:30.539 --> 18:30.799
[SPEAKER_00]: I did.
18:30.819 --> 18:31.219
[SPEAKER_00]: I did.
18:31.280 --> 18:31.420
[SPEAKER_00]: I did.
18:31.440 --> 18:32.081
[SPEAKER_00]: I did differently.
18:32.642 --> 18:33.162
[SPEAKER_00]: Right.
18:33.182 --> 18:33.863
[SPEAKER_00]: You're a little bit.
18:33.883 --> 18:34.043
[SPEAKER_00]: Yeah.
18:35.325 --> 18:36.187
[SPEAKER_02]: Well, well, not much actually.
18:36.207 --> 18:40.152
[SPEAKER_00]: They kind of change the way we want them to be the same as strong boxes.
18:40.493 --> 18:42.135
[SPEAKER_00]: They're basically the same.
18:43.076 --> 18:44.538
[SPEAKER_00]: It's just small mechanical difference.
18:44.558 --> 18:47.082
[SPEAKER_00]: But with
18:47.062 --> 18:48.726
[SPEAKER_00]: I didn't miss gameplay, right?
18:48.766 --> 18:49.728
[SPEAKER_00]: These are just cinematic.
18:49.969 --> 18:50.771
[SPEAKER_00]: Just saying that.
18:50.971 --> 18:52.676
[SPEAKER_00]: Okay, so I have clicked on that.
18:52.696 --> 18:53.056
[SPEAKER_00]: Okay, yeah.
18:53.137 --> 18:54.179
[SPEAKER_00]: Very decent.
18:54.279 --> 18:55.242
[SPEAKER_00]: In a very good audio.
18:55.863 --> 18:56.084
[SPEAKER_00]: Yes.
18:56.545 --> 19:01.577
[SPEAKER_00]: Not even just music when the music was incredible, but the actual audio is so good.
19:01.726 --> 19:26.535
[SPEAKER_00]: Yeah, and I'm enjoying where they're going with their cinematics to a lot of the times their trailers in the past was a lot of gameplay, which of course makes sense, but they've really progressed well in that audio video trailer world aspect of it, of course, incorporating it into their games as well, which is fun.
19:26.515 --> 19:33.525
[SPEAKER_00]: I'm excited, but and the trailers are cool for that for that, but I'm a wait and see kind of guy.
19:33.585 --> 19:36.389
[SPEAKER_00]: So I'm more looking forward to seeing what these trailers mean.
19:36.409 --> 19:44.159
[SPEAKER_00]: I enjoy hearing what other people come up with, like, on discord or what someone in our discord is discovered from somewhere.
19:44.179 --> 19:44.380
[SPEAKER_00]: Awesome.
19:44.400 --> 19:45.381
[SPEAKER_01]: Be like, oh, people think this.
19:45.401 --> 19:46.042
[SPEAKER_01]: People think that.
19:46.502 --> 19:49.266
[SPEAKER_00]: A lot of people are thinking massive and game changes for some reason.
19:49.406 --> 19:52.050
[SPEAKER_00]: I'm sure somebody's not worried about something.
19:52.182 --> 20:02.355
[SPEAKER_00]: Uh, yeah, but it's probably also just someone from social media that knows better or wasn't formed, you know, because we don't listen to other interviews and things like that, right?
20:02.415 --> 20:10.345
[SPEAKER_00]: So maybe somebody actually does know something and so no wing that and then they see these trailers, they're going on their tangent, right?
20:10.365 --> 20:11.166
[SPEAKER_02]: I wouldn't want to know that.
20:11.306 --> 20:17.734
[SPEAKER_02]: I want to just go into the May 7th one fresh and then go into the whenever the thing comes out fresh.
20:17.714 --> 20:31.293
[SPEAKER_02]: like we have a thing in our discord where we don't, we ask people not to post like data mind type stuff that's not meant by the company to be given out ahead of time and I appreciate the people that they don't be a turd real.
20:31.313 --> 20:38.203
[SPEAKER_02]: Yeah because it's not fun like if you want to the nucks of hope but for me I like to go into a blind and just have
20:38.183 --> 20:38.844
[SPEAKER_02]: have a good time.
20:38.884 --> 20:42.050
[SPEAKER_02]: And yeah, it makes me very excited to see it.
20:42.391 --> 20:45.597
[SPEAKER_02]: There is still this part of me that just goes if they didn't change campaign.
20:45.637 --> 20:49.264
[SPEAKER_02]: I'm going to be a one character player like it's which is too bad.
20:49.304 --> 20:50.987
[SPEAKER_02]: I hope that out there's something.
20:51.247 --> 20:51.888
[SPEAKER_02]: I don't know what it is.
20:51.989 --> 20:55.956
[SPEAKER_02]: I know that they fight that all the time, but for me that is yeah.
20:55.936 --> 21:10.210
[SPEAKER_00]: Yeah, I haven't been willing to change a lot with the kind of new attitude that we're getting used to with GGGG Do you think they would be willing to be willing to cut content from their campaign to shorten it?
21:10.511 --> 21:12.696
[SPEAKER_00]: There is a comment I should actually bring it up
21:12.946 --> 21:14.268
[SPEAKER_02]: Uh, do I think they would?
21:14.728 --> 21:21.097
[SPEAKER_02]: I, I would say that I don't think that they will, but I will struggle with that concept.
21:21.197 --> 21:23.720
[SPEAKER_02]: I really, it really doesn't make sense in my brain.
21:24.341 --> 21:26.103
[SPEAKER_02]: Why they want to fight that so much.
21:26.264 --> 21:29.428
[SPEAKER_02]: I understand the value of they put money into building the campaign.
21:29.488 --> 21:31.030
[SPEAKER_02]: They put money into developing these areas.
21:31.370 --> 21:33.834
[SPEAKER_02]: They're very proud of their story, which I appreciate.
21:34.374 --> 21:36.137
[SPEAKER_02]: And I have no problem playing the campaign.
21:36.217 --> 21:41.063
[SPEAKER_02]: I just, I would like it for when you play subsequent characters to help me get to that.
21:41.043 --> 21:42.767
[SPEAKER_02]: Get how me get through that process a bit faster.
21:42.787 --> 21:43.187
[SPEAKER_02]: That's all.
21:43.268 --> 21:44.530
[SPEAKER_02]: That's literally all I'm asking for.
21:44.570 --> 21:48.558
[SPEAKER_02]: I don't mind playing the first character through the full campaign, even if it is long.
21:49.160 --> 21:49.861
[SPEAKER_02]: I'm fine with that.
21:50.442 --> 21:52.446
[SPEAKER_02]: It's just if I always don't go like, oh, I want to try that bill.
21:52.466 --> 21:54.070
[SPEAKER_02]: There, I want to try this Kevin character.
21:54.671 --> 21:55.953
[SPEAKER_02]: I just don't want to do 18 hours again.
21:56.054 --> 21:58.539
[SPEAKER_02]: And I don't know how to do it in two hours like other people do.
21:58.559 --> 21:59.220
[SPEAKER_02]: Sure.
21:59.200 --> 22:09.656
[SPEAKER_00]: Now, do you think that the campaign should be shorter or do you think it'd be better to cut corners the second time around?
22:09.676 --> 22:13.962
[SPEAKER_02]: I think you should give an alternative way to level that's faster or to get through the campaign that's faster.
22:14.022 --> 22:17.007
[SPEAKER_02]: I think keep the campaign the way that they would like the campaign to be.
22:17.628 --> 22:21.934
[SPEAKER_02]: Just don't make me redo it every time for every character in the same league.
22:21.914 --> 22:23.216
[SPEAKER_00]: For me, I'm the opposite.
22:23.637 --> 22:32.089
[SPEAKER_00]: I like doing the same content with a different character to see the different strengths and weaknesses of my small choices along the way.
22:32.650 --> 22:39.760
[SPEAKER_00]: Maybe a skill is better or worse at a certain boss or circumstance against certain enemies, things like that.
22:39.800 --> 22:41.843
[SPEAKER_00]: I like seeing- When you find that out regardless.
22:41.863 --> 22:45.188
[SPEAKER_00]: As I go through, not if I'm doing completely different content.
22:45.168 --> 22:48.892
[SPEAKER_00]: I'll find that out in the end game, but I don't find that out through the leveling process.
22:48.932 --> 22:52.737
[SPEAKER_00]: And I like doing the same content to see if this would be good as a league starter.
22:53.277 --> 22:55.840
[SPEAKER_00]: And to do that, I need to do the same content.
22:55.860 --> 23:04.069
[SPEAKER_02]: Well, can I ask you why, though, like you, sometimes I don't pull totally understand, what is the reason that you want to see if it's viable as a league starter?
23:04.129 --> 23:11.698
[SPEAKER_02]: If you've already played a league starter, like what's the reason for always put in yourself into that brand new character league start mentality?
23:11.678 --> 23:12.840
[SPEAKER_02]: I don't know what it is.
23:13.521 --> 23:24.539
[SPEAKER_00]: It's way so so fun because for me, if I get excited about an idea or concept archetype, I want to know if I'm wasting my time.
23:24.800 --> 23:26.903
[SPEAKER_00]: If I don't you think of that at the beginning of a leap.
23:26.883 --> 23:35.857
[SPEAKER_02]: Okay, so I do understand that part, but don't you think that most characters in an ARPG style aren't really characters until they're much later into the game?
23:35.897 --> 23:40.404
[SPEAKER_02]: So you're not really getting a fair representation of what that idea, what is that you had?
23:40.965 --> 23:48.356
[SPEAKER_02]: Because the fact is like some skills are black, but a block behind a higher level, there's certain access to gear that's block behind a certain level.
23:48.396 --> 23:54.966
[SPEAKER_02]: So like you don't really know if you had an idea in your head, it's not like your idea was like,
23:55.199 --> 24:21.139
[SPEAKER_00]: No, no, no, for sure, but I mean that I guess that comment would work force for builds that only unlock later on where there's a lot of builds or skills to die and joy that do unlock early on and it's fun to like I enjoy those skills as I'm progressing as well and sometimes it's not necessarily skill specific but it's okay I leveled with the druid this way last time I'm gonna level with the druid this way this time I want to see if
24:21.119 --> 24:27.527
[SPEAKER_00]: The skill is strong enough if I invest in defense first, or I want to see if I need to invest in offense for this.
24:27.907 --> 24:39.141
[SPEAKER_00]: And so, with how GGG is designed their campaign, because there's very specific enemies, then there's a lot of them because of how big the campaign is.
24:39.741 --> 24:42.705
[SPEAKER_00]: I like seeing the differences between them.
24:42.871 --> 25:03.158
[SPEAKER_00]: He was data that was saying, recently I went back and watched some of the old 2019 exile confidage and Chris Wilson's had a comment there where he thought the P.O.E.1 campaign was too long and the original intention of the P.O.E.2 campaign was designed to be shorter than it.
25:03.718 --> 25:05.841
[SPEAKER_00]: Yeah, but that was also like what seven years ago?
25:05.821 --> 25:07.784
[SPEAKER_00]: Yeah, well, no, it would have been, yes, 2019.
25:08.265 --> 25:11.009
[SPEAKER_00]: So anyway, I think there was more shift.
25:11.029 --> 25:13.432
[SPEAKER_00]: Yeah, and then theta is not it's just joke, right?
25:13.492 --> 25:16.937
[SPEAKER_00]: No, no, we're just talking like, you know, obviously companies change their mind.
25:16.957 --> 25:27.272
[SPEAKER_02]: They do the thing, but this it is just funny how things change my Chris left because he couldn't get the campaign Countdown, but he knew that people would be upset and he's like, that's where I take this
25:27.252 --> 25:31.399
[SPEAKER_02]: Yeah, yeah, Jonathan's like, oh, whether the storm makes longer.
25:31.459 --> 25:43.962
[SPEAKER_02]: Do you know like does he like the length the campaign I don't I don't really listen to his interview so I don't really know like has he ever talked about this this if this is the expected expectation for how long it should take?
25:44.643 --> 25:49.311
[SPEAKER_00]: The last time I heard him speak about his own
25:49.291 --> 25:54.024
[SPEAKER_00]: experiences within the game, not relying on someone else, but on his own experiences.
25:54.044 --> 25:56.551
[SPEAKER_00]: It was long time ago, and I don't go out looking for interviews.
25:56.611 --> 26:00.041
[SPEAKER_00]: I hear what they do through the GGG channels, and then that's it.
26:01.525 --> 26:04.954
[SPEAKER_00]: Even if GGG's promoting, like, oh, we're doing an interviewist.
26:04.934 --> 26:13.964
[SPEAKER_00]: This is a Rhin or with, I'm not tuning in, but it's nothing against the other people.
26:14.024 --> 26:15.026
[SPEAKER_00]: It's just busy.
26:15.206 --> 26:17.929
[SPEAKER_00]: They'll tell me what they want to tell me, and if they don't, I'll figure it out in the game.
26:18.550 --> 26:27.860
[SPEAKER_00]: And the last time I heard Jonathan say anything about his or Remember what he said about his own gameplay was that he He didn't really play the end game.
26:27.880 --> 26:30.283
[SPEAKER_00]: He just went through the campaign.
26:30.263 --> 26:36.657
[SPEAKER_00]: So I could see somebody who, now if and that I might be completely, my memory might be all screw there.
26:36.877 --> 26:46.618
[SPEAKER_00]: So whether or not he said that, just going into the idea of somebody who just plays campaign or has just played campaign, I could easily see the campaign not being too long for them.
26:46.598 --> 27:12.893
[SPEAKER_00]: only because what else is there right when you play Dark Souls and you just have the campaign when you play any other game and all you have is the campaign okay it doesn't matter what it is because it's the progress that is at all but when you have something that is in the way of what you're going for so in our case we're playing a game that has an endgame campaigns in the way
27:12.873 --> 27:22.771
[SPEAKER_00]: Like the goal is to start your character quote unquote, like you were saying before when you were talking about like why do I like doing the soul cell film that why I'm thinking about league stars the game starts at end game.
27:23.413 --> 27:31.708
[SPEAKER_00]: We just have to go through the campaign so I could see somebody who isn't doing both not really getting what stage one is like.
27:31.688 --> 27:35.136
[SPEAKER_02]: I, so in terms of duration, not in terms of, of gameplay.
27:35.156 --> 27:40.910
[SPEAKER_02]: In my heart, plays a lot because I have him on my, friends with some POE1 and he's, he would know.
27:41.070 --> 27:46.744
[SPEAKER_02]: And so I'm curious what his thoughts are then to, because I know he plays a lot and he plays,
27:46.724 --> 27:48.568
[SPEAKER_02]: high-level characters, he plays endgame.
27:48.989 --> 27:58.411
[SPEAKER_02]: So I wonder if there's any sort of, you know, varying opinions on it because I just, I don't understand, I mean, I'd said 18 hours.
27:58.431 --> 28:01.438
[SPEAKER_02]: Obviously, I'm being a little bit sarcastic with that timeline.
28:01.498 --> 28:04.906
[SPEAKER_02]: But it is, it's definitely something that's going on with all the people, though, right?
28:05.106 --> 28:05.948
[SPEAKER_00]: I think about all types.
28:05.928 --> 28:17.753
[SPEAKER_02]: Well, I think that's very hard to do because and that's I think doing races actually screws people that would like us to decrease the time in the campaign because when I saw that people didn't like two and a half hours I was like that is impossible.
28:17.773 --> 28:24.527
[SPEAKER_02]: I don't like I just don't understand how that's possible, but yeah, so then when you have somebody you can beat it in two and a half hours
28:24.507 --> 28:47.629
[SPEAKER_02]: Uh, you know, there's always been this thing a puey one where you try to figure out you trying to understand there the company and who are they balancing around or they balancing around these 1% players who are playing, you know, 12 hours a day and they're always in and they've got all the stuff where they play, are they go more focused in the middle, because we definitely fall towards the middle lower end for our availability, our time to play, you know, I think there was a comment on one of our episodes on, uh,
28:47.609 --> 28:59.389
[SPEAKER_02]: Spotify think is sent to you and we both laugh because I'm like, I'm not sure if this is a good thing or bad thing where they said you guys are the epitome of casual dads or casual gamer dads or something and I was like, I'm not sure if that's good or not, but yep, okay.
28:59.409 --> 28:59.710
[SPEAKER_02]: Thank you.
29:00.151 --> 29:00.872
[SPEAKER_02]: But like that's where we are.
29:00.912 --> 29:06.141
[SPEAKER_02]: We have a limited amount of time to play and we really, really like the game and
29:06.121 --> 29:22.649
[SPEAKER_02]: That is just how it's always been my biggest struggle with POE 2 is just that I don't have the time to put in a new character and even when I do not follow what you do because yours takes even longer when you're going SSF every time even when I'm doing it where I'm going to give my character all the extra stuff for me.
29:22.709 --> 29:32.145
[SPEAKER_02]: It still takes quite a long time and I just I feel like sometimes I've lost the fun in what I'm doing because the goal is the end game and
29:32.125 --> 29:38.703
[SPEAKER_02]: Nobody in Path of Exile World ever has disputed the fact that endgame is the game.
29:39.305 --> 29:45.924
[SPEAKER_02]: So it's just always confused me as to what the reason is to uh, gatekeeper behind a lengthy campaign.
29:47.047 --> 29:47.147
[SPEAKER_00]: Yeah.
29:47.127 --> 30:13.827
[SPEAKER_00]: Well, definitely, like, in the same way of feature creep, like things just start rolling and you get excited for stuff and then once the application hits, maybe you don't realize how long things are but the amount of money or time or effort, resources you've instructed people to do, like, you know, you don't want to just, I mean, companies accompany at some point you have to make those kind of tough cut decisions, but, you know, I can definitely see with anything that kind of, like, feature creep snowball, right?
30:13.807 --> 30:20.194
[SPEAKER_00]: Um, and you can kind of see that like even with like you were bringing up, um, um, marketing online a lot.
30:20.435 --> 30:23.478
[SPEAKER_00]: Well, his positions changed a lot throughout the last couple of years.
30:23.498 --> 30:25.040
[SPEAKER_00]: His responsibility.
30:25.460 --> 30:31.026
[SPEAKER_00]: So that's probably a very difficult thing to go through because even recently, right, they encourage relations to get an Octavian date.
30:31.047 --> 30:36.793
[SPEAKER_00]: They, uh, change Octavians role to from what I gathered being more like the P.O.E.1.
30:36.773 --> 30:44.867
[SPEAKER_00]: Guy and then Mark's kind of the in-between between both and then Jonathan's the puie-two or Jonathan's big wave marks the puie-two.
30:44.928 --> 30:45.829
[SPEAKER_00]: I don't know whichever it is.
30:46.450 --> 30:59.153
[SPEAKER_00]: Mark's position is or Responsibilities is changed again use stress to thin was the impression that I got right and so But with all of this stuff changing when you're going through something even if you are playing
30:59.133 --> 31:02.697
[SPEAKER_00]: It's tough to not focus on what's on your mind, you know what I mean?
31:02.737 --> 31:03.998
[SPEAKER_00]: Like, and this isn't a criticism.
31:04.038 --> 31:09.744
[SPEAKER_00]: This is just when you have like, these are the things that are driving me nuts right now, or these are the decisions that I need to make.
31:09.924 --> 31:11.446
[SPEAKER_00]: That's all you can see when you're playing.
31:11.466 --> 31:17.952
[SPEAKER_00]: You don't see the bigger picture of whatever other side is of whatever else is going on, right?
31:18.012 --> 31:23.518
[SPEAKER_00]: It's just the human brain can only do so much and when you're playing, and that's all you see.
31:23.578 --> 31:28.583
[SPEAKER_00]: So I can easily see something like campaign length, even though we talk about it at
31:28.563 --> 31:48.782
[SPEAKER_00]: being something that's the least of their concerns at the moment especially when you play one character though when you play one character because then you get to end game and you're like oh okay no no big deal now i'm focused on end game right and but if you know the game really well you know boom boom boom boom gonna do this you come out with your shortcuts and all of like it's like oh i'm not going to change your path you
31:48.762 --> 32:16.997
[SPEAKER_00]: yet because I have to do this or it doesn't make sense to do the bad lands or maybe to the back of it like I don't remember I'm always checking the legend and I'm like squinting at the screen ggg side note please make those plus signs where it's like the bosses worth doing or not please make those way bigger half the time I can't even tell like on you know's loot or whatever her name is it looks like it's part of the loot I'm like squinting I can't tell I'm doing one character probably right
32:16.977 --> 32:23.951
[SPEAKER_00]: And then, you know, but then I'm getting bored and I'm not playing like I've actually been playing Age of Empires more than any other game for the last year.
32:25.333 --> 32:30.924
[SPEAKER_00]: So, but yeah, so it's just one of those things where the campaign for me isn't smooth.
32:31.586 --> 32:33.710
[SPEAKER_00]: Because I'm like constantly checking the legend.
32:33.890 --> 32:34.672
[SPEAKER_00]: Oh right, I have to do this.
32:35.012 --> 32:36.315
[SPEAKER_00]: Wait, which area am I doing again?
32:36.495 --> 32:36.876
[SPEAKER_00]: Well,
32:36.856 --> 33:02.256
[SPEAKER_00]: you know what if I do this area and then wait was I split like I get the areas mixed up too like there's that one area where you do the ribbon fight right that's an act two or three right it's for ascending right unlock the area get the right bubble or lady whatever but then there's also another area that in my mind looks exactly the same but that's where you fight the
33:02.236 --> 33:03.017
[SPEAKER_00]: Oh, in the mind.
33:03.117 --> 33:06.763
[SPEAKER_00]: And in to me, in my mind, like that's, it's the exact same way it's the exact same thing.
33:06.783 --> 33:08.846
[SPEAKER_00]: Maybe the rocks are literally black and white.
33:09.126 --> 33:13.392
[SPEAKER_00]: Well, yeah, but in one of those areas, the boss is the last thing you do.
33:14.053 --> 33:15.896
[SPEAKER_00]: In the other area, you have to keep going.
33:17.238 --> 33:20.142
[SPEAKER_00]: And I'm never sure which one is which.
33:20.342 --> 33:23.567
[SPEAKER_00]: And I do actually waste a lot of my time, a zone resets.
33:23.587 --> 33:31.939
[SPEAKER_00]: And that was the one I was supposed to keep going.
33:31.919 --> 33:50.029
[SPEAKER_00]: but when you know it, so let's again throw an employee's name out there, you're playing lots, you just have the system down and what would take me an extra hour because of zones resetting maybe they save that hour because they just know exactly what order to do everything and what to skip,
33:50.009 --> 34:02.984
[SPEAKER_02]: I think it's tough, too, because I wonder what the feedback is from, let's say you take a relatively new, maybe not new to ARPG, or not new to, sorry, new to Path of Exile, maybe not new to ARPG, or whatever.
34:03.505 --> 34:07.429
[SPEAKER_02]: I wonder, I don't know that their comment would be that the campaign's too long.
34:07.529 --> 34:16.860
[SPEAKER_02]: I think the complaint of a campaign being too long is definitely from people who have played Path of Exile for a while, because a new player coming in wouldn't really even know
34:16.840 --> 34:21.766
[SPEAKER_02]: But like what you're looking forward to until you get to experience that.
34:21.846 --> 34:26.931
[SPEAKER_00]: So 100% Yeah, I don't know and I mean for all we know GGG is fully aware.
34:27.192 --> 34:44.451
[SPEAKER_00]: It's not like it It's not like pulling anybody under the bus or telling anybody what there are things It's not forever doesn't know what we're saying at all, but to go along with that point though I totally agree totally agree you have no idea what you're looking forward to it's cool But I think one complaint that they could have is that the areas are too big
34:44.431 --> 35:07.789
[SPEAKER_00]: Hmm, because the amount of times that you might be going back and forth or you need to double check something or oh shoot I didn't realize this boss was like in the middle of this area You're checking the legend to make sure you got everything and you go back and you're like oh right this area was massive I have to do it again Right, what if you only miss like 15 minutes, what if you just like made sandwich for yourself you come back
35:07.769 --> 35:19.517
[SPEAKER_00]: and you were waiting in town instead of waiting by your checkpoint or whatever and the area resets like the areas are too big to be like oh it wasn't the middle let oh shoot yeah let me go do that quickly
35:19.919 --> 35:24.624
[SPEAKER_00]: No, I mean, because in my opinion, the tire is down to, right, right.
35:24.924 --> 35:28.247
[SPEAKER_00]: And you can't just sit down to do something quickly.
35:28.708 --> 35:33.412
[SPEAKER_00]: And so I could see the areas themselves being way too big for that.
35:33.552 --> 35:35.594
[SPEAKER_00]: A map totally different situation.
35:35.834 --> 35:37.176
[SPEAKER_00]: You're sitting down to do a map.
35:37.236 --> 35:40.999
[SPEAKER_00]: And if you get used to the idea that every map is a certain size, sure.
35:41.039 --> 35:45.724
[SPEAKER_00]: But when you're going through the campaign and the campaigns, especially for newer players,
35:45.704 --> 35:46.446
[SPEAKER_00]: Oh, what about this?
35:46.506 --> 35:46.987
[SPEAKER_00]: What about this?
35:47.107 --> 35:47.949
[SPEAKER_00]: Double-checking this?
35:48.069 --> 35:54.303
[SPEAKER_00]: I mean, the amount of times, Erin got frustrated about not having proper quest-pathing in path 1 and needing to redo an area.
35:54.364 --> 35:58.974
[SPEAKER_00]: She was frustrated with, but now in retrospect, that she's played path of Excel too.
35:59.776 --> 36:05.248
[SPEAKER_00]: Well, after she's played path 1, again, she's like, man, these areas are so much easier to redo.
36:05.228 --> 36:05.648
[SPEAKER_00]: Right.
36:06.209 --> 36:08.091
[SPEAKER_00]: That's strictly size.
36:08.111 --> 36:09.272
[SPEAKER_02]: But size and speed.
36:09.512 --> 36:11.093
[SPEAKER_02]: I think speeds a big part of it though, too.
36:11.514 --> 36:12.795
[SPEAKER_02]: You have quick solar flasks.
36:12.855 --> 36:14.897
[SPEAKER_02]: You tend to have movement speed on boots already.
36:15.497 --> 36:19.641
[SPEAKER_02]: Like, you do move faster just in general on path of XO1.
36:19.741 --> 36:23.244
[SPEAKER_02]: The only thing path of XO2, you know, they've added in the sprint and stuff, which is great.
36:23.344 --> 36:24.766
[SPEAKER_02]: But it's not super.
36:25.126 --> 36:26.807
[SPEAKER_02]: I do too, but it's not friendly.
36:26.908 --> 36:30.631
[SPEAKER_02]: If you really wanted to rush, you just have to be more careful with it.
36:30.651 --> 36:31.972
[SPEAKER_02]: But a shield charge.
36:32.633 --> 36:32.793
[SPEAKER_02]: Yes.
36:32.833 --> 36:33.253
[SPEAKER_00]: What you do?
36:33.453 --> 36:35.235
[SPEAKER_00]: Shield charge.
36:35.215 --> 36:38.740
[SPEAKER_00]: Oh, or I can't reach out.
36:38.880 --> 36:44.428
[SPEAKER_00]: Or just nothing, but it has this invisible collision to text from the head, I'll tell you.
36:44.448 --> 36:45.230
[SPEAKER_00]: No, no, go ahead.
36:45.250 --> 36:46.632
[SPEAKER_00]: No, you had to post for what?
36:46.732 --> 36:47.793
[SPEAKER_00]: I made a post this week.
36:47.893 --> 36:53.101
[SPEAKER_00]: I'm starting to go through my ancient checklist of all things when I was playing a lot more.
36:53.141 --> 36:55.765
[SPEAKER_00]: Oh, I've got a post about this.
36:55.805 --> 36:56.666
[SPEAKER_00]: I really hope to fix this.
36:57.167 --> 37:00.632
[SPEAKER_00]: So anyway, I went through and I deleted a whole bunch because I'm like, man, I haven't even played.
37:00.612 --> 37:21.203
[SPEAKER_00]: like enough to even have a valid opinion on this now even if it still needs to be fixed if someone was like well actually they did this like six months ago and I'm like oh right I forgot about that so I kind of deleted the thing and then I was playing again I made a couple others one of them was the only reason I'm bringing it up is because I I we whispered collision detection just now and co-op
37:21.183 --> 37:33.208
[SPEAKER_00]: whether it's online or couch co-op, like when I'm playing with my son, I like we intentionally stay on opposite sides of the screen because an collision detection between characters is so janky.
37:33.830 --> 37:37.437
[SPEAKER_00]: It's too big, so we're actually getting in each other's way in prevention each other.
37:37.497 --> 37:38.640
[SPEAKER_00]: This is a moving around 100%.
37:38.720 --> 37:38.960
[SPEAKER_00]: Yeah.
37:39.902 --> 37:41.706
[SPEAKER_00]: And the screen,
37:41.686 --> 37:48.599
[SPEAKER_00]: I don't know what's going on, but the game's been out for a year, and like collision detection with the screen is really janky.
37:48.779 --> 37:55.651
[SPEAKER_00]: Like even sometimes with like bought certain big boss hits and stuff like that, or those enemies that roll into you, it's not a smooth screen experience.
37:55.671 --> 38:02.023
[SPEAKER_00]: It's like, j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j
38:02.003 --> 38:07.388
[SPEAKER_02]: I, when I played last week, I mean, over the past, whatever, I think it was last month, I played it quite a bit.
38:07.909 --> 38:11.232
[SPEAKER_02]: Yeah, I, what I was just going to say is, they're all these games are the same.
38:11.453 --> 38:17.639
[SPEAKER_02]: Like, I, I know that people talk about that you would probably like last week, you wouldn't even get past the collision.
38:18.119 --> 38:22.484
[SPEAKER_02]: Where you're just, you're in a zone, you're running, and all of a sudden you can't move, and you're like, what?
38:22.764 --> 38:23.585
[SPEAKER_02]: I don't, what's happened?
38:23.605 --> 38:28.650
[SPEAKER_02]: And then I have to look to the mini map, and I'm like, wait, that's blocking me with the fuck worth of that blocking me.
38:28.950 --> 38:30.492
[SPEAKER_02]: So it's just as bad.
38:30.657 --> 38:34.787
[SPEAKER_00]: I did have quite a few experiences with that in last Deepak.
38:34.807 --> 38:36.732
[SPEAKER_02]: Yeah, I still wish doesn't win Rose.
38:38.597 --> 38:39.880
[SPEAKER_00]: Ocean wide open.
38:41.604 --> 38:42.827
[SPEAKER_01]: Ah, Laman.
38:43.094 --> 38:45.417
[SPEAKER_00]: Yeah, that's good.
38:45.677 --> 38:46.338
[SPEAKER_00]: I'm excited for it.
38:46.518 --> 38:47.960
[SPEAKER_00]: I'm looking forward to seeing what they're doing.
38:48.220 --> 39:05.322
[SPEAKER_00]: I love GGGZ attitude that and I might sound silly because the game's been coming out now for seven years, but to me, it's just it's still and it's not a fair comment at all, but it still feels like a new attitude that willingness to change so much or almost anything and everything.
39:05.302 --> 39:06.243
[SPEAKER_00]: I love it.
39:06.703 --> 39:29.103
[SPEAKER_00]: I love it and so therefore despite the inconsistencies with their timing and their scheduling There's just as much excitement for me and maybe that's because there's lots that I don't like in the game Like there's lots that I love lots that I love like the gem system ever so much of what they want to do in the game I love but little things like you know the ascension process.
39:29.183 --> 39:35.308
[SPEAKER_00]: Well, that kind of stuff But I'm excited for the fact that they're willing to change it even if they don't
39:35.288 --> 39:53.064
[SPEAKER_00]: There's this overarching feeling this this aura that's like they could at any point and so that's awesome It's really nice to be able to have that because in the past it was like well kind of like the attitude We like to tell everybody to have you get what you get and you don't get upset We're not changing it.
39:53.204 --> 40:05.295
[SPEAKER_00]: There's a path of XL either like it or you don't and I I mean nothing wrong with that But now when you have a new game coming out and you're excited for it to
40:05.275 --> 40:23.419
[SPEAKER_02]: I know that they won't make this change, but what I hope the what I would hope they would do is Run their four-month cycles with PathVexL1 and let PathVexL2, but it's its own thing with release schedules based on when they want to release stuff I'm so I'm playing Windows right now, which is an early access game
40:23.399 --> 40:25.142
[SPEAKER_02]: They came out games crazy.
40:25.503 --> 40:26.664
[SPEAKER_02]: I love it having so much fun.
40:26.705 --> 40:42.471
[SPEAKER_02]: They're doing like Little in this is how almost every early access game I've ever played before goes little fixes as they go through But they basically said like our roadmaps here don't expect any major update for about six months and we'll let you know closer to
40:42.451 --> 40:43.032
[SPEAKER_02]: Sure, fine.
40:43.172 --> 40:47.320
[SPEAKER_00]: If you have some hype train, you start throwing out your trailers or whatever, whenever you know it's coming up.
40:47.341 --> 40:48.583
[SPEAKER_02]: Yeah, just like do your thing.
40:48.663 --> 40:50.266
[SPEAKER_02]: If you got fixes, I understand that.
40:50.326 --> 40:50.927
[SPEAKER_02]: That makes sense.
40:50.948 --> 41:02.029
[SPEAKER_02]: There's some things you might need to make adjustments too, but I would rather just let their developers, their artists, their team, just let them cook and go crazy and come up with stuff.
41:02.009 --> 41:06.397
[SPEAKER_02]: and then go, come at us with a big update and be like, here's our next big update.
41:06.417 --> 41:10.144
[SPEAKER_02]: I just, I think the four month cycle is, it was too ambitious anyway.
41:10.705 --> 41:15.574
[SPEAKER_02]: Like, we didn't even last a cycle for them to be able to do it, so like, just drop it.
41:15.654 --> 41:18.099
[SPEAKER_02]: I would love that it makes sense for them to keep with POE 1.
41:18.439 --> 41:22.667
[SPEAKER_02]: I think there's maybe this idea that they have to line up every two months, Boba, but you don't.
41:22.647 --> 41:26.612
[SPEAKER_02]: Just let POE run its course every four months because you know you can do that.
41:26.672 --> 41:27.453
[SPEAKER_02]: The game is there.
41:27.814 --> 41:28.955
[SPEAKER_02]: The game's in a great state.
41:29.076 --> 41:29.496
[SPEAKER_02]: It runs.
41:29.556 --> 41:30.057
[SPEAKER_02]: It's great.
41:30.578 --> 41:31.439
[SPEAKER_02]: Come up with your new league.
41:31.779 --> 41:32.540
[SPEAKER_02]: Let it do its thing.
41:32.580 --> 41:50.224
[SPEAKER_02]: And then because they own both games, they can plan the release of POE 2 to not drop at the same time as a POE 1 league would release and come up with stuff big stuff instead of this
41:50.390 --> 41:52.736
[SPEAKER_00]: Oh, 100% I'm in the same boat.
41:52.896 --> 41:55.663
[SPEAKER_00]: I think the thing that works against what we want is Christmas.
41:56.425 --> 42:02.339
[SPEAKER_00]: I think they want POE2 to be the game that's the big piece of the list.
42:02.740 --> 42:05.547
[SPEAKER_00]: You know it would be curious, and then you need that schedule.
42:05.527 --> 42:16.579
[SPEAKER_02]: We'll never, you know, but I wonder if they, in the last, like, whatever we've had this attempt of their cycle for, I think, uh, two, two releases.
42:17.079 --> 42:28.872
[SPEAKER_02]: I wonder if they make more money, take Christmas part of it out of it, but I wonder which releases actually make them more money on the, the package, the packs that you can buy, because scheduled one or properly scheduled two.
42:29.453 --> 42:34.318
[SPEAKER_02]: Yeah, I wonder which one actually makes them more money, because if I'm honest, I have spent
42:34.433 --> 42:35.935
[SPEAKER_02]: very little on puey too.
42:36.536 --> 42:37.237
[SPEAKER_02]: Very very little.
42:37.678 --> 42:41.704
[SPEAKER_02]: I mean granted it's not fair to compare what I've spent to puey once I've spent it over 13 years.
42:42.486 --> 42:49.036
[SPEAKER_02]: But I, and, and there even in a better spot now where when you buy it for one or the other you're getting it for both games anyway.
42:49.637 --> 42:51.700
[SPEAKER_02]: So only if you know that.
42:51.680 --> 42:53.602
[SPEAKER_02]: There's nothing in the game that tells you that.
42:53.642 --> 42:54.683
[SPEAKER_02]: Swap as a kid, though.
42:55.023 --> 43:07.554
[SPEAKER_02]: If I, that doesn't, in my mind, that doesn't, it does tell you that, but it doesn't actually matter to me because if I'm playing Path of Exile 1, I'm choosing to spend the money for Path of Exile 1, the fact that it's going to be available for Path of Exile 2 is just, cool, that's awesome.
43:07.654 --> 43:08.634
[SPEAKER_02]: Same vice versa for me.
43:09.155 --> 43:14.439
[SPEAKER_02]: But I'm really curious because, you know, they wanted to plan, we've had the Christmas release for Pewey 2.
43:15.080 --> 43:21.045
[SPEAKER_02]: I wonder if that is Pewey 2 actually making them more money on their
43:21.025 --> 43:21.927
[SPEAKER_02]: I'm not sure.
43:21.947 --> 43:24.492
[SPEAKER_00]: It would only be pack related.
43:24.552 --> 43:31.287
[SPEAKER_00]: My son has about like a hundred bucks on his account, just from like gift cards, whatever birthdays Christmas.
43:31.307 --> 43:35.876
[SPEAKER_00]: So he has a hundred bucks on his Xbox account right now and he wanted to buy the portal for Path of Exile 2.
43:35.916 --> 43:36.357
[SPEAKER_00]: He's excited.
43:36.377 --> 43:38.562
[SPEAKER_00]: He has his own copy of Path 2 and he's
43:38.542 --> 43:43.349
[SPEAKER_00]: Like man, he sees me like as when we start new characters, he sees my portals and he's like, Oh, he went wrong.
43:43.610 --> 43:44.731
[SPEAKER_00]: Just like I'm your rule with him.
43:44.771 --> 43:49.178
[SPEAKER_00]: Like he's allowed to spend his money on what he wants, but he's not ever allowed to spend it immediately.
43:49.258 --> 43:53.845
[SPEAKER_00]: He always has to like Aaron and I need to be aware of it in the past, right?
43:53.885 --> 43:56.389
[SPEAKER_00]: Like dad, like I've ever really want this out.
43:56.409 --> 43:58.432
[SPEAKER_00]: I don't know blah, blah, blah, blah.
43:58.853 --> 43:58.913
[UNKNOWN]: And
43:58.893 --> 44:21.829
[SPEAKER_00]: okay cool and then you know like a if we find that he keeps talking about it the next time he's on he's like oh man I wish I had that part you know what I mean like we got to like know that it's not just some random spontaneous things you're just gonna spend money on the never think about it again so that's kind of the rule that we have in the house and he's been wanting a portal for a long time and he's been looking at them and looking at them and so uh I'm like okay like which ones
44:21.809 --> 44:45.657
[SPEAKER_00]: and then like and he's like looking at my portals right and then he he goes and he loads the portals in path to he's like death there's like none I'm like yeah I know there's like very like the stores really small in path to he's like I have to download path one to get a portal that I want that might come out like and I'm like sure it will come out it will come out
44:45.637 --> 45:02.667
[SPEAKER_00]: But yeah, no, you actually have to go on to the path one web site like web site, and I'm like, yeah, I know I know you know I'm you know anyway, right, so you bring up a good point, but it would be packs only because the path to stores puny like you go in there and you're like
45:02.647 --> 45:25.077
[SPEAKER_00]: it is only because there's really it there's very there's I mean there's been some stuff that they've come to have me the last few patches they're like and here's all the mtx that have come out but I mean when you're actually looking that's cross-compatible and tx those aren't ones that are actually on the store to purchase right right so yeah so he was actually really disappointed and he was really looking forward to spend like 20 bucks on a portal and then uh he's like no
45:25.394 --> 45:32.805
[SPEAKER_02]: I don't pay attention to them, I know people can find them, but another thing I'd be curious about is when you so Path of Exile 2 release comes out.
45:33.666 --> 45:40.015
[SPEAKER_02]: What is that max player number count on Steam as compared to when the Path of Exile 1 newly comes out?
45:40.055 --> 45:48.988
[SPEAKER_02]: Because again, I would be a bit surprised, I think Path of Exile 1 has to be higher 1, Puy2 costs, it's not a free to play game, so the only people play in it.
45:48.968 --> 45:51.094
[SPEAKER_02]: Are people who paid the money for the early access?
45:51.655 --> 45:51.916
[SPEAKER_02]: Go ahead.
45:52.437 --> 45:53.660
[SPEAKER_00]: Try and brainstorm quickly.
45:53.701 --> 46:01.080
[SPEAKER_00]: PUE2 has been doing free to play for the first, like, for the weekend or for the week on their path of access.
46:01.381 --> 46:02.283
[SPEAKER_00]: When they do inches.
46:02.624 --> 46:04.429
[SPEAKER_00]: So, um, reset.
46:04.628 --> 46:17.227
[SPEAKER_02]: Well, no, I think even still, that's actually, that's a good point, and I would still be curious because sure, because the fact is, that's sort of a representation of what it could be when they come out with their full release, and they're not in early access anymore.
46:17.948 --> 46:22.034
[SPEAKER_00]: But I don't even know sort of agree on the sort of, some people don't bother with temporary anything.
46:22.495 --> 46:23.757
[SPEAKER_02]: Sure, like, right.
46:23.917 --> 46:25.480
[SPEAKER_00]: So I can't think this is right now.
46:25.740 --> 46:30.267
[SPEAKER_02]: While the games in early access, I would be surprised if Pewey, too, is the one making them more money.
46:30.327 --> 46:32.931
[SPEAKER_02]: And the only reason that this even came up as a conversation is,
46:32.911 --> 46:37.319
[SPEAKER_02]: Do you need to actually schedule it to be a December release if it's not a mattering?
46:38.021 --> 46:38.201
[SPEAKER_02]: Right.
46:38.762 --> 46:40.185
[SPEAKER_02]: So yeah, I don't know.
46:40.245 --> 46:43.611
[SPEAKER_02]: For me, I love the idea of letting an early access game.
46:43.791 --> 46:48.420
[SPEAKER_02]: Letting those developers really, really do what they want to do and come out when they want to come out with an update.
46:48.600 --> 46:49.121
[SPEAKER_02]: I love that.
46:49.482 --> 46:52.287
[SPEAKER_02]: And they have a huge benefit of there's another game.
46:52.267 --> 46:55.172
[SPEAKER_02]: that people can play every four months with and up, right?
46:55.753 --> 46:59.299
[SPEAKER_02]: Like why force it if it's not work is, it's clearly not working.
46:59.319 --> 47:00.181
[SPEAKER_02]: We're already a month behind.
47:00.261 --> 47:10.919
[SPEAKER_02]: So, yeah, I would rather see them just dump that and then do their thing with POE2, let them come out, let them bring these freaking awesome trailers out and get us excited for something and let their brains go nuts.
47:11.280 --> 47:12.722
[SPEAKER_02]: We had Rishi on.
47:12.702 --> 47:15.806
[SPEAKER_02]: And I remember talking to him and because we were like, how do you guys come up with this stuff?
47:15.846 --> 47:18.851
[SPEAKER_02]: And he's like, oh, I mean, but we didn't crack the surface.
47:18.871 --> 47:20.593
[SPEAKER_02]: Like, there's just so many ideas back.
47:20.613 --> 47:22.696
[SPEAKER_02]: Log, yeah, let them do that.
47:22.776 --> 47:39.139
[SPEAKER_02]: Don't force them to like have this timeline where they have to have it because it's not only do you have to have it, but you have to have the ideas and they have to work and they have to be as relatively polished as possible because when you release it, people are going to blow their shit if it doesn't work.
47:39.159 --> 47:40.541
[SPEAKER_02]: So yeah, I don't know.
47:40.561 --> 47:42.203
[SPEAKER_02]: It'll be fun to see what happens.
47:42.183 --> 47:49.781
[SPEAKER_00]: And the thing about cooking is it's nice to focus on one project at a time, if you're needing to swap between dinners often, right?
47:50.162 --> 47:56.698
[SPEAKER_00]: If you're switching between projects, if they are, are you doing that with their employees, bringing them back and forth and back and forth, it.
47:56.915 --> 48:02.283
[SPEAKER_00]: It interrupts a lot, does more than just like, okay, do this math equation, now do this math equation.
48:02.383 --> 48:05.808
[SPEAKER_00]: It's the there's a whole lot that goes into the process of.
48:06.750 --> 48:19.969
[SPEAKER_00]: Yeah, when I'm actually doing something really, where there's I don't know, there was the apologetic aspect of it before when the company was apologizing for path of Excel one, being non-existent for a year.
48:19.949 --> 48:26.718
[SPEAKER_00]: But Mark's case from what I gathered from the recent position changes is that he was going back and forth all the time.
48:26.738 --> 48:34.208
[SPEAKER_02]: There's a difference between a game, a person like him or Jonathan going on a game and like an active developer and active 3D artists or something like that.
48:34.669 --> 48:35.590
[SPEAKER_02]: So I wonder how much that.
48:36.191 --> 48:39.235
[SPEAKER_02]: In my brain, I just think like there's got to be a PoE1 team.
48:39.295 --> 48:43.240
[SPEAKER_02]: Let them do this four months cycle and let the other people on PoE2 just go.
48:43.220 --> 48:47.370
[SPEAKER_02]: Come with their ideas make the game awesome and keep improving and then come up with a big update.
48:47.390 --> 49:01.043
[SPEAKER_00]: I don't even care if it's twice a year I don't know like my naive Impression is that they are blending employees because of how much is getting incorporated from one game to another and back and forth
49:01.192 --> 49:04.879
[SPEAKER_00]: And I think a lot of the discussions are could this work in both games.
49:05.680 --> 49:06.241
[SPEAKER_00]: You think so?
49:06.402 --> 49:07.123
[SPEAKER_00]: I do.
49:07.885 --> 49:08.125
[SPEAKER_00]: I do.
49:08.486 --> 49:10.309
[SPEAKER_00]: I don't think they're able to let go of either.
49:10.509 --> 49:12.934
[SPEAKER_00]: I think there's just so much Osmosis.
49:12.954 --> 49:17.783
[SPEAKER_00]: And I think it seems like it's part of the decision-making process.
49:17.763 --> 49:29.713
[SPEAKER_02]: To me, the way I think it out my hope is is that POE2 decisions and ideas shouldn't have anything to do with can it work in POE1, but ideas that are in POE1 can they work in POE2 make sense to me?
49:29.993 --> 49:33.116
[SPEAKER_02]: If they're new ideas, the game is a development of it.
49:33.156 --> 49:36.479
[SPEAKER_02]: It's a, whatever, 10 year forward timeline of it.
49:36.539 --> 49:39.421
[SPEAKER_02]: So it makes sense that it could exist in both games of a POE2.
49:39.781 --> 49:43.024
[SPEAKER_02]: There is no reason that something new has to work in POE1.
49:43.304 --> 49:47.668
[SPEAKER_02]: But I hope that's not the direction that they're trying to go with it.
49:47.648 --> 49:50.090
[SPEAKER_00]: I'm curious how long path one will exist.
49:50.290 --> 49:53.573
[SPEAKER_00]: So let's say path two is like, it's done, right?
49:53.774 --> 49:54.454
[SPEAKER_00]: It's figured out.
49:54.514 --> 49:57.998
[SPEAKER_00]: It's now at the same state of path of Excel one where it's.
49:58.778 --> 50:01.080
[SPEAKER_00]: This is balanced dish as it's going to be.
50:01.100 --> 50:05.084
[SPEAKER_00]: Have your nice variety, the campaign's figured out, the end game's figured out.
50:05.164 --> 50:09.809
[SPEAKER_00]: Sure, there's going to be changes to this that and another thing, but at the end of the day, like it's a solid game.
50:09.829 --> 50:11.170
[SPEAKER_00]: Now, right, it's been out for a few years.
50:11.850 --> 50:16.795
[SPEAKER_00]: I'm curious at that point how much longer path one survives.
50:16.775 --> 50:18.477
[SPEAKER_02]: very, very, very long.
50:19.017 --> 50:27.805
[SPEAKER_02]: Because I think what will happen is Path of Exile 1, I think it's probably already there, is a much easier development time for them to get that stuff up and running.
50:28.085 --> 50:38.855
[SPEAKER_02]: Maybe they don't even, you know, maybe there's not a league every four months with Path of Exile 1, but I don't know how much actual time and comparison for what's had to go into Path of Exile 2 is going into the POE.
50:38.895 --> 50:41.657
[SPEAKER_02]: That being said, their lease had been killer lately in POE 1.
50:42.418 --> 50:46.782
[SPEAKER_00]: So yeah, I don't really know,
50:46.762 --> 50:58.955
[SPEAKER_00]: And it's abilities and it's limited the part of the reason that I remember that I met the very beginning of all this like an ex-alcon one was just how many because of just how the backbone of the game is for path one.
50:58.975 --> 51:04.501
[SPEAKER_00]: There's just lots of ideas that they wanted to do that they couldn't because of how the game was built from the ground up.
51:05.041 --> 51:15.132
[SPEAKER_00]: So now they're remaking the game with all this knowledge on like how coding works and how how to be able to manipulate it and change it and add stuff to it.
51:15.112 --> 51:18.220
[SPEAKER_00]: and so it kind of in regards to that as well.
51:18.882 --> 51:21.489
[SPEAKER_00]: Well, like at what point is it just too dated?
51:21.509 --> 51:24.698
[SPEAKER_02]: Do you mean too dated to continue to update?
51:24.798 --> 51:28.207
[SPEAKER_02]: Because I think it will exist as a game for people to play forever.
51:28.268 --> 51:31.416
[SPEAKER_02]: Well, worth updating, I guess you could say.
51:31.396 --> 51:32.217
[SPEAKER_02]: Hmm.
51:32.237 --> 51:34.219
[SPEAKER_02]: I guess it depends on how many people move to POE 2.
51:34.259 --> 51:37.383
[SPEAKER_02]: I mean, the fact is POE 2 is a different game than people which I'm glad it is.
51:37.483 --> 51:39.845
[SPEAKER_02]: I didn't want to play just an updated version of POE 1.
51:40.486 --> 51:43.990
[SPEAKER_02]: And there are probably going to be people who just don't want to play POE 2.
51:45.292 --> 51:46.993
[SPEAKER_02]: Hmm, but yeah, I don't know.
51:47.014 --> 51:50.638
[SPEAKER_00]: Yeah, I'm actually just in general on the opposite.
51:50.678 --> 51:59.968
[SPEAKER_00]: I wish Path of Excel 1, like as soon as POE 2 comes out, I want Path of Excel 1 to just be gone.
52:00.370 --> 52:01.712
[SPEAKER_02]: And that'll never happen though.
52:01.732 --> 52:20.657
[SPEAKER_00]: P.O.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.
52:20.637 --> 52:27.924
[SPEAKER_02]: Well, Beth, that's, no, no, no, but I don't understand if couldn't Path of Excel once still exist and just not be developed like they're able to, right?
52:28.125 --> 52:29.726
[SPEAKER_02]: Of course, still a game that people could play.
52:29.746 --> 52:31.568
[SPEAKER_02]: It's just not a league game.
52:31.608 --> 52:34.311
[SPEAKER_02]: It's not a, you're just going into that's what they're talking about.
52:34.591 --> 52:35.392
[SPEAKER_02]: That's what I'm talking about.
52:35.412 --> 52:36.974
[SPEAKER_02]: Yeah, yeah, I don't know if that will ever come.
52:37.534 --> 52:38.075
[SPEAKER_02]: Probably, probably.
52:38.135 --> 52:39.196
[SPEAKER_02]: They're very long back.
52:39.216 --> 52:40.057
[SPEAKER_02]: I don't think it will either.
52:40.157 --> 52:45.042
[SPEAKER_00]: Maybe during Pewey's three around that timeline.
52:45.022 --> 52:47.546
[SPEAKER_00]: I can't even, like, think about what they would add.
52:48.168 --> 53:07.722
[SPEAKER_00]: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no
53:07.702 --> 53:22.508
[SPEAKER_00]: path to like, you don't realize how new and good looking it is until you look back at the stuff that you were used to and so I was looking at other ARPGs that maybe I'd never heard of or Did I hadn't played in a bit and like, man, it path to looks good.
53:23.550 --> 53:23.971
[SPEAKER_00]: Mm-hmm.
53:23.991 --> 53:24.732
[SPEAKER_00]: Yeah.
53:24.712 --> 53:26.274
[SPEAKER_02]: Anyway, I'm leaving.
53:26.535 --> 53:27.576
[SPEAKER_02]: I have a vet appointment.
53:27.596 --> 53:28.137
[SPEAKER_02]: Bye.
53:28.157 --> 53:31.042
[SPEAKER_02]: So I have this up for Everachsile, 343, I'm just naked tags.
53:31.482 --> 53:32.584
[SPEAKER_02]: I'm Tyler, record of days.
53:32.944 --> 53:34.547
[SPEAKER_02]: Patrons will catch you in after darker videos.
53:34.567 --> 53:38.593
[SPEAKER_02]: We'll see you next week after the announcement for return of the ancients.
53:39.294 --> 53:40.476
[SPEAKER_02]: Yep.
53:40.516 --> 53:40.977
[SPEAKER_02]: What do we got?
53:41.017 --> 53:42.279
[SPEAKER_02]: Website for Everachsile.com.
53:42.299 --> 53:44.141
[SPEAKER_02]: We have a very fun discord pop in there and say hello.
53:44.502 --> 53:47.867
[SPEAKER_02]: Patron, otherwise, to support the podcast or on the website and down below.
00:01.837 --> 00:03.499
[SPEAKER_00]: Well, come to forever excelled.
00:03.519 --> 00:10.266
[SPEAKER_00]: I'm Justin aka tags and I'm Tyler record days, and I am thankful you didn't do the full 10 seconds because I was itchy.
00:10.727 --> 00:11.167
[SPEAKER_00]: It was eight.
00:11.187 --> 00:13.790
[SPEAKER_00]: I want to scratch everybody was right close to the mic.
00:15.332 --> 00:16.153
[SPEAKER_00]: Get it in there, Ty.
00:16.253 --> 00:19.517
[SPEAKER_02]: Get it in there.
00:19.537 --> 00:19.997
[SPEAKER_02]: Episode 343.
00:20.718 --> 00:21.879
[SPEAKER_02]: May 1st edition.
00:23.501 --> 00:24.903
[SPEAKER_02]: Justin, may the first be with you.
00:27.586 --> 00:29.548
[SPEAKER_00]: I think it's a third actually worth.
00:30.254 --> 00:30.715
[SPEAKER_00]: second.
00:30.815 --> 00:32.337
[SPEAKER_00]: I was doing that with kids this morning.
00:32.437 --> 00:35.622
[SPEAKER_00]: I was doing, well, different people never know with you, you're a little slow.
00:35.642 --> 00:36.683
[SPEAKER_02]: Let me the third be with you.
00:37.745 --> 00:46.638
[SPEAKER_00]: Well, I was doing that because I want to see, I know my son knew what I didn't know if my daughter knew and so I was going like, hey, kids, may the first be with you.
00:47.099 --> 00:49.002
[SPEAKER_00]: All of us like looking at me like, are you a idiot?
00:49.382 --> 00:49.562
[SPEAKER_00]: Yeah.
00:49.623 --> 00:52.667
[SPEAKER_00]: And I'm like, may the second be with you?
00:52.647 --> 00:55.891
[SPEAKER_00]: and that all of a sudden all of her's already annoyed and violence is already annoyed.
00:55.911 --> 01:01.619
[SPEAKER_00]: And I go all the way through to the teens, it was a great breakfast, and they already knew it, so I was just wasting my time.
01:02.019 --> 01:03.681
[SPEAKER_00]: Did you actually say the fourth order?
01:03.701 --> 01:05.103
[SPEAKER_00]: Did you skip the fourth order?
01:05.123 --> 01:06.365
[SPEAKER_00]: Yeah, yeah, yeah, yeah.
01:06.385 --> 01:08.308
[SPEAKER_00]: That's why that was like fine way.
01:08.708 --> 01:09.549
[SPEAKER_00]: And then you just kept going.
01:09.950 --> 01:11.352
[SPEAKER_00]: And then I kept going and so on.
01:11.392 --> 01:11.992
[SPEAKER_00]: Yeah, she couldn't wait.
01:12.133 --> 01:13.074
[SPEAKER_00]: She couldn't wait to go to school.
01:13.334 --> 01:15.277
[SPEAKER_00]: But that was my strategy the entire time.
01:15.377 --> 01:16.699
[SPEAKER_00]: I agree with them so much.
01:16.779 --> 01:17.880
[SPEAKER_00]: They just run to school.
01:18.060 --> 01:20.123
[SPEAKER_00]: Just think how much they're going to enjoy school today.
01:20.322 --> 01:25.254
[SPEAKER_00]: Well, it was, uh, they both got in trouble and sent to the rooms until they had to leave.
01:25.294 --> 01:27.259
[SPEAKER_00]: So that is all before school.
01:27.560 --> 01:28.322
[SPEAKER_00]: Yeah, before school.
01:28.342 --> 01:30.788
[SPEAKER_00]: So they, uh, because they didn't laugh at them either first.
01:31.983 --> 01:55.003
[SPEAKER_00]: you didn't like my annoying madness now they they're just doing stupid stuff so send them to the room leave me alone that uh all of his birthday plans got screwed up the sweet so i was dealing with that and i didn't want to do with kids at the same time so get nice anyway hi just here we are 343 big show to our patrons thanks everybody who resubbed up this week patron is access to afterdark it's our podcast after the podcast
01:54.983 --> 01:58.210
[SPEAKER_02]: And we appreciate the sport, it helps us pay for all the private leagues, et cetera.
01:58.230 --> 02:00.115
[SPEAKER_02]: So thank you to everybody who supports it.
02:00.636 --> 02:04.084
[SPEAKER_00]: Yeah, uh, as a week, buddy, that was good.
02:04.384 --> 02:08.694
[SPEAKER_00]: It was a very efficient weekend dog is just doing great.
02:09.255 --> 02:10.478
[SPEAKER_00]: Really good.
02:10.458 --> 02:12.923
[SPEAKER_00]: I mean, it's at five months, so the brain still liquid.
02:13.324 --> 02:13.765
[SPEAKER_00]: Sure.
02:13.785 --> 02:19.556
[SPEAKER_00]: A little bit more liquidly, liquidy, then it has been previously, but that's expected for the age.
02:19.717 --> 02:31.200
[SPEAKER_00]: And so just kind of truck through the same training, same boundaries, and then, you know, without any rule changes, the just clicks once the whole adolescent thing comes down a bit.
02:31.180 --> 02:35.587
[SPEAKER_00]: It's getting snipped in through nukes, so that'll help too.
02:35.948 --> 02:40.576
[SPEAKER_00]: The rage involves, I see's doing so well, training.
02:40.636 --> 02:43.500
[SPEAKER_00]: I just been optimized my day, so I'm not like trying to talk about my dog.
02:43.520 --> 02:49.290
[SPEAKER_00]: It's just my week revolves around dog training and then trying to make the house.
02:49.270 --> 02:50.532
[SPEAKER_00]: less like we have a puppy.
02:51.032 --> 02:51.613
[SPEAKER_00]: Yep.
02:51.633 --> 02:52.113
[SPEAKER_00]: You know what I mean?
02:52.514 --> 02:53.475
[SPEAKER_00]: Just clean as possible.
02:53.535 --> 02:55.678
[SPEAKER_00]: Well, uh, still have a big puppy.
02:56.258 --> 02:56.919
[SPEAKER_00]: Get used to it.
02:57.240 --> 02:59.122
[SPEAKER_00]: Big dog, big strength, big muscles.
02:59.482 --> 03:00.744
[SPEAKER_00]: Lots of lots of you know.
03:00.784 --> 03:01.885
[SPEAKER_00]: There's a war no existed.
03:02.346 --> 03:03.948
[SPEAKER_00]: Yeah, much better, much better.
03:04.268 --> 03:06.691
[SPEAKER_00]: Uh, hasn't bitten anybody in like 30 minutes.
03:06.711 --> 03:07.352
[SPEAKER_00]: Oh, it's a blessing.
03:07.392 --> 03:07.492
[SPEAKER_00]: No.
03:08.033 --> 03:10.135
[SPEAKER_00]: We, um, the crossing guard at the school.
03:11.197 --> 03:11.337
[SPEAKER_00]: Mm-hmm.
03:11.357 --> 03:12.358
[SPEAKER_00]: Love.
03:12.338 --> 03:13.719
[SPEAKER_00]: Big, oh, awesome guy.
03:14.260 --> 03:16.602
[SPEAKER_00]: I mean, waves it every car.
03:17.323 --> 03:23.529
[SPEAKER_00]: Oh, that poor guy, like, he's like, I started, no, I can't finish, but my shoulder's getting so sorry, isn't his knees or something, right?
03:23.809 --> 03:24.570
[SPEAKER_00]: Oh, yeah, a great guy.
03:25.031 --> 03:28.354
[SPEAKER_00]: But he's like a big scary monster to my dog who scared of everything.
03:28.834 --> 03:31.257
[SPEAKER_00]: Like, my dog's not one of those dogs that's excited to meet everybody.
03:31.297 --> 03:33.219
[SPEAKER_00]: My dog sort of stalks that scared to meet anybody.
03:33.959 --> 03:39.645
[SPEAKER_00]: And so the guys were
03:39.625 --> 03:56.708
[SPEAKER_00]: So we make it a point every morning during the school rush hour to go and stand right beside him and do you want because your kids walk by themselves now or So I wait till they're both gone and then I start walking and yeah, don't embarrass them Don't embarrass them.
03:56.888 --> 04:03.197
[SPEAKER_02]: You're sneaking behind them like staring at them from afar Daddy loves you Love it.
04:04.138 --> 04:08.003
[SPEAKER_00]: Yeah, I did that the other day to Oliver as he was leaving.
04:08.023 --> 04:09.565
[SPEAKER_00]: I did today to my
04:10.844 --> 04:13.248
[SPEAKER_00]: But I intentionally waited till he was so far away.
04:13.268 --> 04:13.708
[SPEAKER_00]: Oh, yeah.
04:13.728 --> 04:14.249
[SPEAKER_00]: Oh, yeah, yeah.
04:14.309 --> 04:30.895
[SPEAKER_00]: No, I love you boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo, boo
04:31.432 --> 04:40.898
[SPEAKER_00]: not like dog savvy I guess like right after we have a successful thing he puts his hand like right on top of the dog and then of course it's a dog right again but it's all good.
04:40.918 --> 04:46.453
[SPEAKER_00]: So we have our our thing but everything's awesome family's healthy kids allergies are like
04:47.294 --> 04:49.757
[SPEAKER_00]: go on at 111%, but.
04:49.777 --> 04:50.959
[SPEAKER_00]: Oh, did they have allergies?
04:51.579 --> 04:53.241
[SPEAKER_00]: Yeah, to like towards the springtime.
04:53.261 --> 04:55.985
[SPEAKER_00]: I'm going to read outdoors at springtime, yeah.
04:56.005 --> 04:56.485
[SPEAKER_00]: Yeah.
04:56.505 --> 04:57.427
[SPEAKER_00]: But it's all good.
04:57.527 --> 04:58.788
[SPEAKER_00]: Things are good.
04:59.429 --> 04:59.549
[SPEAKER_00]: Right.
04:59.569 --> 05:05.316
[SPEAKER_00]: Just in the process now of figuring out, we're late for booking it, but figuring out camping for this year.
05:05.336 --> 05:07.339
[SPEAKER_00]: Isn't we originally know that you're late?
05:07.960 --> 05:08.981
[SPEAKER_00]: But I did not.
05:09.061 --> 05:13.927
[SPEAKER_00]: It's like just into the concept of camping to like, it's British Columbia.
05:14.528 --> 05:14.668
[SPEAKER_00]: Mm-hmm.
05:14.817 --> 05:17.402
[SPEAKER_00]: And it's running out of space for camping.
05:17.563 --> 05:21.912
[SPEAKER_00]: Right, I don't like how that this isn't really working for me.
05:21.992 --> 05:26.842
[SPEAKER_00]: So anyway, but we're trying to figure something out because originally we did.
05:26.862 --> 05:28.867
[SPEAKER_00]: We canceled camping in our heads.
05:29.087 --> 05:31.392
[SPEAKER_00]: Camping was canceled this year if no we'd love it.
05:31.372 --> 05:36.557
[SPEAKER_00]: because we had a puppy that sure we wanted to make sure that was good, but he's actually doing really well, he'd probably be fine.
05:37.037 --> 05:48.548
[SPEAKER_00]: But in all this puppy stuff, we forgot we still have kittens, and the kittens can't be, well, not in the house, like we still lock them up at night because they're kittens, and they still choose stupid stuff, like our official plan.
05:48.568 --> 05:50.470
[SPEAKER_00]: It's like you can leave locked up the whole story on.
05:50.991 --> 05:51.872
[SPEAKER_00]: Well, that's the thing.
05:52.012 --> 05:57.017
[SPEAKER_00]: So we could leave them in a rack room, locked up, and have someone check on them once a day.
05:57.557 --> 05:59.539
[SPEAKER_00]: But if we got a kennel for them,
05:59.907 --> 06:01.149
[SPEAKER_00]: That's an even smaller room.
06:01.169 --> 06:07.077
[SPEAKER_00]: It's like it's an individual room for them, but it's an even smaller room than the rec room, so we can't really, it doesn't make sense either.
06:07.097 --> 06:14.829
[SPEAKER_00]: So, but then we also never thought of what we're gonna do with the kittens when we go to Erin's parents place.
06:15.109 --> 06:15.930
[SPEAKER_00]: All right, few nights.
06:16.651 --> 06:20.737
[SPEAKER_00]: So now we're balancing the, all the adulting around that.
06:21.378 --> 06:22.540
[SPEAKER_00]: So I don't get in.
06:22.520 --> 06:23.121
[SPEAKER_00]: That's right.
06:23.502 --> 06:25.545
[SPEAKER_00]: So first world problems, first world stuff.
06:25.585 --> 06:27.788
[SPEAKER_00]: It's all good, gorgeous weather gorgeous lawn.
06:27.848 --> 06:29.151
[SPEAKER_00]: You'd a whole gorgeous lawn.
06:29.391 --> 06:29.691
[SPEAKER_02]: Oh, I know.
06:29.852 --> 06:30.373
[SPEAKER_02]: So green.
06:30.733 --> 06:33.177
[SPEAKER_00]: Oh, I sent a picture right now of fresh.
06:33.197 --> 06:33.457
[SPEAKER_00]: Right.
06:34.058 --> 06:35.981
[SPEAKER_00]: Um, um, great as smell.
06:36.142 --> 06:45.857
[SPEAKER_00]: You said for me, I just sent a picture to discord and yeah, and I'm like apparently the keys to not be me, like I don't touch it.
06:46.378 --> 06:47.500
[SPEAKER_00]: I don't touch it.
06:47.800 --> 06:49.162
[SPEAKER_00]: It's fine when I touch it.
06:49.323 --> 06:50.164
[SPEAKER_00]: It's not fine.
06:50.144 --> 06:52.867
[SPEAKER_00]: No, he just has to tell it off and be like, fine, I give up on you.
06:54.569 --> 06:55.329
[SPEAKER_02]: I'm leaving you.
06:56.350 --> 06:56.631
[SPEAKER_00]: Fine.
06:56.671 --> 06:57.632
[SPEAKER_00]: Now that flourishes.
06:58.232 --> 06:58.633
[SPEAKER_00]: That's right.
06:59.093 --> 06:59.634
[SPEAKER_00]: Yeah, man.
06:59.654 --> 07:00.935
[SPEAKER_00]: So I'll give you a minute.
07:01.376 --> 07:01.916
[SPEAKER_02]: That was your week.
07:02.497 --> 07:03.077
[SPEAKER_02]: My week.
07:03.097 --> 07:03.398
[SPEAKER_02]: Okay.
07:03.418 --> 07:04.639
[SPEAKER_02]: So yesterday was terrible.
07:04.699 --> 07:07.042
[SPEAKER_02]: Like yesterday when you message me to be the time.
07:07.202 --> 07:09.084
[SPEAKER_02]: I actually was going to be like, no, I give up.
07:09.124 --> 07:09.664
[SPEAKER_02]: I'm not doing it.
07:09.844 --> 07:10.225
[SPEAKER_02]: I hate it.
07:10.305 --> 07:10.966
[SPEAKER_02]: I'm so angry.
07:11.166 --> 07:12.027
[SPEAKER_02]: Yesterday was brutal.
07:12.607 --> 07:13.508
[SPEAKER_02]: Just too many people.
07:13.528 --> 07:14.689
[SPEAKER_02]: I pulled in too many directions.
07:14.950 --> 07:16.551
[SPEAKER_02]: I was exhausted and angry.
07:16.792 --> 07:19.054
[SPEAKER_02]: However, my week in general,
07:19.034 --> 07:20.138
[SPEAKER_02]: Fantastic.
07:20.700 --> 07:21.142
[SPEAKER_02]: That's good.
07:21.242 --> 07:26.884
[SPEAKER_02]: I had such a good week this week and it's mostly Comes at the cost of others which I'm okay with
07:29.598 --> 07:43.090
[SPEAKER_02]: You go on, you got to have like my name on us and wake up on Monday to a text from one of the owners of our company and he's like, you're going to be you're going to your phone's going to blow up and he sends me some information and oh my god, it made me so happy.
07:43.571 --> 07:48.055
[SPEAKER_02]: Well, we went through like whatever two and a half three years ago as a company which was terrible.
07:48.135 --> 07:51.958
[SPEAKER_02]: It was just one of the worst periods I've ever experienced in my life.
07:52.038 --> 07:53.620
[SPEAKER_02]: It was hard on my whole family.
07:53.640 --> 07:54.741
[SPEAKER_02]: It was hard on our company.
07:54.801 --> 07:59.605
[SPEAKER_02]: Like it was just awful to watch it come full circle where now.
07:59.585 --> 08:21.745
[SPEAKER_02]: It's, yeah, people are getting, you know, Karma's a bitch and yeah, people are getting, oh my god, that taste of their own medicine, I guess he says even worse, and it was cool, I had the biggest smile on my face, I had the biggest smile on my face Monday, like I just getting ready for the day I couldn't stop like grinning, I just was so
08:21.725 --> 08:50.871
[SPEAKER_02]: I was so happy so that it went through my whole week my whole week was actually yeah I spent a good amount of my time making plans for how we were going to take advantage of the situation and I even was working with some of our own competitors to help them take advantage of the situation so oh I love the yeah man I had I had a really good week in that sense because the other was a very good I don't know just it felt good we went through what we went through it was
08:50.851 --> 09:15.913
[SPEAKER_02]: It's nice to see somebody get kicked in the ass when they deserved it so yeah, I really I had a great week besides there's they being whatever and then we got a race coming up this weekend yeah boring one, but yeah, it's still a race getting to hear the cars I heard there was a chance of a tornado that could potentially have stopped it from happening I don't know if that was true or not having heard that but yeah, no and then we raised on Monday, which was fun
09:15.893 --> 09:19.279
[SPEAKER_02]: And like, we really did frickin' pirate.
09:20.021 --> 09:23.086
[SPEAKER_02]: Yeah, so much fun of that.
09:23.527 --> 09:24.429
[SPEAKER_02]: But no, the week was good.
09:24.449 --> 09:26.472
[SPEAKER_02]: I'm really working on food right now.
09:26.673 --> 09:29.979
[SPEAKER_02]: And I'm struggling with adjusting my appetite.
09:30.520 --> 09:31.161
[SPEAKER_02]: Or not my family.
09:31.181 --> 09:39.977
[SPEAKER_02]: Sorry, my, just my, I'm getting proper foods, getting the proper macros, you know, hitting proper goals that I want to hit for protein every day.
09:39.957 --> 09:42.362
[SPEAKER_02]: I've lost like 20 pounds which is great.
09:42.402 --> 09:56.412
[SPEAKER_02]: Like my blood pressure is actually now in check and so like I'm feeling really good health-wise Yeah, but I'm struggling with food because I it's tough to get excited for stuff that you're not used to craving You know what I mean and then it's like and like you want to be excited for your meals.
09:56.472 --> 09:56.953
[SPEAKER_00]: Yeah
09:56.933 --> 09:57.334
[SPEAKER_02]: Yeah.
09:57.354 --> 10:05.989
[SPEAKER_02]: And then I, I need to be better at planning ahead, like meal prepping, especially lunch, because I quite often don't eat till like two.
10:06.129 --> 10:08.633
[SPEAKER_02]: I just, the day's busy, I don't think about it.
10:08.693 --> 10:09.294
[SPEAKER_02]: I'm getting hungry.
10:09.955 --> 10:13.021
[SPEAKER_02]: But by two, now of a sudden, it's like, oh, this was too late.
10:13.101 --> 10:14.002
[SPEAKER_02]: I should have eaten sooner.
10:14.463 --> 10:19.612
[SPEAKER_02]: And so I need to like plan properly plan out my weeks for food because then I think I'll stay more consistent with it.
10:19.652 --> 10:20.173
[SPEAKER_02]: But
10:20.153 --> 10:32.212
[SPEAKER_02]: Yeah man, life's good, the weather's been beautiful, kids are all healthy, we're taken off in a few weeks to go to the island, so that'll be nice, but yeah, life's good, awesome.
10:32.232 --> 10:42.128
[SPEAKER_00]: So, and so what's God gonna do to be like, oh, things are too good for too long, what can we do over here in just possible Thailand?
10:42.108 --> 10:43.931
[SPEAKER_00]: I reject you.
10:43.951 --> 10:45.474
[SPEAKER_00]: You had corporate vengeance, man.
10:45.514 --> 10:47.077
[SPEAKER_00]: There's nothing that can touch you now.
10:47.117 --> 10:47.538
[SPEAKER_00]: It's so good.
10:47.598 --> 10:48.259
[SPEAKER_00]: It felt so good.
10:48.940 --> 10:50.503
[SPEAKER_00]: I am really curious.
10:50.723 --> 10:51.445
[SPEAKER_00]: I will give you more details.
10:51.465 --> 10:54.450
[SPEAKER_00]: Are you after or pausing the podcast and telling me?
10:54.811 --> 10:55.071
[SPEAKER_00]: No, no.
10:55.171 --> 10:56.734
[SPEAKER_00]: Or I know you hate doing that.
10:56.754 --> 10:58.637
[SPEAKER_00]: So it's not that exciting.
10:59.138 --> 10:59.699
[SPEAKER_00]: Always worth it.
10:59.719 --> 11:00.741
[SPEAKER_00]: But I'll tell you after.
11:00.923 --> 11:02.706
[SPEAKER_02]: Uh, what do we got this week in P.O.E.
11:02.726 --> 11:03.567
[SPEAKER_02]: is there anything going on?
11:03.607 --> 11:05.470
[SPEAKER_02]: I was still not, isn't there thing next week?
11:06.312 --> 11:19.793
[SPEAKER_00]: Hey, I would like to, um, tell all new listeners, regular listeners know this anyway, but I'd like to tell all new listeners that, uh, just because we have a path of Excel podcast, doesn't mean we control.
11:20.465 --> 11:23.591
[SPEAKER_00]: We're the kind that comes out, you know, it's a little slow.
11:23.611 --> 11:24.793
[SPEAKER_01]: That's not on us.
11:25.274 --> 11:26.676
[SPEAKER_02]: Listen, you want to talk about win-rows?
11:26.816 --> 11:28.740
[SPEAKER_02]: I'll talk about it all day.
11:29.081 --> 11:30.463
[SPEAKER_01]: Oh, man, hello.
11:30.483 --> 11:32.026
[SPEAKER_02]: Even Josh got it and he's loving it.
11:32.146 --> 11:34.050
[SPEAKER_02]: He sent me a message actually, so he bought it.
11:34.070 --> 11:37.015
[SPEAKER_02]: I don't remember when I told him about it, but he ended up buying it.
11:37.275 --> 11:39.840
[SPEAKER_02]: I think on the Saturday or Sunday, last weekend.
11:39.820 --> 11:42.964
[SPEAKER_02]: and he sent me a text on whatever the next morning was.
11:43.004 --> 11:48.132
[SPEAKER_02]: I can't remember if it was this it must have been the sunday that he sent me the text and he's like I did not need a game like this in my life.
11:48.232 --> 11:49.113
[SPEAKER_02]: I was up to three.
11:50.755 --> 11:51.596
[SPEAKER_02]: Oh, that's awesome.
11:51.616 --> 11:52.237
[SPEAKER_02]: So fun.
11:52.458 --> 11:53.699
[SPEAKER_02]: We haven't even played it multiplayer yet.
11:53.739 --> 11:55.842
[SPEAKER_02]: He's just he's doing single player.
11:56.543 --> 11:57.084
[SPEAKER_01]: I'm sorry.
11:57.444 --> 11:58.686
[SPEAKER_01]: Yeah, not purely.
11:59.467 --> 12:01.690
[SPEAKER_02]: It's probably pretty quiet right now because there's nothing next week.
12:01.710 --> 12:02.852
[SPEAKER_02]: Isn't the seventh or something?
12:02.912 --> 12:05.035
[SPEAKER_01]: When's the game doesn't come out for a month?
12:05.268 --> 12:13.241
[SPEAKER_02]: I know that, but they're like announcement of the announced or they're their next week or this coming week, but then the game's not out for like three weeks after that.
12:13.341 --> 12:14.463
[SPEAKER_02]: Yeah, right.
12:14.483 --> 12:20.252
[SPEAKER_00]: Yeah, so this one comes out like the ninth, the seventh or the ninth whenever the announcement is one of those two days and then.
12:21.174 --> 12:24.559
[SPEAKER_00]: And then the game has come out until the 27th or the 29th.
12:24.539 --> 12:28.006
[SPEAKER_00]: Yes, something like that very long three weeks.
12:28.186 --> 12:37.485
[SPEAKER_00]: It is Whatever they get done like like we tried to emph so hopefully that was what came across last week what we don't care It's just it ruins hype
12:37.567 --> 12:38.548
[SPEAKER_02]: I don't understand.
12:38.588 --> 12:42.312
[SPEAKER_02]: Hopefully they'll maybe give some ideas to why they did it this time because they've never done it like this.
12:42.332 --> 12:46.917
[SPEAKER_02]: They've never done this big of a delay between the announcement and playing a game normally have.
12:47.057 --> 12:47.498
[SPEAKER_00]: Yeah.
12:47.518 --> 12:51.482
[SPEAKER_00]: So I'm sure that there'll be some sort of thing I'm looking for.
12:51.542 --> 12:53.164
[SPEAKER_00]: Hopefully they've worded it without.
12:54.105 --> 12:54.806
[SPEAKER_00]: Oh, what's the word?
12:55.006 --> 12:55.487
[SPEAKER_00]: What's the word?
12:57.229 --> 12:58.270
[SPEAKER_00]: Is it underestimated?
12:58.991 --> 12:59.531
[SPEAKER_00]: Is that a word?
12:59.631 --> 13:01.093
[SPEAKER_00]: That is definitely their word.
13:01.073 --> 13:01.815
[SPEAKER_00]: Okay.
13:01.835 --> 13:01.995
[SPEAKER_00]: Yeah.
13:02.055 --> 13:19.251
[SPEAKER_02]: So hopefully they've come out with something that does not include the word under estimated for just so that there's that that that that semblance of I don't like the live part but that would be fun to watch the live part to see them if they were consciously trying not to say the word and you see them be like
13:19.231 --> 13:21.815
[SPEAKER_02]: We just eyes are like twitching, didn't you think about it?
13:22.276 --> 13:24.119
[SPEAKER_02]: I try and let's just see the other one.
13:24.900 --> 13:25.220
[SPEAKER_02]: Under?
13:25.401 --> 13:26.062
[SPEAKER_02]: No?
13:26.082 --> 13:27.184
[SPEAKER_01]: Oh shit, I didn't.
13:27.384 --> 13:28.586
[SPEAKER_02]: Somebody in the background would like this.
13:29.207 --> 13:36.859
[SPEAKER_00]: Yeah, there's like this big, big sign with one word that has like underestimated crossed out.
13:37.380 --> 13:40.384
[SPEAKER_02]: And it's just like held beside two second delay and somebody's coming in.
13:40.404 --> 13:44.631
[SPEAKER_02]: But so they should be down and then the stream just goes dead.
13:44.611 --> 13:53.440
[SPEAKER_00]: You see Jonathan say underestimated, but it's you didn't know, and then you hear somebody with a totally different voice go didn't think
13:54.550 --> 13:55.131
[SPEAKER_00]: Weren't sure.
13:55.812 --> 13:57.393
[SPEAKER_00]: Really excited for it.
13:57.414 --> 13:57.874
[SPEAKER_00]: That's right.
13:58.595 --> 14:05.543
[SPEAKER_00]: So actually on that topic, it would be cool if some of these delays, again, just and I don't care about the timing.
14:05.564 --> 14:06.485
[SPEAKER_00]: So it's no big deal.
14:06.505 --> 14:20.642
[SPEAKER_00]: It's what it was from our perspective, but remember when Jonathan was talking about the introduction, and I don't remember if this was Q&A or part of the actual video that they put out, but he was excited about the dragon.
14:20.622 --> 14:38.867
[SPEAKER_00]: All right, so you're introducing the druid and the druid has, and they're showing the fun and they're showing the bear, maybe it was the other way around, whichever, but then they save the dragon for last and the reason was Why not like it doesn't suit the lore of the game, you know what I mean he it wasn't like it was just like
14:38.982 --> 14:41.989
[SPEAKER_00]: I mean, I'm paraphrasing, but it was like, why not?
14:42.169 --> 14:43.512
[SPEAKER_00]: Or I just really wanted to do it.
14:43.532 --> 14:44.735
[SPEAKER_00]: We don't love that.
14:44.895 --> 14:45.417
[SPEAKER_00]: I love that.
14:45.437 --> 14:56.522
[SPEAKER_00]: And it would be awesome if, in the video, the delay for the extra six, five weeks, whatever it is, it's just not because of underestimating.
14:56.562 --> 14:57.885
[SPEAKER_00]: It's because of,
14:57.865 --> 15:01.249
[SPEAKER_00]: We just really, really want it to get this in for you.
15:01.269 --> 15:02.290
[SPEAKER_00]: Yeah, maybe they want to finish them.
15:02.310 --> 15:03.071
[SPEAKER_00]: Yeah, right.
15:03.151 --> 15:12.182
[SPEAKER_00]: Like, so even though they're going to mute, underestimate it, it's going to come, then there's going to be like this awkward pause because the explanations actually longer than that.
15:12.222 --> 15:15.325
[SPEAKER_00]: We just really, really want it to get this in for you.
15:16.607 --> 15:19.650
[SPEAKER_00]: And so yeah, but they had two, three videos.
15:19.751 --> 15:22.213
[SPEAKER_00]: I think one video last week and two videos this week.
15:22.354 --> 15:22.834
[SPEAKER_00]: Have you watched them?
15:22.854 --> 15:23.835
[SPEAKER_00]: They're all just teasers.
15:23.855 --> 15:25.257
[SPEAKER_00]: They're not like,
15:25.237 --> 15:27.420
[SPEAKER_02]: Let's do their 30 seconds long.
15:27.440 --> 15:28.382
[SPEAKER_02]: I'm just clicking right now.
15:28.402 --> 15:28.702
[SPEAKER_00]: Do your thing.
15:28.942 --> 15:29.263
[SPEAKER_00]: Do your thing.
15:30.425 --> 15:35.853
[SPEAKER_02]: Okay, the first one I just watched was uncover the truth teaser where you like use the tuning fork to do something.
15:36.714 --> 15:36.914
[SPEAKER_02]: Okay.
15:37.495 --> 15:38.957
[SPEAKER_02]: God, the music is so good.
15:39.138 --> 15:40.840
[SPEAKER_02]: Like so, so, so, so, so good.
15:41.341 --> 15:42.943
[SPEAKER_02]: I, okay, I love that one.
15:43.184 --> 15:55.041
[SPEAKER_02]: I have no idea why they're using a tuning fork to pull out an animal from the depth or whatever.
15:55.021 --> 16:00.227
[SPEAKER_00]: Next league they're going to use a fork, then it's going to be a sport, and then it's going to be a spoon, and I'm okay with that.
16:00.868 --> 16:02.650
[SPEAKER_00]: Cheese, that's okay.
16:03.090 --> 16:05.253
[SPEAKER_02]: Freaking kudos to them on these teasers, man.
16:05.814 --> 16:08.637
[SPEAKER_02]: They are really good, like they're really well put together.
16:08.657 --> 16:09.778
[SPEAKER_02]: The sound is great.
16:10.339 --> 16:12.742
[SPEAKER_02]: I don't know what any of them means, but I don't care.
16:13.342 --> 16:15.665
[SPEAKER_02]: But those are two very, very different teasers.
16:16.406 --> 16:20.691
[SPEAKER_00]: Yeah, I think
16:20.806 --> 16:24.931
[SPEAKER_00]: War of the Atlas, but that'll last for eight, 12, whatever.
16:24.971 --> 16:26.013
[SPEAKER_00]: Yeah, more of your in-game.
16:26.193 --> 16:36.626
[SPEAKER_00]: I send me making fun of GGG for having the war of the Atlas and then the league, but then the next league, they changed the umbrella, you know, the war of the Atlas name.
16:36.646 --> 16:37.887
[SPEAKER_00]: So that's probably what this is, too.
16:38.288 --> 16:38.608
[SPEAKER_00]: Interesting.
16:38.628 --> 16:39.249
[SPEAKER_00]: There's the...
16:39.890 --> 16:41.512
[SPEAKER_00]: It's undercube return of the ancients.
16:42.133 --> 16:43.995
[SPEAKER_00]: Well, one of them is, we'll find out.
16:43.975 --> 16:46.800
[SPEAKER_02]: And yeah, they have very different trailers, right?
16:47.241 --> 17:01.427
[SPEAKER_02]: Which, you know, what thing that I'm actually those two trailers just got me quite excited about, though, is just seeing what they're doing with Path of Exile 2, because little neither of those trailers have any semblance to anything that exists in Path of Exile 2 right now, even Path of Exile 1.
17:01.407 --> 17:26.537
[SPEAKER_02]: So like, remember, we talked about this a bit ago, that I mean, I think we both shared the same opinion, but we didn't want to just see rehashed POE1 content coming to POE2, like we wanted to see new content in POE2, those both look like, I think they both look new.
17:26.517 --> 17:29.341
[SPEAKER_02]: Yeah, I know, but whether they were reworking or change it, but you are right.
17:29.381 --> 17:34.548
[SPEAKER_02]: It isn't the game, but they look like brand new stuff to me and I hope so.
17:35.129 --> 17:42.960
[SPEAKER_00]: I do hope so, and I hope even, and this is just, this isn't, this is a relevant tiny thing that's coming out in a month.
17:43.080 --> 17:48.487
[SPEAKER_00]: But because we were hoping for that two separate games, you know what I mean?
17:48.507 --> 17:55.377
[SPEAKER_00]: I mean, if you're not going to like just bail on Path of Excel 1 and make Path of Excel 2, you're only game.
17:55.357 --> 18:19.643
[SPEAKER_00]: Then I'm fine with all the ports, but if you're going to like, there's no reason to have them similar, you know, I mean, so we were talking ages ago, but wanting new league content, not rehashed like you were saying, so it'd be cool if maybe some of these ideas, even though they came out with them, and they remade, you know, the leoriums and the breaches for Path of Exile to like they reconsidered them all.
18:19.623 --> 18:27.855
[SPEAKER_00]: it'd be cool if they kind of end up using them in a way that kind of makes them different than how they work in Path of Exile 1.
18:28.195 --> 18:28.736
[SPEAKER_00]: Just over time.
18:29.016 --> 18:29.557
[SPEAKER_00]: Just over time.
18:29.918 --> 18:30.518
[SPEAKER_00]: Yeah, which they did.
18:30.539 --> 18:30.799
[SPEAKER_00]: I did.
18:30.819 --> 18:31.219
[SPEAKER_00]: I did.
18:31.280 --> 18:31.420
[SPEAKER_00]: I did.
18:31.440 --> 18:32.081
[SPEAKER_00]: I did differently.
18:32.642 --> 18:33.162
[SPEAKER_00]: Right.
18:33.182 --> 18:33.863
[SPEAKER_00]: You're a little bit.
18:33.883 --> 18:34.043
[SPEAKER_00]: Yeah.
18:35.325 --> 18:36.187
[SPEAKER_02]: Well, well, not much actually.
18:36.207 --> 18:40.152
[SPEAKER_00]: They kind of change the way we want them to be the same as strong boxes.
18:40.493 --> 18:42.135
[SPEAKER_00]: They're basically the same.
18:43.076 --> 18:44.538
[SPEAKER_00]: It's just small mechanical difference.
18:44.558 --> 18:47.082
[SPEAKER_00]: But with
18:47.062 --> 18:48.726
[SPEAKER_00]: I didn't miss gameplay, right?
18:48.766 --> 18:49.728
[SPEAKER_00]: These are just cinematic.
18:49.969 --> 18:50.771
[SPEAKER_00]: Just saying that.
18:50.971 --> 18:52.676
[SPEAKER_00]: Okay, so I have clicked on that.
18:52.696 --> 18:53.056
[SPEAKER_00]: Okay, yeah.
18:53.137 --> 18:54.179
[SPEAKER_00]: Very decent.
18:54.279 --> 18:55.242
[SPEAKER_00]: In a very good audio.
18:55.863 --> 18:56.084
[SPEAKER_00]: Yes.
18:56.545 --> 19:01.577
[SPEAKER_00]: Not even just music when the music was incredible, but the actual audio is so good.
19:01.726 --> 19:26.535
[SPEAKER_00]: Yeah, and I'm enjoying where they're going with their cinematics to a lot of the times their trailers in the past was a lot of gameplay, which of course makes sense, but they've really progressed well in that audio video trailer world aspect of it, of course, incorporating it into their games as well, which is fun.
19:26.515 --> 19:33.525
[SPEAKER_00]: I'm excited, but and the trailers are cool for that for that, but I'm a wait and see kind of guy.
19:33.585 --> 19:36.389
[SPEAKER_00]: So I'm more looking forward to seeing what these trailers mean.
19:36.409 --> 19:44.159
[SPEAKER_00]: I enjoy hearing what other people come up with, like, on discord or what someone in our discord is discovered from somewhere.
19:44.179 --> 19:44.380
[SPEAKER_00]: Awesome.
19:44.400 --> 19:45.381
[SPEAKER_01]: Be like, oh, people think this.
19:45.401 --> 19:46.042
[SPEAKER_01]: People think that.
19:46.502 --> 19:49.266
[SPEAKER_00]: A lot of people are thinking massive and game changes for some reason.
19:49.406 --> 19:52.050
[SPEAKER_00]: I'm sure somebody's not worried about something.
19:52.182 --> 20:02.355
[SPEAKER_00]: Uh, yeah, but it's probably also just someone from social media that knows better or wasn't formed, you know, because we don't listen to other interviews and things like that, right?
20:02.415 --> 20:10.345
[SPEAKER_00]: So maybe somebody actually does know something and so no wing that and then they see these trailers, they're going on their tangent, right?
20:10.365 --> 20:11.166
[SPEAKER_02]: I wouldn't want to know that.
20:11.306 --> 20:17.734
[SPEAKER_02]: I want to just go into the May 7th one fresh and then go into the whenever the thing comes out fresh.
20:17.714 --> 20:31.293
[SPEAKER_02]: like we have a thing in our discord where we don't, we ask people not to post like data mind type stuff that's not meant by the company to be given out ahead of time and I appreciate the people that they don't be a turd real.
20:31.313 --> 20:38.203
[SPEAKER_02]: Yeah because it's not fun like if you want to the nucks of hope but for me I like to go into a blind and just have
20:38.183 --> 20:38.844
[SPEAKER_02]: have a good time.
20:38.884 --> 20:42.050
[SPEAKER_02]: And yeah, it makes me very excited to see it.
20:42.391 --> 20:45.597
[SPEAKER_02]: There is still this part of me that just goes if they didn't change campaign.
20:45.637 --> 20:49.264
[SPEAKER_02]: I'm going to be a one character player like it's which is too bad.
20:49.304 --> 20:50.987
[SPEAKER_02]: I hope that out there's something.
20:51.247 --> 20:51.888
[SPEAKER_02]: I don't know what it is.
20:51.989 --> 20:55.956
[SPEAKER_02]: I know that they fight that all the time, but for me that is yeah.
20:55.936 --> 21:10.210
[SPEAKER_00]: Yeah, I haven't been willing to change a lot with the kind of new attitude that we're getting used to with GGGG Do you think they would be willing to be willing to cut content from their campaign to shorten it?
21:10.511 --> 21:12.696
[SPEAKER_00]: There is a comment I should actually bring it up
21:12.946 --> 21:14.268
[SPEAKER_02]: Uh, do I think they would?
21:14.728 --> 21:21.097
[SPEAKER_02]: I, I would say that I don't think that they will, but I will struggle with that concept.
21:21.197 --> 21:23.720
[SPEAKER_02]: I really, it really doesn't make sense in my brain.
21:24.341 --> 21:26.103
[SPEAKER_02]: Why they want to fight that so much.
21:26.264 --> 21:29.428
[SPEAKER_02]: I understand the value of they put money into building the campaign.
21:29.488 --> 21:31.030
[SPEAKER_02]: They put money into developing these areas.
21:31.370 --> 21:33.834
[SPEAKER_02]: They're very proud of their story, which I appreciate.
21:34.374 --> 21:36.137
[SPEAKER_02]: And I have no problem playing the campaign.
21:36.217 --> 21:41.063
[SPEAKER_02]: I just, I would like it for when you play subsequent characters to help me get to that.
21:41.043 --> 21:42.767
[SPEAKER_02]: Get how me get through that process a bit faster.
21:42.787 --> 21:43.187
[SPEAKER_02]: That's all.
21:43.268 --> 21:44.530
[SPEAKER_02]: That's literally all I'm asking for.
21:44.570 --> 21:48.558
[SPEAKER_02]: I don't mind playing the first character through the full campaign, even if it is long.
21:49.160 --> 21:49.861
[SPEAKER_02]: I'm fine with that.
21:50.442 --> 21:52.446
[SPEAKER_02]: It's just if I always don't go like, oh, I want to try that bill.
21:52.466 --> 21:54.070
[SPEAKER_02]: There, I want to try this Kevin character.
21:54.671 --> 21:55.953
[SPEAKER_02]: I just don't want to do 18 hours again.
21:56.054 --> 21:58.539
[SPEAKER_02]: And I don't know how to do it in two hours like other people do.
21:58.559 --> 21:59.220
[SPEAKER_02]: Sure.
21:59.200 --> 22:09.656
[SPEAKER_00]: Now, do you think that the campaign should be shorter or do you think it'd be better to cut corners the second time around?
22:09.676 --> 22:13.962
[SPEAKER_02]: I think you should give an alternative way to level that's faster or to get through the campaign that's faster.
22:14.022 --> 22:17.007
[SPEAKER_02]: I think keep the campaign the way that they would like the campaign to be.
22:17.628 --> 22:21.934
[SPEAKER_02]: Just don't make me redo it every time for every character in the same league.
22:21.914 --> 22:23.216
[SPEAKER_00]: For me, I'm the opposite.
22:23.637 --> 22:32.089
[SPEAKER_00]: I like doing the same content with a different character to see the different strengths and weaknesses of my small choices along the way.
22:32.650 --> 22:39.760
[SPEAKER_00]: Maybe a skill is better or worse at a certain boss or circumstance against certain enemies, things like that.
22:39.800 --> 22:41.843
[SPEAKER_00]: I like seeing- When you find that out regardless.
22:41.863 --> 22:45.188
[SPEAKER_00]: As I go through, not if I'm doing completely different content.
22:45.168 --> 22:48.892
[SPEAKER_00]: I'll find that out in the end game, but I don't find that out through the leveling process.
22:48.932 --> 22:52.737
[SPEAKER_00]: And I like doing the same content to see if this would be good as a league starter.
22:53.277 --> 22:55.840
[SPEAKER_00]: And to do that, I need to do the same content.
22:55.860 --> 23:04.069
[SPEAKER_02]: Well, can I ask you why, though, like you, sometimes I don't pull totally understand, what is the reason that you want to see if it's viable as a league starter?
23:04.129 --> 23:11.698
[SPEAKER_02]: If you've already played a league starter, like what's the reason for always put in yourself into that brand new character league start mentality?
23:11.678 --> 23:12.840
[SPEAKER_02]: I don't know what it is.
23:13.521 --> 23:24.539
[SPEAKER_00]: It's way so so fun because for me, if I get excited about an idea or concept archetype, I want to know if I'm wasting my time.
23:24.800 --> 23:26.903
[SPEAKER_00]: If I don't you think of that at the beginning of a leap.
23:26.883 --> 23:35.857
[SPEAKER_02]: Okay, so I do understand that part, but don't you think that most characters in an ARPG style aren't really characters until they're much later into the game?
23:35.897 --> 23:40.404
[SPEAKER_02]: So you're not really getting a fair representation of what that idea, what is that you had?
23:40.965 --> 23:48.356
[SPEAKER_02]: Because the fact is like some skills are black, but a block behind a higher level, there's certain access to gear that's block behind a certain level.
23:48.396 --> 23:54.966
[SPEAKER_02]: So like you don't really know if you had an idea in your head, it's not like your idea was like,
23:55.199 --> 24:21.139
[SPEAKER_00]: No, no, no, for sure, but I mean that I guess that comment would work force for builds that only unlock later on where there's a lot of builds or skills to die and joy that do unlock early on and it's fun to like I enjoy those skills as I'm progressing as well and sometimes it's not necessarily skill specific but it's okay I leveled with the druid this way last time I'm gonna level with the druid this way this time I want to see if
24:21.119 --> 24:27.527
[SPEAKER_00]: The skill is strong enough if I invest in defense first, or I want to see if I need to invest in offense for this.
24:27.907 --> 24:39.141
[SPEAKER_00]: And so, with how GGG is designed their campaign, because there's very specific enemies, then there's a lot of them because of how big the campaign is.
24:39.741 --> 24:42.705
[SPEAKER_00]: I like seeing the differences between them.
24:42.871 --> 25:03.158
[SPEAKER_00]: He was data that was saying, recently I went back and watched some of the old 2019 exile confidage and Chris Wilson's had a comment there where he thought the P.O.E.1 campaign was too long and the original intention of the P.O.E.2 campaign was designed to be shorter than it.
25:03.718 --> 25:05.841
[SPEAKER_00]: Yeah, but that was also like what seven years ago?
25:05.821 --> 25:07.784
[SPEAKER_00]: Yeah, well, no, it would have been, yes, 2019.
25:08.265 --> 25:11.009
[SPEAKER_00]: So anyway, I think there was more shift.
25:11.029 --> 25:13.432
[SPEAKER_00]: Yeah, and then theta is not it's just joke, right?
25:13.492 --> 25:16.937
[SPEAKER_00]: No, no, we're just talking like, you know, obviously companies change their mind.
25:16.957 --> 25:27.272
[SPEAKER_02]: They do the thing, but this it is just funny how things change my Chris left because he couldn't get the campaign Countdown, but he knew that people would be upset and he's like, that's where I take this
25:27.252 --> 25:31.399
[SPEAKER_02]: Yeah, yeah, Jonathan's like, oh, whether the storm makes longer.
25:31.459 --> 25:43.962
[SPEAKER_02]: Do you know like does he like the length the campaign I don't I don't really listen to his interview so I don't really know like has he ever talked about this this if this is the expected expectation for how long it should take?
25:44.643 --> 25:49.311
[SPEAKER_00]: The last time I heard him speak about his own
25:49.291 --> 25:54.024
[SPEAKER_00]: experiences within the game, not relying on someone else, but on his own experiences.
25:54.044 --> 25:56.551
[SPEAKER_00]: It was long time ago, and I don't go out looking for interviews.
25:56.611 --> 26:00.041
[SPEAKER_00]: I hear what they do through the GGG channels, and then that's it.
26:01.525 --> 26:04.954
[SPEAKER_00]: Even if GGG's promoting, like, oh, we're doing an interviewist.
26:04.934 --> 26:13.964
[SPEAKER_00]: This is a Rhin or with, I'm not tuning in, but it's nothing against the other people.
26:14.024 --> 26:15.026
[SPEAKER_00]: It's just busy.
26:15.206 --> 26:17.929
[SPEAKER_00]: They'll tell me what they want to tell me, and if they don't, I'll figure it out in the game.
26:18.550 --> 26:27.860
[SPEAKER_00]: And the last time I heard Jonathan say anything about his or Remember what he said about his own gameplay was that he He didn't really play the end game.
26:27.880 --> 26:30.283
[SPEAKER_00]: He just went through the campaign.
26:30.263 --> 26:36.657
[SPEAKER_00]: So I could see somebody who, now if and that I might be completely, my memory might be all screw there.
26:36.877 --> 26:46.618
[SPEAKER_00]: So whether or not he said that, just going into the idea of somebody who just plays campaign or has just played campaign, I could easily see the campaign not being too long for them.
26:46.598 --> 27:12.893
[SPEAKER_00]: only because what else is there right when you play Dark Souls and you just have the campaign when you play any other game and all you have is the campaign okay it doesn't matter what it is because it's the progress that is at all but when you have something that is in the way of what you're going for so in our case we're playing a game that has an endgame campaigns in the way
27:12.873 --> 27:22.771
[SPEAKER_00]: Like the goal is to start your character quote unquote, like you were saying before when you were talking about like why do I like doing the soul cell film that why I'm thinking about league stars the game starts at end game.
27:23.413 --> 27:31.708
[SPEAKER_00]: We just have to go through the campaign so I could see somebody who isn't doing both not really getting what stage one is like.
27:31.688 --> 27:35.136
[SPEAKER_02]: I, so in terms of duration, not in terms of, of gameplay.
27:35.156 --> 27:40.910
[SPEAKER_02]: In my heart, plays a lot because I have him on my, friends with some POE1 and he's, he would know.
27:41.070 --> 27:46.744
[SPEAKER_02]: And so I'm curious what his thoughts are then to, because I know he plays a lot and he plays,
27:46.724 --> 27:48.568
[SPEAKER_02]: high-level characters, he plays endgame.
27:48.989 --> 27:58.411
[SPEAKER_02]: So I wonder if there's any sort of, you know, varying opinions on it because I just, I don't understand, I mean, I'd said 18 hours.
27:58.431 --> 28:01.438
[SPEAKER_02]: Obviously, I'm being a little bit sarcastic with that timeline.
28:01.498 --> 28:04.906
[SPEAKER_02]: But it is, it's definitely something that's going on with all the people, though, right?
28:05.106 --> 28:05.948
[SPEAKER_00]: I think about all types.
28:05.928 --> 28:17.753
[SPEAKER_02]: Well, I think that's very hard to do because and that's I think doing races actually screws people that would like us to decrease the time in the campaign because when I saw that people didn't like two and a half hours I was like that is impossible.
28:17.773 --> 28:24.527
[SPEAKER_02]: I don't like I just don't understand how that's possible, but yeah, so then when you have somebody you can beat it in two and a half hours
28:24.507 --> 28:47.629
[SPEAKER_02]: Uh, you know, there's always been this thing a puey one where you try to figure out you trying to understand there the company and who are they balancing around or they balancing around these 1% players who are playing, you know, 12 hours a day and they're always in and they've got all the stuff where they play, are they go more focused in the middle, because we definitely fall towards the middle lower end for our availability, our time to play, you know, I think there was a comment on one of our episodes on, uh,
28:47.609 --> 28:59.389
[SPEAKER_02]: Spotify think is sent to you and we both laugh because I'm like, I'm not sure if this is a good thing or bad thing where they said you guys are the epitome of casual dads or casual gamer dads or something and I was like, I'm not sure if that's good or not, but yep, okay.
28:59.409 --> 28:59.710
[SPEAKER_02]: Thank you.
29:00.151 --> 29:00.872
[SPEAKER_02]: But like that's where we are.
29:00.912 --> 29:06.141
[SPEAKER_02]: We have a limited amount of time to play and we really, really like the game and
29:06.121 --> 29:22.649
[SPEAKER_02]: That is just how it's always been my biggest struggle with POE 2 is just that I don't have the time to put in a new character and even when I do not follow what you do because yours takes even longer when you're going SSF every time even when I'm doing it where I'm going to give my character all the extra stuff for me.
29:22.709 --> 29:32.145
[SPEAKER_02]: It still takes quite a long time and I just I feel like sometimes I've lost the fun in what I'm doing because the goal is the end game and
29:32.125 --> 29:38.703
[SPEAKER_02]: Nobody in Path of Exile World ever has disputed the fact that endgame is the game.
29:39.305 --> 29:45.924
[SPEAKER_02]: So it's just always confused me as to what the reason is to uh, gatekeeper behind a lengthy campaign.
29:47.047 --> 29:47.147
[SPEAKER_00]: Yeah.
29:47.127 --> 30:13.827
[SPEAKER_00]: Well, definitely, like, in the same way of feature creep, like things just start rolling and you get excited for stuff and then once the application hits, maybe you don't realize how long things are but the amount of money or time or effort, resources you've instructed people to do, like, you know, you don't want to just, I mean, companies accompany at some point you have to make those kind of tough cut decisions, but, you know, I can definitely see with anything that kind of, like, feature creep snowball, right?
30:13.807 --> 30:20.194
[SPEAKER_00]: Um, and you can kind of see that like even with like you were bringing up, um, um, marketing online a lot.
30:20.435 --> 30:23.478
[SPEAKER_00]: Well, his positions changed a lot throughout the last couple of years.
30:23.498 --> 30:25.040
[SPEAKER_00]: His responsibility.
30:25.460 --> 30:31.026
[SPEAKER_00]: So that's probably a very difficult thing to go through because even recently, right, they encourage relations to get an Octavian date.
30:31.047 --> 30:36.793
[SPEAKER_00]: They, uh, change Octavians role to from what I gathered being more like the P.O.E.1.
30:36.773 --> 30:44.867
[SPEAKER_00]: Guy and then Mark's kind of the in-between between both and then Jonathan's the puie-two or Jonathan's big wave marks the puie-two.
30:44.928 --> 30:45.829
[SPEAKER_00]: I don't know whichever it is.
30:46.450 --> 30:59.153
[SPEAKER_00]: Mark's position is or Responsibilities is changed again use stress to thin was the impression that I got right and so But with all of this stuff changing when you're going through something even if you are playing
30:59.133 --> 31:02.697
[SPEAKER_00]: It's tough to not focus on what's on your mind, you know what I mean?
31:02.737 --> 31:03.998
[SPEAKER_00]: Like, and this isn't a criticism.
31:04.038 --> 31:09.744
[SPEAKER_00]: This is just when you have like, these are the things that are driving me nuts right now, or these are the decisions that I need to make.
31:09.924 --> 31:11.446
[SPEAKER_00]: That's all you can see when you're playing.
31:11.466 --> 31:17.952
[SPEAKER_00]: You don't see the bigger picture of whatever other side is of whatever else is going on, right?
31:18.012 --> 31:23.518
[SPEAKER_00]: It's just the human brain can only do so much and when you're playing, and that's all you see.
31:23.578 --> 31:28.583
[SPEAKER_00]: So I can easily see something like campaign length, even though we talk about it at
31:28.563 --> 31:48.782
[SPEAKER_00]: being something that's the least of their concerns at the moment especially when you play one character though when you play one character because then you get to end game and you're like oh okay no no big deal now i'm focused on end game right and but if you know the game really well you know boom boom boom boom gonna do this you come out with your shortcuts and all of like it's like oh i'm not going to change your path you
31:48.762 --> 32:16.997
[SPEAKER_00]: yet because I have to do this or it doesn't make sense to do the bad lands or maybe to the back of it like I don't remember I'm always checking the legend and I'm like squinting at the screen ggg side note please make those plus signs where it's like the bosses worth doing or not please make those way bigger half the time I can't even tell like on you know's loot or whatever her name is it looks like it's part of the loot I'm like squinting I can't tell I'm doing one character probably right
32:16.977 --> 32:23.951
[SPEAKER_00]: And then, you know, but then I'm getting bored and I'm not playing like I've actually been playing Age of Empires more than any other game for the last year.
32:25.333 --> 32:30.924
[SPEAKER_00]: So, but yeah, so it's just one of those things where the campaign for me isn't smooth.
32:31.586 --> 32:33.710
[SPEAKER_00]: Because I'm like constantly checking the legend.
32:33.890 --> 32:34.672
[SPEAKER_00]: Oh right, I have to do this.
32:35.012 --> 32:36.315
[SPEAKER_00]: Wait, which area am I doing again?
32:36.495 --> 32:36.876
[SPEAKER_00]: Well,
32:36.856 --> 33:02.256
[SPEAKER_00]: you know what if I do this area and then wait was I split like I get the areas mixed up too like there's that one area where you do the ribbon fight right that's an act two or three right it's for ascending right unlock the area get the right bubble or lady whatever but then there's also another area that in my mind looks exactly the same but that's where you fight the
33:02.236 --> 33:03.017
[SPEAKER_00]: Oh, in the mind.
33:03.117 --> 33:06.763
[SPEAKER_00]: And in to me, in my mind, like that's, it's the exact same way it's the exact same thing.
33:06.783 --> 33:08.846
[SPEAKER_00]: Maybe the rocks are literally black and white.
33:09.126 --> 33:13.392
[SPEAKER_00]: Well, yeah, but in one of those areas, the boss is the last thing you do.
33:14.053 --> 33:15.896
[SPEAKER_00]: In the other area, you have to keep going.
33:17.238 --> 33:20.142
[SPEAKER_00]: And I'm never sure which one is which.
33:20.342 --> 33:23.567
[SPEAKER_00]: And I do actually waste a lot of my time, a zone resets.
33:23.587 --> 33:31.939
[SPEAKER_00]: And that was the one I was supposed to keep going.
33:31.919 --> 33:50.029
[SPEAKER_00]: but when you know it, so let's again throw an employee's name out there, you're playing lots, you just have the system down and what would take me an extra hour because of zones resetting maybe they save that hour because they just know exactly what order to do everything and what to skip,
33:50.009 --> 34:02.984
[SPEAKER_02]: I think it's tough, too, because I wonder what the feedback is from, let's say you take a relatively new, maybe not new to ARPG, or not new to, sorry, new to Path of Exile, maybe not new to ARPG, or whatever.
34:03.505 --> 34:07.429
[SPEAKER_02]: I wonder, I don't know that their comment would be that the campaign's too long.
34:07.529 --> 34:16.860
[SPEAKER_02]: I think the complaint of a campaign being too long is definitely from people who have played Path of Exile for a while, because a new player coming in wouldn't really even know
34:16.840 --> 34:21.766
[SPEAKER_02]: But like what you're looking forward to until you get to experience that.
34:21.846 --> 34:26.931
[SPEAKER_00]: So 100% Yeah, I don't know and I mean for all we know GGG is fully aware.
34:27.192 --> 34:44.451
[SPEAKER_00]: It's not like it It's not like pulling anybody under the bus or telling anybody what there are things It's not forever doesn't know what we're saying at all, but to go along with that point though I totally agree totally agree you have no idea what you're looking forward to it's cool But I think one complaint that they could have is that the areas are too big
34:44.431 --> 35:07.789
[SPEAKER_00]: Hmm, because the amount of times that you might be going back and forth or you need to double check something or oh shoot I didn't realize this boss was like in the middle of this area You're checking the legend to make sure you got everything and you go back and you're like oh right this area was massive I have to do it again Right, what if you only miss like 15 minutes, what if you just like made sandwich for yourself you come back
35:07.769 --> 35:19.517
[SPEAKER_00]: and you were waiting in town instead of waiting by your checkpoint or whatever and the area resets like the areas are too big to be like oh it wasn't the middle let oh shoot yeah let me go do that quickly
35:19.919 --> 35:24.624
[SPEAKER_00]: No, I mean, because in my opinion, the tire is down to, right, right.
35:24.924 --> 35:28.247
[SPEAKER_00]: And you can't just sit down to do something quickly.
35:28.708 --> 35:33.412
[SPEAKER_00]: And so I could see the areas themselves being way too big for that.
35:33.552 --> 35:35.594
[SPEAKER_00]: A map totally different situation.
35:35.834 --> 35:37.176
[SPEAKER_00]: You're sitting down to do a map.
35:37.236 --> 35:40.999
[SPEAKER_00]: And if you get used to the idea that every map is a certain size, sure.
35:41.039 --> 35:45.724
[SPEAKER_00]: But when you're going through the campaign and the campaigns, especially for newer players,
35:45.704 --> 35:46.446
[SPEAKER_00]: Oh, what about this?
35:46.506 --> 35:46.987
[SPEAKER_00]: What about this?
35:47.107 --> 35:47.949
[SPEAKER_00]: Double-checking this?
35:48.069 --> 35:54.303
[SPEAKER_00]: I mean, the amount of times, Erin got frustrated about not having proper quest-pathing in path 1 and needing to redo an area.
35:54.364 --> 35:58.974
[SPEAKER_00]: She was frustrated with, but now in retrospect, that she's played path of Excel too.
35:59.776 --> 36:05.248
[SPEAKER_00]: Well, after she's played path 1, again, she's like, man, these areas are so much easier to redo.
36:05.228 --> 36:05.648
[SPEAKER_00]: Right.
36:06.209 --> 36:08.091
[SPEAKER_00]: That's strictly size.
36:08.111 --> 36:09.272
[SPEAKER_02]: But size and speed.
36:09.512 --> 36:11.093
[SPEAKER_02]: I think speeds a big part of it though, too.
36:11.514 --> 36:12.795
[SPEAKER_02]: You have quick solar flasks.
36:12.855 --> 36:14.897
[SPEAKER_02]: You tend to have movement speed on boots already.
36:15.497 --> 36:19.641
[SPEAKER_02]: Like, you do move faster just in general on path of XO1.
36:19.741 --> 36:23.244
[SPEAKER_02]: The only thing path of XO2, you know, they've added in the sprint and stuff, which is great.
36:23.344 --> 36:24.766
[SPEAKER_02]: But it's not super.
36:25.126 --> 36:26.807
[SPEAKER_02]: I do too, but it's not friendly.
36:26.908 --> 36:30.631
[SPEAKER_02]: If you really wanted to rush, you just have to be more careful with it.
36:30.651 --> 36:31.972
[SPEAKER_02]: But a shield charge.
36:32.633 --> 36:32.793
[SPEAKER_02]: Yes.
36:32.833 --> 36:33.253
[SPEAKER_00]: What you do?
36:33.453 --> 36:35.235
[SPEAKER_00]: Shield charge.
36:35.215 --> 36:38.740
[SPEAKER_00]: Oh, or I can't reach out.
36:38.880 --> 36:44.428
[SPEAKER_00]: Or just nothing, but it has this invisible collision to text from the head, I'll tell you.
36:44.448 --> 36:45.230
[SPEAKER_00]: No, no, go ahead.
36:45.250 --> 36:46.632
[SPEAKER_00]: No, you had to post for what?
36:46.732 --> 36:47.793
[SPEAKER_00]: I made a post this week.
36:47.893 --> 36:53.101
[SPEAKER_00]: I'm starting to go through my ancient checklist of all things when I was playing a lot more.
36:53.141 --> 36:55.765
[SPEAKER_00]: Oh, I've got a post about this.
36:55.805 --> 36:56.666
[SPEAKER_00]: I really hope to fix this.
36:57.167 --> 37:00.632
[SPEAKER_00]: So anyway, I went through and I deleted a whole bunch because I'm like, man, I haven't even played.
37:00.612 --> 37:21.203
[SPEAKER_00]: like enough to even have a valid opinion on this now even if it still needs to be fixed if someone was like well actually they did this like six months ago and I'm like oh right I forgot about that so I kind of deleted the thing and then I was playing again I made a couple others one of them was the only reason I'm bringing it up is because I I we whispered collision detection just now and co-op
37:21.183 --> 37:33.208
[SPEAKER_00]: whether it's online or couch co-op, like when I'm playing with my son, I like we intentionally stay on opposite sides of the screen because an collision detection between characters is so janky.
37:33.830 --> 37:37.437
[SPEAKER_00]: It's too big, so we're actually getting in each other's way in prevention each other.
37:37.497 --> 37:38.640
[SPEAKER_00]: This is a moving around 100%.
37:38.720 --> 37:38.960
[SPEAKER_00]: Yeah.
37:39.902 --> 37:41.706
[SPEAKER_00]: And the screen,
37:41.686 --> 37:48.599
[SPEAKER_00]: I don't know what's going on, but the game's been out for a year, and like collision detection with the screen is really janky.
37:48.779 --> 37:55.651
[SPEAKER_00]: Like even sometimes with like bought certain big boss hits and stuff like that, or those enemies that roll into you, it's not a smooth screen experience.
37:55.671 --> 38:02.023
[SPEAKER_00]: It's like, j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j j
38:02.003 --> 38:07.388
[SPEAKER_02]: I, when I played last week, I mean, over the past, whatever, I think it was last month, I played it quite a bit.
38:07.909 --> 38:11.232
[SPEAKER_02]: Yeah, I, what I was just going to say is, they're all these games are the same.
38:11.453 --> 38:17.639
[SPEAKER_02]: Like, I, I know that people talk about that you would probably like last week, you wouldn't even get past the collision.
38:18.119 --> 38:22.484
[SPEAKER_02]: Where you're just, you're in a zone, you're running, and all of a sudden you can't move, and you're like, what?
38:22.764 --> 38:23.585
[SPEAKER_02]: I don't, what's happened?
38:23.605 --> 38:28.650
[SPEAKER_02]: And then I have to look to the mini map, and I'm like, wait, that's blocking me with the fuck worth of that blocking me.
38:28.950 --> 38:30.492
[SPEAKER_02]: So it's just as bad.
38:30.657 --> 38:34.787
[SPEAKER_00]: I did have quite a few experiences with that in last Deepak.
38:34.807 --> 38:36.732
[SPEAKER_02]: Yeah, I still wish doesn't win Rose.
38:38.597 --> 38:39.880
[SPEAKER_00]: Ocean wide open.
38:41.604 --> 38:42.827
[SPEAKER_01]: Ah, Laman.
38:43.094 --> 38:45.417
[SPEAKER_00]: Yeah, that's good.
38:45.677 --> 38:46.338
[SPEAKER_00]: I'm excited for it.
38:46.518 --> 38:47.960
[SPEAKER_00]: I'm looking forward to seeing what they're doing.
38:48.220 --> 39:05.322
[SPEAKER_00]: I love GGGZ attitude that and I might sound silly because the game's been coming out now for seven years, but to me, it's just it's still and it's not a fair comment at all, but it still feels like a new attitude that willingness to change so much or almost anything and everything.
39:05.302 --> 39:06.243
[SPEAKER_00]: I love it.
39:06.703 --> 39:29.103
[SPEAKER_00]: I love it and so therefore despite the inconsistencies with their timing and their scheduling There's just as much excitement for me and maybe that's because there's lots that I don't like in the game Like there's lots that I love lots that I love like the gem system ever so much of what they want to do in the game I love but little things like you know the ascension process.
39:29.183 --> 39:35.308
[SPEAKER_00]: Well, that kind of stuff But I'm excited for the fact that they're willing to change it even if they don't
39:35.288 --> 39:53.064
[SPEAKER_00]: There's this overarching feeling this this aura that's like they could at any point and so that's awesome It's really nice to be able to have that because in the past it was like well kind of like the attitude We like to tell everybody to have you get what you get and you don't get upset We're not changing it.
39:53.204 --> 40:05.295
[SPEAKER_00]: There's a path of XL either like it or you don't and I I mean nothing wrong with that But now when you have a new game coming out and you're excited for it to
40:05.275 --> 40:23.419
[SPEAKER_02]: I know that they won't make this change, but what I hope the what I would hope they would do is Run their four-month cycles with PathVexL1 and let PathVexL2, but it's its own thing with release schedules based on when they want to release stuff I'm so I'm playing Windows right now, which is an early access game
40:23.399 --> 40:25.142
[SPEAKER_02]: They came out games crazy.
40:25.503 --> 40:26.664
[SPEAKER_02]: I love it having so much fun.
40:26.705 --> 40:42.471
[SPEAKER_02]: They're doing like Little in this is how almost every early access game I've ever played before goes little fixes as they go through But they basically said like our roadmaps here don't expect any major update for about six months and we'll let you know closer to
40:42.451 --> 40:43.032
[SPEAKER_02]: Sure, fine.
40:43.172 --> 40:47.320
[SPEAKER_00]: If you have some hype train, you start throwing out your trailers or whatever, whenever you know it's coming up.
40:47.341 --> 40:48.583
[SPEAKER_02]: Yeah, just like do your thing.
40:48.663 --> 40:50.266
[SPEAKER_02]: If you got fixes, I understand that.
40:50.326 --> 40:50.927
[SPEAKER_02]: That makes sense.
40:50.948 --> 41:02.029
[SPEAKER_02]: There's some things you might need to make adjustments too, but I would rather just let their developers, their artists, their team, just let them cook and go crazy and come up with stuff.
41:02.009 --> 41:06.397
[SPEAKER_02]: and then go, come at us with a big update and be like, here's our next big update.
41:06.417 --> 41:10.144
[SPEAKER_02]: I just, I think the four month cycle is, it was too ambitious anyway.
41:10.705 --> 41:15.574
[SPEAKER_02]: Like, we didn't even last a cycle for them to be able to do it, so like, just drop it.
41:15.654 --> 41:18.099
[SPEAKER_02]: I would love that it makes sense for them to keep with POE 1.
41:18.439 --> 41:22.667
[SPEAKER_02]: I think there's maybe this idea that they have to line up every two months, Boba, but you don't.
41:22.647 --> 41:26.612
[SPEAKER_02]: Just let POE run its course every four months because you know you can do that.
41:26.672 --> 41:27.453
[SPEAKER_02]: The game is there.
41:27.814 --> 41:28.955
[SPEAKER_02]: The game's in a great state.
41:29.076 --> 41:29.496
[SPEAKER_02]: It runs.
41:29.556 --> 41:30.057
[SPEAKER_02]: It's great.
41:30.578 --> 41:31.439
[SPEAKER_02]: Come up with your new league.
41:31.779 --> 41:32.540
[SPEAKER_02]: Let it do its thing.
41:32.580 --> 41:50.224
[SPEAKER_02]: And then because they own both games, they can plan the release of POE 2 to not drop at the same time as a POE 1 league would release and come up with stuff big stuff instead of this
41:50.390 --> 41:52.736
[SPEAKER_00]: Oh, 100% I'm in the same boat.
41:52.896 --> 41:55.663
[SPEAKER_00]: I think the thing that works against what we want is Christmas.
41:56.425 --> 42:02.339
[SPEAKER_00]: I think they want POE2 to be the game that's the big piece of the list.
42:02.740 --> 42:05.547
[SPEAKER_00]: You know it would be curious, and then you need that schedule.
42:05.527 --> 42:16.579
[SPEAKER_02]: We'll never, you know, but I wonder if they, in the last, like, whatever we've had this attempt of their cycle for, I think, uh, two, two releases.
42:17.079 --> 42:28.872
[SPEAKER_02]: I wonder if they make more money, take Christmas part of it out of it, but I wonder which releases actually make them more money on the, the package, the packs that you can buy, because scheduled one or properly scheduled two.
42:29.453 --> 42:34.318
[SPEAKER_02]: Yeah, I wonder which one actually makes them more money, because if I'm honest, I have spent
42:34.433 --> 42:35.935
[SPEAKER_02]: very little on puey too.
42:36.536 --> 42:37.237
[SPEAKER_02]: Very very little.
42:37.678 --> 42:41.704
[SPEAKER_02]: I mean granted it's not fair to compare what I've spent to puey once I've spent it over 13 years.
42:42.486 --> 42:49.036
[SPEAKER_02]: But I, and, and there even in a better spot now where when you buy it for one or the other you're getting it for both games anyway.
42:49.637 --> 42:51.700
[SPEAKER_02]: So only if you know that.
42:51.680 --> 42:53.602
[SPEAKER_02]: There's nothing in the game that tells you that.
42:53.642 --> 42:54.683
[SPEAKER_02]: Swap as a kid, though.
42:55.023 --> 43:07.554
[SPEAKER_02]: If I, that doesn't, in my mind, that doesn't, it does tell you that, but it doesn't actually matter to me because if I'm playing Path of Exile 1, I'm choosing to spend the money for Path of Exile 1, the fact that it's going to be available for Path of Exile 2 is just, cool, that's awesome.
43:07.654 --> 43:08.634
[SPEAKER_02]: Same vice versa for me.
43:09.155 --> 43:14.439
[SPEAKER_02]: But I'm really curious because, you know, they wanted to plan, we've had the Christmas release for Pewey 2.
43:15.080 --> 43:21.045
[SPEAKER_02]: I wonder if that is Pewey 2 actually making them more money on their
43:21.025 --> 43:21.927
[SPEAKER_02]: I'm not sure.
43:21.947 --> 43:24.492
[SPEAKER_00]: It would only be pack related.
43:24.552 --> 43:31.287
[SPEAKER_00]: My son has about like a hundred bucks on his account, just from like gift cards, whatever birthdays Christmas.
43:31.307 --> 43:35.876
[SPEAKER_00]: So he has a hundred bucks on his Xbox account right now and he wanted to buy the portal for Path of Exile 2.
43:35.916 --> 43:36.357
[SPEAKER_00]: He's excited.
43:36.377 --> 43:38.562
[SPEAKER_00]: He has his own copy of Path 2 and he's
43:38.542 --> 43:43.349
[SPEAKER_00]: Like man, he sees me like as when we start new characters, he sees my portals and he's like, Oh, he went wrong.
43:43.610 --> 43:44.731
[SPEAKER_00]: Just like I'm your rule with him.
43:44.771 --> 43:49.178
[SPEAKER_00]: Like he's allowed to spend his money on what he wants, but he's not ever allowed to spend it immediately.
43:49.258 --> 43:53.845
[SPEAKER_00]: He always has to like Aaron and I need to be aware of it in the past, right?
43:53.885 --> 43:56.389
[SPEAKER_00]: Like dad, like I've ever really want this out.
43:56.409 --> 43:58.432
[SPEAKER_00]: I don't know blah, blah, blah, blah.
43:58.853 --> 43:58.913
[UNKNOWN]: And
43:58.893 --> 44:21.829
[SPEAKER_00]: okay cool and then you know like a if we find that he keeps talking about it the next time he's on he's like oh man I wish I had that part you know what I mean like we got to like know that it's not just some random spontaneous things you're just gonna spend money on the never think about it again so that's kind of the rule that we have in the house and he's been wanting a portal for a long time and he's been looking at them and looking at them and so uh I'm like okay like which ones
44:21.809 --> 44:45.657
[SPEAKER_00]: and then like and he's like looking at my portals right and then he he goes and he loads the portals in path to he's like death there's like none I'm like yeah I know there's like very like the stores really small in path to he's like I have to download path one to get a portal that I want that might come out like and I'm like sure it will come out it will come out
44:45.637 --> 45:02.667
[SPEAKER_00]: But yeah, no, you actually have to go on to the path one web site like web site, and I'm like, yeah, I know I know you know I'm you know anyway, right, so you bring up a good point, but it would be packs only because the path to stores puny like you go in there and you're like
45:02.647 --> 45:25.077
[SPEAKER_00]: it is only because there's really it there's very there's I mean there's been some stuff that they've come to have me the last few patches they're like and here's all the mtx that have come out but I mean when you're actually looking that's cross-compatible and tx those aren't ones that are actually on the store to purchase right right so yeah so he was actually really disappointed and he was really looking forward to spend like 20 bucks on a portal and then uh he's like no
45:25.394 --> 45:32.805
[SPEAKER_02]: I don't pay attention to them, I know people can find them, but another thing I'd be curious about is when you so Path of Exile 2 release comes out.
45:33.666 --> 45:40.015
[SPEAKER_02]: What is that max player number count on Steam as compared to when the Path of Exile 1 newly comes out?
45:40.055 --> 45:48.988
[SPEAKER_02]: Because again, I would be a bit surprised, I think Path of Exile 1 has to be higher 1, Puy2 costs, it's not a free to play game, so the only people play in it.
45:48.968 --> 45:51.094
[SPEAKER_02]: Are people who paid the money for the early access?
45:51.655 --> 45:51.916
[SPEAKER_02]: Go ahead.
45:52.437 --> 45:53.660
[SPEAKER_00]: Try and brainstorm quickly.
45:53.701 --> 46:01.080
[SPEAKER_00]: PUE2 has been doing free to play for the first, like, for the weekend or for the week on their path of access.
46:01.381 --> 46:02.283
[SPEAKER_00]: When they do inches.
46:02.624 --> 46:04.429
[SPEAKER_00]: So, um, reset.
46:04.628 --> 46:17.227
[SPEAKER_02]: Well, no, I think even still, that's actually, that's a good point, and I would still be curious because sure, because the fact is, that's sort of a representation of what it could be when they come out with their full release, and they're not in early access anymore.
46:17.948 --> 46:22.034
[SPEAKER_00]: But I don't even know sort of agree on the sort of, some people don't bother with temporary anything.
46:22.495 --> 46:23.757
[SPEAKER_02]: Sure, like, right.
46:23.917 --> 46:25.480
[SPEAKER_00]: So I can't think this is right now.
46:25.740 --> 46:30.267
[SPEAKER_02]: While the games in early access, I would be surprised if Pewey, too, is the one making them more money.
46:30.327 --> 46:32.931
[SPEAKER_02]: And the only reason that this even came up as a conversation is,
46:32.911 --> 46:37.319
[SPEAKER_02]: Do you need to actually schedule it to be a December release if it's not a mattering?
46:38.021 --> 46:38.201
[SPEAKER_02]: Right.
46:38.762 --> 46:40.185
[SPEAKER_02]: So yeah, I don't know.
46:40.245 --> 46:43.611
[SPEAKER_02]: For me, I love the idea of letting an early access game.
46:43.791 --> 46:48.420
[SPEAKER_02]: Letting those developers really, really do what they want to do and come out when they want to come out with an update.
46:48.600 --> 46:49.121
[SPEAKER_02]: I love that.
46:49.482 --> 46:52.287
[SPEAKER_02]: And they have a huge benefit of there's another game.
46:52.267 --> 46:55.172
[SPEAKER_02]: that people can play every four months with and up, right?
46:55.753 --> 46:59.299
[SPEAKER_02]: Like why force it if it's not work is, it's clearly not working.
46:59.319 --> 47:00.181
[SPEAKER_02]: We're already a month behind.
47:00.261 --> 47:10.919
[SPEAKER_02]: So, yeah, I would rather see them just dump that and then do their thing with POE2, let them come out, let them bring these freaking awesome trailers out and get us excited for something and let their brains go nuts.
47:11.280 --> 47:12.722
[SPEAKER_02]: We had Rishi on.
47:12.702 --> 47:15.806
[SPEAKER_02]: And I remember talking to him and because we were like, how do you guys come up with this stuff?
47:15.846 --> 47:18.851
[SPEAKER_02]: And he's like, oh, I mean, but we didn't crack the surface.
47:18.871 --> 47:20.593
[SPEAKER_02]: Like, there's just so many ideas back.
47:20.613 --> 47:22.696
[SPEAKER_02]: Log, yeah, let them do that.
47:22.776 --> 47:39.139
[SPEAKER_02]: Don't force them to like have this timeline where they have to have it because it's not only do you have to have it, but you have to have the ideas and they have to work and they have to be as relatively polished as possible because when you release it, people are going to blow their shit if it doesn't work.
47:39.159 --> 47:40.541
[SPEAKER_02]: So yeah, I don't know.
47:40.561 --> 47:42.203
[SPEAKER_02]: It'll be fun to see what happens.
47:42.183 --> 47:49.781
[SPEAKER_00]: And the thing about cooking is it's nice to focus on one project at a time, if you're needing to swap between dinners often, right?
47:50.162 --> 47:56.698
[SPEAKER_00]: If you're switching between projects, if they are, are you doing that with their employees, bringing them back and forth and back and forth, it.
47:56.915 --> 48:02.283
[SPEAKER_00]: It interrupts a lot, does more than just like, okay, do this math equation, now do this math equation.
48:02.383 --> 48:05.808
[SPEAKER_00]: It's the there's a whole lot that goes into the process of.
48:06.750 --> 48:19.969
[SPEAKER_00]: Yeah, when I'm actually doing something really, where there's I don't know, there was the apologetic aspect of it before when the company was apologizing for path of Excel one, being non-existent for a year.
48:19.949 --> 48:26.718
[SPEAKER_00]: But Mark's case from what I gathered from the recent position changes is that he was going back and forth all the time.
48:26.738 --> 48:34.208
[SPEAKER_02]: There's a difference between a game, a person like him or Jonathan going on a game and like an active developer and active 3D artists or something like that.
48:34.669 --> 48:35.590
[SPEAKER_02]: So I wonder how much that.
48:36.191 --> 48:39.235
[SPEAKER_02]: In my brain, I just think like there's got to be a PoE1 team.
48:39.295 --> 48:43.240
[SPEAKER_02]: Let them do this four months cycle and let the other people on PoE2 just go.
48:43.220 --> 48:47.370
[SPEAKER_02]: Come with their ideas make the game awesome and keep improving and then come up with a big update.
48:47.390 --> 49:01.043
[SPEAKER_00]: I don't even care if it's twice a year I don't know like my naive Impression is that they are blending employees because of how much is getting incorporated from one game to another and back and forth
49:01.192 --> 49:04.879
[SPEAKER_00]: And I think a lot of the discussions are could this work in both games.
49:05.680 --> 49:06.241
[SPEAKER_00]: You think so?
49:06.402 --> 49:07.123
[SPEAKER_00]: I do.
49:07.885 --> 49:08.125
[SPEAKER_00]: I do.
49:08.486 --> 49:10.309
[SPEAKER_00]: I don't think they're able to let go of either.
49:10.509 --> 49:12.934
[SPEAKER_00]: I think there's just so much Osmosis.
49:12.954 --> 49:17.783
[SPEAKER_00]: And I think it seems like it's part of the decision-making process.
49:17.763 --> 49:29.713
[SPEAKER_02]: To me, the way I think it out my hope is is that POE2 decisions and ideas shouldn't have anything to do with can it work in POE1, but ideas that are in POE1 can they work in POE2 make sense to me?
49:29.993 --> 49:33.116
[SPEAKER_02]: If they're new ideas, the game is a development of it.
49:33.156 --> 49:36.479
[SPEAKER_02]: It's a, whatever, 10 year forward timeline of it.
49:36.539 --> 49:39.421
[SPEAKER_02]: So it makes sense that it could exist in both games of a POE2.
49:39.781 --> 49:43.024
[SPEAKER_02]: There is no reason that something new has to work in POE1.
49:43.304 --> 49:47.668
[SPEAKER_02]: But I hope that's not the direction that they're trying to go with it.
49:47.648 --> 49:50.090
[SPEAKER_00]: I'm curious how long path one will exist.
49:50.290 --> 49:53.573
[SPEAKER_00]: So let's say path two is like, it's done, right?
49:53.774 --> 49:54.454
[SPEAKER_00]: It's figured out.
49:54.514 --> 49:57.998
[SPEAKER_00]: It's now at the same state of path of Excel one where it's.
49:58.778 --> 50:01.080
[SPEAKER_00]: This is balanced dish as it's going to be.
50:01.100 --> 50:05.084
[SPEAKER_00]: Have your nice variety, the campaign's figured out, the end game's figured out.
50:05.164 --> 50:09.809
[SPEAKER_00]: Sure, there's going to be changes to this that and another thing, but at the end of the day, like it's a solid game.
50:09.829 --> 50:11.170
[SPEAKER_00]: Now, right, it's been out for a few years.
50:11.850 --> 50:16.795
[SPEAKER_00]: I'm curious at that point how much longer path one survives.
50:16.775 --> 50:18.477
[SPEAKER_02]: very, very, very long.
50:19.017 --> 50:27.805
[SPEAKER_02]: Because I think what will happen is Path of Exile 1, I think it's probably already there, is a much easier development time for them to get that stuff up and running.
50:28.085 --> 50:38.855
[SPEAKER_02]: Maybe they don't even, you know, maybe there's not a league every four months with Path of Exile 1, but I don't know how much actual time and comparison for what's had to go into Path of Exile 2 is going into the POE.
50:38.895 --> 50:41.657
[SPEAKER_02]: That being said, their lease had been killer lately in POE 1.
50:42.418 --> 50:46.782
[SPEAKER_00]: So yeah, I don't really know,
50:46.762 --> 50:58.955
[SPEAKER_00]: And it's abilities and it's limited the part of the reason that I remember that I met the very beginning of all this like an ex-alcon one was just how many because of just how the backbone of the game is for path one.
50:58.975 --> 51:04.501
[SPEAKER_00]: There's just lots of ideas that they wanted to do that they couldn't because of how the game was built from the ground up.
51:05.041 --> 51:15.132
[SPEAKER_00]: So now they're remaking the game with all this knowledge on like how coding works and how how to be able to manipulate it and change it and add stuff to it.
51:15.112 --> 51:18.220
[SPEAKER_00]: and so it kind of in regards to that as well.
51:18.882 --> 51:21.489
[SPEAKER_00]: Well, like at what point is it just too dated?
51:21.509 --> 51:24.698
[SPEAKER_02]: Do you mean too dated to continue to update?
51:24.798 --> 51:28.207
[SPEAKER_02]: Because I think it will exist as a game for people to play forever.
51:28.268 --> 51:31.416
[SPEAKER_02]: Well, worth updating, I guess you could say.
51:31.396 --> 51:32.217
[SPEAKER_02]: Hmm.
51:32.237 --> 51:34.219
[SPEAKER_02]: I guess it depends on how many people move to POE 2.
51:34.259 --> 51:37.383
[SPEAKER_02]: I mean, the fact is POE 2 is a different game than people which I'm glad it is.
51:37.483 --> 51:39.845
[SPEAKER_02]: I didn't want to play just an updated version of POE 1.
51:40.486 --> 51:43.990
[SPEAKER_02]: And there are probably going to be people who just don't want to play POE 2.
51:45.292 --> 51:46.993
[SPEAKER_02]: Hmm, but yeah, I don't know.
51:47.014 --> 51:50.638
[SPEAKER_00]: Yeah, I'm actually just in general on the opposite.
51:50.678 --> 51:59.968
[SPEAKER_00]: I wish Path of Excel 1, like as soon as POE 2 comes out, I want Path of Excel 1 to just be gone.
52:00.370 --> 52:01.712
[SPEAKER_02]: And that'll never happen though.
52:01.732 --> 52:20.657
[SPEAKER_00]: P.O.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.W.E.
52:20.637 --> 52:27.924
[SPEAKER_02]: Well, Beth, that's, no, no, no, but I don't understand if couldn't Path of Excel once still exist and just not be developed like they're able to, right?
52:28.125 --> 52:29.726
[SPEAKER_02]: Of course, still a game that people could play.
52:29.746 --> 52:31.568
[SPEAKER_02]: It's just not a league game.
52:31.608 --> 52:34.311
[SPEAKER_02]: It's not a, you're just going into that's what they're talking about.
52:34.591 --> 52:35.392
[SPEAKER_02]: That's what I'm talking about.
52:35.412 --> 52:36.974
[SPEAKER_02]: Yeah, yeah, I don't know if that will ever come.
52:37.534 --> 52:38.075
[SPEAKER_02]: Probably, probably.
52:38.135 --> 52:39.196
[SPEAKER_02]: They're very long back.
52:39.216 --> 52:40.057
[SPEAKER_02]: I don't think it will either.
52:40.157 --> 52:45.042
[SPEAKER_00]: Maybe during Pewey's three around that timeline.
52:45.022 --> 52:47.546
[SPEAKER_00]: I can't even, like, think about what they would add.
52:48.168 --> 53:07.722
[SPEAKER_00]: No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no
53:07.702 --> 53:22.508
[SPEAKER_00]: path to like, you don't realize how new and good looking it is until you look back at the stuff that you were used to and so I was looking at other ARPGs that maybe I'd never heard of or Did I hadn't played in a bit and like, man, it path to looks good.
53:23.550 --> 53:23.971
[SPEAKER_00]: Mm-hmm.
53:23.991 --> 53:24.732
[SPEAKER_00]: Yeah.
53:24.712 --> 53:26.274
[SPEAKER_02]: Anyway, I'm leaving.
53:26.535 --> 53:27.576
[SPEAKER_02]: I have a vet appointment.
53:27.596 --> 53:28.137
[SPEAKER_02]: Bye.
53:28.157 --> 53:31.042
[SPEAKER_02]: So I have this up for Everachsile, 343, I'm just naked tags.
53:31.482 --> 53:32.584
[SPEAKER_02]: I'm Tyler, record of days.
53:32.944 --> 53:34.547
[SPEAKER_02]: Patrons will catch you in after darker videos.
53:34.567 --> 53:38.593
[SPEAKER_02]: We'll see you next week after the announcement for return of the ancients.
53:39.294 --> 53:40.476
[SPEAKER_02]: Yep.
53:40.516 --> 53:40.977
[SPEAKER_02]: What do we got?
53:41.017 --> 53:42.279
[SPEAKER_02]: Website for Everachsile.com.
53:42.299 --> 53:44.141
[SPEAKER_02]: We have a very fun discord pop in there and say hello.
53:44.502 --> 53:47.867
[SPEAKER_02]: Patron, otherwise, to support the podcast or on the website and down below.













